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  • *2nd Level [[Wizard]]s |type=Meta-Magic
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  • *3rd Level [[Wizard]]s |type=Magic Ball
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  • *3rd Level [[Wizard]]s |type=Meta-Magic
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  • *2nd Level [[Wizard]]s |type=Magic Ball
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  • *2nd Level [[Wizard]]s |type=Magic Ball
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  • *6th Level [[Wizard]]s |limit=May not purchase [[Enchantment]]s or [[Magic Ball]]s.
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  • *5th Level [[Wizard]]s |type=Meta-Magic
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  • *1st Level [[Wizard]]s [[Category:Bard Magic]]
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  • *4th Level [[Wizard]]s [[Category:Druid Magic]]
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  • *4th Level [[Wizard]]s |type=Meta-Magic
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  • *5th Level [[Wizard]]s [[Category:Bard Magic]]
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  • Protection from Magic is a spell used by: *6th Level [[Wizard]]s
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  • *2nd Level [[Wizard]]s [[Category:Bard Magic]]
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  • *'''[[Magic-Like Ability]]: [[Flight]]''' (unlimited) *'''[[Magic-Like Ability]]: [[Touch of Death]]''' (1/life)
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  • *1st Level [[Wizard]]s [[Category:Bard Magic]]
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  • *4th Level [[Wizard]]s [[Category:Bard Magic]]
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  • *1st Level [[Wizard]]s |type=Magic Ball
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  • *1st Level [[Wizard]]s [[Category:Bard Magic]]
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  • *5th Level [[Wizard]]s |type=Magic Ball
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  • *3rd Level [[Wizard]]s [[Category:Druid Magic]]
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  • *6th Level [[Wizard]]s |type=Meta-Magic
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  • User may cast magic with either hand. ...ty is a third level [[Druid (V7)]] Magic and a third level [[Wizard (V7)]] Magic
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  • *5th Level [[Wizard]]s |incant=“The power of magic defends me” x3
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  • *1st Level [[Wizard]]s [[Category:Bard Magic]]
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  • *4th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • Dispel Magic is a spell used by: *3rd Level [[Wizard]]s
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  • *1st Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *3rd Level [[Wizard]]s [[Category:Healer Magic]]
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  • *3rd Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *6th Level [[Wizard]]s |incant=“I am filled with the power of magic
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  • *2nd Level [[Wizard]]s |note=When used to end a [[State]] or [[Effects|Ongoing Effect]] imposed by a magic or ability with multiple effects, all other States and Ongoing Effects from
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  • *4th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *6th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *3rd Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *2nd Level [[Wizard]]s [[Category:Healer Magic]]
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  • *4th Level [[Wizard]]s |type=Magic Ball
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  • *6th Level [[Wizard]]s [[Category:Druid Magic]]
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  • *6th Level [[Wizard]]s |type=Magic Ball
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  • *1st Level [[Wizard]]s [[Category:Bard Magic]]
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  • *3rd Level [[Wizard]]s [[Category:Wizard Magic]]
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  • ...magic as if he had purchased it with his own points. The cast lending the magic may no longer use it. To Lend a magic, the caster must pay for both the Lend and the magic he is Lending. Lend must be decided, bought, and paid for before the game
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  • *3rd Level [[Wizard]]s |type=Magic Ball
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  • *6th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • ...e cost. All magic rules are otherwise as per the Wizard class, using the [[Magic Point]] progression chart below.
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  • *5th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • <onlyinclude>====<u>[[V9: Magic Staff| Magic Staff]]</u>==== ...:23014---PlaceHolderImage4x3.jpg | thumb | A [[V9: Wizard| Wizard]] with a Magic Staff.]]
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  • *4th Level [[Wizard]]s *[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
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  • ==Magic Bolt ([[B]], [[Sorcery School (V7)|Sorcery]])== Padded blue "Magic Bolt" with steamers
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  • *4th Level [[Wizard]]s ...<br>[[Ancestral Armor]] does not protect against [[Verbal (Type)|verbal]] magic and thus cannot protect against Destroy Armor.
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  • *And the book of Magic: ...m/gallery/Archives/AmtgardRulebooks/AmtgardRules4.0_Part_2.pdf PDF Book of Magic 4.0]
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  • ===Protection from Magic ([[E]], [[Protection School (V7)|Protection]])=== Repeat x10 "Protection from all forms of magic," tie cloth on person or object.
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  • ...ruid| Druid]], [[V9: Healer| Healer]], [[V9: Scout| Scout]], [[V9: Wizard| Wizard]], [[V9: Monster|Monster]] ([[V9: Siren|Siren]])}} {{V9 Ability Profile - TYPE | text = [[V9: Meta-Magic| Meta-Magic]]}}
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  • *1st Level [[Wizard]]s [[Category:Druid Magic]]
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  • ...ated spirits of dead [[Dragon|Dragons]], who through some act of malignant magic have secured themselves a place in Undeath. These terrible beasts are engin ...(1 bolt/U) A 1st level Night Dragon has the spell abilities of a 6th level Wizard. As levels increase, the beast slowly loses its mental faculties as it rots
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  • *4th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *5th Level [[Wizard]]s ...([[ex]]), [[Steal Life Essence]] unlimited ([[ex]]), and is unaffected by magic from the [[Sorcery (School)|Sorcery]], [[Spirit (School)|Spirit]], and [[De
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  • That smokin' awesome wizard<br> He's got magic intuition.<br>
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  • *2nd Level [[Wizard]]s [[Category:Druid Magic]]
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  • ===Anti-Magic ([[FE]], [[Sorcery School (V7)|Sorcery]])=== Mark an area with a 50 ft. radius, repeat x20 "May all forms of magic forsake this place."
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  • *5th Level [[Wizard]]s [[Category:Healer Magic]]
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  • ...| Druid]], [[V9: Healer| Healer]], [[V9: Paladin| Paladin]], [[V9: Wizard| Wizard]]}} {{V9 Ability Profile - TYPE | text = [[V9: Meta-Magic| Meta-Magic]]}}
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  • [[Image:Wizardsheraldry.gif|thumb|symbol for the wizard's guild circa [[6.0]]]] '''Wizard''' is a core [[class]] that casts [[magic]] to manipulate the elemental and arcane forces.
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  • *5th Level [[Wizard]]s ...[Flame Blade]]. [[Abilities]] like [[Enlightened Soul]], [[Protection from Magic]], and [[Adaptive Protection]] (Flame) do not extend to equipment and thus
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  • *3rd Level [[Wizard]]s [[Category:Wizard Magic]]
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  • ...apply. Unless otherwise noted, these creatures must obey all the rules of magic. No additional class abilities are gained, only the use of spells. ===Listing of Magic Casting Monsters===
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  • The four unrestricted Classes that have the ability to use [[Magic]] and must use [[spell points]] to purchase [[weapons]] * [[Wizard]]
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  • ...ruid| Druid]], [[V9: Healer| Healer]], [[V9: Scout| Scout]], [[V9: Wizard| Wizard]]}} {{V9 Ability Profile - TYPE | text = [[V9: Meta-Magic| Meta-Magic]]}}
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  • *6th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *4th Level [[Wizard]]s [[Category:Wizard Magic]]
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  • *1st Level [[Wizard]]s [[Category:Healer Magic]]
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  • ==Shadowdancer (''[[Wizard]] Archetype'')== Who do you hire to kill a Wizard? Why another Wizard, of course! In this case, the professional, cold-blooded Shadowdancer. The
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  • ...ction from Flame (V7)]], or [[Protection from Projectiles (V7)]]. Casting magic does not cause this enchantment to dissipate. A 6th level [[Wizard (V7)]] spell.
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  • *2nd Level [[Wizard]]s [[Category:Wizard Magic]]
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  • ...enerally reclusive in their cloud top citadels, shunning visitors to study magic and the forces of nature. Thunder Giants dislike their boorish cousins, and *'''[[Magic-Like Ability]]: [[Lightning Bolt]]''' (2 bolts/U)
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  • May purchase up to three points worth of first level magic from his/her native spell list. A 5th level [[Wizard (V7)]] spell.
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  • '''Wizard''' is a core [[class]] that casts [[magic]] to manipulate the elemental and arcane forces. '''[[Look The Part]]:''' 1 extra point of magic at the Wizard’s highest level.<br>
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  • A Wizard spell. ...ry]], [[Enchantment (V7)]] (requires yellow [[Enchantment cloth|ribbon]]), Wizard Lvl. 5
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  • Protects from all non-magic projectiles. Ineffective against magic balls, the [[Dagger of Infinite Penetration (V7)]], and weapons bearing [[M
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  • [[Wizard]] (5), Lich As per Wizard
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  • ===Dispel Magic ([[S]], [[Sorcery School (V7)|Sorcery]])=== Repeat x5 "I dispel that magic."
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  • ==='''Magic Points:'''=== Magic points usable to buy [[magic (V7)]] at that [[level (V7)]].
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  • [[Wizard]]<Br> ...ould finish the incantation he could feel that this book was not of arcane magic. The magics it contained were dark sorcery. He tried to purify the book but
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  • [[Healer (V7)]] 3, [[Wizard (V7)]] 3 Repeat x10 'May this magic Protect thee,' tie cloth on person
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  • Neutral, self-modifying, [[Wizard (V7)]] Lvl. 6 May purchase up to four points worth of up to second level magic from their own class spell list.
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  • ...bility Profile - AVAILABLE TO | text = [[V9: Druid| Druid]], [[V9: Wizard| Wizard]]}} ...= <ul><li>Spells cast this way cannot be affected by [[V9: Meta-Magic|meta-magic]].</li>
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  • '''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 4 [[Magic Points|spellpoints]]<br> '''Immunities:''' [[Magic]], [[Control School|Control]], [[Death School|Death]], [[Disease]], [[Poiso
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  • Repeat x2 "I cancel my magic." May not be used on a magical ball already thrown. Magic that is completed when cast such as [[Heal (V7)]] or [[Resurrect (V7)]] can
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  • Victim may not move feet for 100 count. May yell, fight, or cast any magic that does not involve moving feet. May be cast while moving. [[Wizard (V7)]]s do not require a spell book or scroll to cast Hold Person
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  • {{V9 Ability Profile - AVAILABLE TO | text = [[V9: Wizard| Wizard]], [[V9: Monster|Monster]] ([[V9: Harpy|Harpy]])}} ...= <ul><li>Spells cast this way cannot be affected by [[V9: Meta-Magic|meta-magic]].</li>
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  • ''From the [[Rulebook]] (V7) section [[Amtgard Magic (V7)]]'' A magic cast on an area of ground that persists until used up, the caster leaves a
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  • ...armor; or they can just bring chaos to the enemy, flinging both bodies and magic this way and that. Here are a few questions to think about when choosing wizard:
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  • == [[Squire]] Jerenda the Wizard, of [[Wymzee Dayle]], [[Desert Winds]]== ''“’Tis I, Jerenda the Wizard. Prepare to be amazed.”''
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  • [[Wizard|Wizards]] who wish to protect children from the dangers of the world create brought to life through an act of magic and love. They always resemble a child’s plaything, be it a doll, stuffed
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  • ==Necromancer (''Magic Archetype'')== ([[Healer (V7)]] or [[Wizard (V7)]])
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  • '''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 4 [[Magic Points|spellpoints]]<br> '''Immunities:''' [[Magic]], [[Control School|Control]], [[Death School|Death]], [[Disease]], [[Poiso
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  • == Rifter/Wicker, the Wizard: == ...n that role. After months of practicing his magic, he mastered the role of wizard, and finally felt included in the community and assumed his original clan n
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  • ...bility Profile - AVAILABLE TO | text = [[V9: Druid| Druid]], [[V9: Wizard| Wizard]]}} {{V9 Ability Profile - INCANTATION | text = ''"The power of magic is mine to evoke"'' x2}}
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  • ...and [[Wyell]] took down his hood to show the party that he was not only a wizard but also a great goblin king. They lived in harmony for some time, defeatin
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  • ''This mask was the favorite item that the great desert wizard Shula wore when going into battle. Because of her affinity with the element {{Magic item
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  • These mighty reptilian beasts are cunning and cruel creatures of reason and magic. Nothing pleases a Great Dragon more than to sack a kingdom, hoard all of i ...[[Magic-Caster]]: [[Wizard]]''' (by levels) Great Dragons cast spells as a Wizard of the same level as the Monster.
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  • ...Bard| Bard]], [[V9: Druid| Druid]], [[V9: Healer| Healer]], [[V9: Wizard| Wizard]], [[V9: Monster|Monster]] ([[V9: Shroomkin|Shroomkin]])}} ...V8 TRANSITION NOTE| text = Innate is a verbal, not a [[V9: Meta-Magic|meta-magic]].}}
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  • ...is a 1st level [[Druid (V7)]] Magic as well as a 1st level [[Wizard (V7)]] Magic.
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  • ...ing Monsters, note that both the garb and the descriptions are part of the magic component. There are three ways you can play a Monster in a game, detailed ...if they enter an Anti-Magic zone or are successfully targeted with Dispel Magic.
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  • ...ount. Invulnerability does work against this magic, and [[Protection from Magic (V7)]] stops this. A player may only have one magical ball for this magic.
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  • '''Summoned by:''' [[Druid]] 6, [[Wizard]] 6, for 3 [[Magic Points|spellpoints]]<br> *'''[[Magic-Like Ability]]: [[Vermin Horde]]''' (Crows, 1/life)
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  • ...atures are massive frames of wood, covered in clay, and then animated with magic. '''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 3 [[Magic Points|spellpoints]]<br>
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  • ...de can't harm or be harmed by anyone outside the circle, nor can they cast magic that affects anyone or anything outside the circle. Forces outside the Cir ...n area. Cannot be used as a cage. No one can enter without recasting the magic. Neither game items, nor persons acting as game items may be put inside.
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  • ...his Pegasus as a second level Pegasus. If he were a fourth level or high wizard, he could have played the Pegasus as at fourth level (his monster level). ...Once the monster dies, it is out of the game. May be removed via [[Dispel Magic (V7)]], thus kills the monster. Player does not get the sacrificed lives b
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  • ...ntments|enchantments]] and [[V9: Magic Items|magic items]]. For example, a magic item or enchantment that grants [[V9: Shake It Off| Shake It Off]] cannot b ! '''[[V9: Wizard| Wizard]]'''
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  • ===Reanimate ([[E]], [[Spirit Magic (V7)|Spirit]])=== ...ealed]] or [[Mend (V7)|Mended]] as normal. Reanimated players may not use magic or per life/game abilites though any that were already in effect (i.e. a wa
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  • ...m created by gypsy casters. It combines the bard spell of "Charm" with the wizard spell of "Transform". ...was to punish his three rival brothers, Larry, Darryl and Darryl. When the magic in the Golden Violin was invoked, Larry, Darryl and Darryl were transformed
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  • ...nnihilation (V7)]]. The shield is not affected by other magic. Engulfing magic balls that strike the shield do not affect the holder of the shield. A [[F A 1st level [[Wizard (V7)]] spell.
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  • ...arged. The magic itself is Sorcery, but its effect when released is Death magic. Targets may not be touched in an illegal, dangerous, or offensive manner. Also a 4th level [[Healer (V7)|Healer]] and 3rd level [[Wizard (V7)|Wizard]] enchantment.
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  • A [[Wizard]] [[Archetype]] ...st in this strange world where space travel is imposible to find a type of magic that can send them back home.
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  • Does not allow the weapon to affect monsters that are only affected by magic weapons. A 1st level [[Wizard (V7)]] spell.
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  • |[[Bard]]||1 Extra point of magic at highest level. |[[Druid]]||1 Extra point of magic at highest level.
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  • <b>Flintlock</b>: As per Wizard's "Finger of Death" The incantation is "I only have one shot, and I didn't ...ling Grounds" The pirate's death cannot be stopped by any means (including magic).
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  • ...[[Iceball (V7)]], [[Entangle (V7)]], [[Petrify (V7)]], and [[Sleep (V7)]] magic. A 1st level [[Wizard (V7)]] spell.
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  • Coming from a failed experiment when a [[Wizard|wizard]] tried to use magic to get the perfect, rather large honey bee, these creatures have mutated in
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  • == Hemo Liadon the Elven Wizard Slash Survivalist, of [[Ominous Valley]], a [[Freehold]] of the [[Burning L ...i'm small but has it ever come to light in that brutish head of yours that magic can do ridiculous stuff if i wanted to be strong i would just go poof and b
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  • *6th Gains [[Magic-Caster]]: [[Wizard]] May purchase 5 total points of Wizard magic from levels 1-4, Gains [[Spell Mastery]] [[Trait]]
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  • | '''Notes:''' || • This great-weapon may be used by any non-[[Magic User|caster]] class. '''Trivia:''' This item is named after ''future''-Sir Devry, Paragon Wizard, in honor of his upcoming knighting at NL Summer Midreign in June 2024.
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  • Nothing may cross this wall. Nothing. Seriously. Not magic, not projectiles, not anything. Zero, zip, zilch, nada. A 2nd level [[Wizard (V7)]] spell.
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  • ...bility Profile - AVAILABLE TO | text = [[V9: Druid| Druid]], [[V9: Wizard| Wizard]], [[V9: Monster|Monster]] ([[V9: Red Drake|Red Drake]])}} {{V9 Ability Profile - INCANTATION | text = ''"I am filled with the power of magic"''}}
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  • ...asses|class]], although abilities can also be granted by [[V9: Magic Items|magic items]] or as part of the rules for a [[V9: Combat Activities|combat activi ...ruid| Druid]], [[V9: Healer| Healer]], [[V9: Scout| Scout]], [[V9: Wizard| Wizard]]
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  • ...e used with enchantments cast by other players. [[Attuned (V7)]] and this magic do not stack. A 6th level [[Wizard (V7)]] spell.
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  • ...le”. There is also a Donjon card within the Deck of Many Things, a popular magic item in the Dungeons & Dragons game. ...oned By:''' [[Healer]] or [[Wizard]] (1st - 3rd level pay 3 [[Magic Points|magic points]];
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  • ==[[Baron]] [[Squire]] Vitalen Fargale, [[Paragon]] [[Wizard]] of the [[Frostlands]], in the Kingdom of [[Polaris]]== ...l park day. Played as a wizard despite everyone's advice not to start as a magic caster. Had no interest in ditch games for about 4 years and would always s
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  • ''”The Wizard might have more balls, but the Warrior has the best Insults”'' ...above this and become a leader with much renown. As an adult, he organized magic gatherings and quests to slay monsters. Through these quests he met Gaiseng
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  • Protects against all forms of flame, including all magic of the [[Flame School (V7)]]. Treat the relic Sword of Flame and a weapon A 3rd level [[Druid (V7)]] and 2nd level [[Wizard (V7)]] spell
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  • ...t. During this spell they stay by the casters side and cannot fight, cast magic, or use abilities. The caster may free the victim at any time for any reas Other magic may still affect the victim during the duration of Yield.
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  • ...rol the host until it erupts from the rotting head. Guard yourself against magic, for these mockeries are naturally adept spellcasters. *[[Player Class]] ([[Wizard]] 5th level) {{Natural}}
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  • For [[Enchantment|enchantments]] and [[magical effects|Amtgard Magic]].<br> *''[[Yellow]]:'' [[Wizard|Wizard Enchantments]]<br>
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  • ...Grey is one of the founding members of [[Centerpoint]]. He is a student of magic and crafting battlefield arms. *[[Paragon Wizard]]
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  • *Master Wizard - Given by Duke (RE) , Baronette Ceowulf, August 2004 *Master Healer - Given by Duke D., RE -Teaching RE what Masterhood in Magic is all about, September 2006
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  • ...first female of his kind, Piplet, during harvest war and pledged to wear a magic shirt that made him human, until Piplet revealed she was a shape shifter to ...Sttar Smokestuff's circle of protection. His rescue party broke the dark magic and killed Boolbozorg and his vampire minions. Treated for peace between S
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  • *[[Magic-Caster]]: 30 Spell Points to split between [[Druid]] and [[Wizard]], but only from [[Death]], [[Spirit]] or [[Control]], no neutrals or encha *2nd* Gains [[Regeneration]] trait, even from wounds from [[Magic]] or [[Powerful Blows]]
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  • ...therwise respond to questions asked under [[Talk To Dead (V7)]] or similar magic. Does not affect the [[Tracking (V7)]] ability. A 2nd level [[Bard (V7)]] and 2nd level [[Wizard (V7)]] spell.
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  • *'''Summoned by:''' [[Healer]] 6, [[Wizard]] 6, for 6 [[Magic Points|spellpoints]] (3 each, must summon two) '''Immunities:''' [[Magic]], [[Control School|Control]], [[Death School|Death]], [[Disease]], [[Poiso
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  • The spell thief is a limited caster that manipulates other casters magic. They can be formidable fighters and play a strong support role. **a. Immunity to Subdual Magic
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  • '''Summoned By:''' [[Healer]] (6) or [[Wizard]] (6), for 5 [[Magic Points|magic points]] <br> '''Immunities:''' [[Disease]], [[Magic]], [[Poison]]<br>
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  • ...(V7)|Imbued Shields]] or any enchantment. Is stopped by [[Protection from Magic (V7)]] and [[Protection from Flame (V7)]]. A 4th level [[Druid (V7)]] and 4th level [[Wizard (V7)]] spell.
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  • ...something else, see if you can get a [[Bard]] or [[Wizard]] to supply the magic for you! Alternatively, the [[Reeve]] may grant it if asked nicely, or you
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  • ...se simple magics to maintain the ‘meat’ part of their existence to channel magic. But such choices do not come without sacrifice. As time wears on, the lich * [[Player Class]] ([[Wizard]] - 6) {{Trait}}
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  • '''Summoned by:''' [[Druid]] 6, [[Wizard]] 6, for 3 [[Magic Points|spellpoints]]<br>
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  • ''”What school of magic is that?”'' ...Company, a rambler, and a flurb, but we love him. His preferred class is Wizard, and his persona is from a fantasy background.
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  • This is a wizard variant. ...a shortcut to casting their spells. Because to truly utilize this type of magic to the fullest they must take the blood of others, blood mages are feared a
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  • Kakeda is a diligent warrior of Clan Raion skilled at the arts of war and magic. He helps those weaker than him and serves with distinction. *He was awared his [[Master Wizard]] before he was 15.
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  • ...for a good two years, achieving 6th level Druid, and 2nd level Monster and Wizard before taking a break from Amtgard. ...its spellblade capabilities, enjoying both fighting and the newly refined magic system in v8.
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  • | NAME = [[V9: Wizard|Wizard]] | WEAPONS = <ul><li>[[V9: Dagger|Dagger]], [[V9: Magic Staff|Magic Staff]]</li>
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  • '''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 2 [[Magic Points|spellpoints]]<br>
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  • * [[Player Class]]: ([[Wizard]], 6) {{Trait}} ...se equipment that is available to both player classes, and then must spend magic points from both player classes spell lists to do so.
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  • ...rifice the number of magic points next to the demons entry, from every ten magic points available, just as if buying a weapon.
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  • ...ange, the following classes can harm a Tough creature without resorting to magic/relics: # [[Wizard]] - red staff, 2pts
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  • ...izard]]''' (T) May purchase 5 total [[Magic Points|magic points]] worth of magic from any spell level
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  • ...the [[magic]] system and has since progressed as both a [[healer]] and a [[wizard]]. He was quickly picked up as [[Man-at-Arms]] to [[Lalailom]] in hopes of
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  • The Seekers were organized long ago by a powerful Wizard named Garatrix the Wise, and his apprentices. They sought learning and know ...Tower at the time that Garatrix escaped, were slain by the Lich's rage and magic. Only those who were away seeking artifacts and knowledge were spared.
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  • ...taking up [[ditching]] more regularly--often remarking how he can't use [[magic]] at the time, but nonetheless engaging in swordplay.
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  • ''This is a a section of the [[7.2]] [[Rulebook]], the previous section is [[Magic Descriptions]]'' and wear appropriate garb. If you are a wizard
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  • ...n Feanturi]]: the first member of the Sanctum to try out a magic user, the Wizard class
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  • ...the arcane arts at a young age. Even becoming somewhat of an accomplished wizard. Though it would all change one night. ...ened to be on the other end of the continent. So Griffin's brilliant idea? Magic. A spell of transportation that worked, worked too well. As it would push h
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  • ...casters per life spells as though it is an addictional life plus all other magic the caster had not yet expended before becoming a Lich. A [[Sever Spirit ( Formerly A 5th level [[Wizard (V7)]] spell, but has been removed in the most recent rules of play.
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  • ...[Kite]] and [[Horune]] coaxed him to come out after getting slaughtered in magic cards. He's way to skinny and fast for his own good, and has some crazy fa ...erence jokes from beyond normal space and time. He may not be the greatest Wizard in the land but you could bet our ass he could toast up a nice helping of m
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  • '''Summoned By:''' [[Healer]] (6) or [[Wizard]] (6), for 4 [[Magic Points|magic points]] <br>
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  • ...mages come the most deadly ideas. This trap was perfected by [[Master]] [[Wizard]] [[Gideon Goldmoon]] to help defend his mysterious Crypt against invaders. ===Magic Dead Areas===
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  • '''Summoned by:''' [[Druid]] 6, [[Wizard]] 6, for 2 [[Magic Points|spellpoints]]<br>
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  • '''Summoned By:''' [[Healer]] (6) or [[Wizard]] (6), for 3 [[spellpoints|magic points]] <br> '''Immunities:''' [[Disease]], [[Magic]], [[Poison]]<br>
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  • *Man-at-arms [[Rook Withakay]]; Paragon Wizard<br> *Raevynn: Master Wizard
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  • ...s used while berserk must be over two feet in length. Players may not cast magic, use projectiles, shields, hinged weapons, or activate class abilities (exc ...of at least 5:1, monsters with a Q/M Ratio|ratio of 5:1 or greater, or a [[Wizard (V7)]], [[Healer (V7)]], [[Druid (V7)]], or [[Bard (V7)]].
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  • ...t be subjected to Teleport, Pass Plant, Circle of Protection, or any other magic or ability that removes them from play. ...if the game is Militia or Ditch, grant them the abilities of a I st level Wizard or Healer to make things really interesting. In these cases the Figure is a
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  • Wizard and Druid. Taking the form of small, Any Magic-Caster. Familiars
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  • An [[Archetype]] for [[Druid|Druids]] and [[Wizard|Wizards]] from the [[Book of Engoku]]. Yamabushi tend to focus on a single element of magic: earth ([[Subdual]] & [[Protection School|Protection]]), air ([[Control Sch
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  • '''Summoned by:''' [[Healer]] 6, [[Wizard]] 6, for 3 [[Magic Points|spellpoints]]<br>
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  • [[Druid]] (6), [[Wizard]] (6) *[[Magic-Like Ability]]: [[Sphere of Annihilation]] (1/u)
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  • ...all attempts to summon one have ended in the untimely demise of a foolish wizard. [[Control School|Control]], Disease, [[Magic]], Poison, Projectiles
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  • The Dragon Cultist, is the name of the mysterious wizard who traveled to the [[Bitter Coast]] seeking to establish a cult, in worshi ...itizens off as sacrifices to the dragon. [[The Voidstalker]] used his dark magic to raise the slain villages as zombies to add to his army, and called them
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  • Major changes from [[5.0]] included standardizing [[Bard]] as a magic spellcasting class, eliminating the last remaining [[guildmaster perks]], a *Wizard: Yellow belt or sash. Long robes, hoods and magical devices are encouraged.
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  • I met a wizard and he taught me many magic arts With my magic I found a ship and took it out to sea
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  • Wizard and Druid. Taking the form of small, normal-looking animals, these helpful Any Magic-Caster. Familiars cost at least one spellpoint to summon, but additional po
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  • ...rothers. D'Vor wandered aimlessly until he met [[Turanko]], who taught him magic and was then introduced to the mercenary group The Unseen Hand by Emrys. *[[Master Wizard]] - Awarded by Sir Bearrug, King of Golden Plains, Spring 2011
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  • ...d.He's known mainly for his proficiency in caster classes,choosing to make wizard the first class he ever played.He roleplays a vampire ,that is often challe
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  • The not-yet-Wizened Wizard <br> Wynter started playing Amtgard in [[2012]] after a fun night of playing Magic: The Gathering at Gnome Games, one of the LGS in [[Green Bay]], [[Wisconsin
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  • ...an, the tribal Witch Doctor is a potent mixture of offensive and defensive magic rolled into an insanely babbling sorcerer. Able to assist a team or survive
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  • E: Shield may only be destroyed by magical balls, Verbal magic, or siege weapons and is considered to be metal for game effect purposes. ...not shy away from larger opponents. These Orks have an extreme distrust of magic and will shy away from anyone who uses it.
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  • invulnerability from it. For purposes of immunities, traps are any magic or ability with the word “trap” in the name, and poisons are any ability or magic with the word poison in the name.
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  • ...bär]], left a strange coded note on the town bulletin and arrested a local wizard with no warning. By successfully decoding the note, she cemented a reputati ...escaping from a booby-trapped tomb with her companions and while her Druid magic was less helpful, her puzzle-solving abilities more than made up for it. At
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  • Amtgard’s magic system is one of its most unique qualities. Playing a magic user ...xists between all the [[Class|classes]]. Each class, especially those with magic, must be
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  • '''Summoned By:''' [[Healer]] (6) or [[Wizard]] (6), for 4 [[spellpoints|magic points]] <br>
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  • Discovered the source of the whirlpool was the magic ring given to him by his former love in England, and used it to travel from *[[Wizard]]
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  • ...es in Amtgard are designed so that each one brings a unique and valuable [[Magic and Abilities|set of skills]] to the field which can be used as part of a t ===[[Wizard]]===
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  • ...as Tetsu the Green. A Necromancer Wizard who was very knowledgeable about magic.
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  • ...nty for him posted by the local Deep Dwellers and a book of magic upon the wizard's corpse. ...e call of his Sylvan blood and, with Banshee's help, developed his Druidic magic. His time hiding in the wild helped awaken his Scout abilities gained from
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  • ...he held several positions and progressed from a flurby little wizard, to a magic hating stickjock and on to a deadly ninja. Mostly a stickjock now, he spen
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  • '''Summoned By:''' [[Healer]] 6, [[Wizard]] 6, for 2 [[spellpoints|magic points]] per level <br>
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  • .... Educated at her father's knee, she learned quickly her lessons in lesser magic. From her mother, she received tutorship in the ways of petty theft and con
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  • ...Her impatience with that and with the mantra of "There's no such thing as magic" eventually faded, leaving her sorry for those in that realm. ...irror of hematite. She inscribed symbols into the powdered amber, creating magic where there was once none, and waited. When the time was right, when a stor
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  • ...the game, including enchantments, healing, fireballs, and a slew of verbal magic, which allow players to affect each other at a distance without making phys ...lay [[V9: Scout| Scout]] during your first game, switch to a [[V9: Wizard| Wizard]] for some roleplay, and then finish the day as a [[V9: Paladin| Paladin]].
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  • ...s at the last moment, when she would have to cut her tongue out. Using her magic, she enchanted a predominant statue in the ceremonial chamber, animated it
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  • ...nor) of diplomacy, Migal convinced Agar to render aid. Agar and Migal used magic to communicate, but Agar also slowly learned the Healers odd language while The Foe's magic struck the barrier of Agar with tremendous force. In his haste, the Elf had
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  • # [[Magic and abilities]] only do explicitly what they say they do, and do not have a ...offer abilities that could support that. Want to be a Pirate? Check out [[Wizard]] or [[Scout]]. Let your character define the class; don’t let the class
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  • If a Monk (or anybody with Pro Magic/E-Soul) gets to you, your options are nearly nonexistent. ...are available to Bards. Song of Interference, granting immunity to Verbal magic, is a favorite. Other songs often seen on spell lists for these Bards are S
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  • I could sure kick your butt in a game of Magic<br> Was "Do I like Wizard or do I like Bard?"<br>
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  • Once freed he his life as a barbarian of the hut lands. Until meeting a wizard named Narcid. ...t that point had started to dabble in magic and had help from another evil wizard and killed Kin Blackeagle, the son of Magnus.
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  • ...Therefore, a team with seventeen people may have no more than two of each magic using class. ...hem first. Dead players may not move if they are currently the target of a magic or ability that affects dead players such as Steal Life or Resurrect.
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  • The Wizard Deathric R'azel Shadowmoore holds within the boundaries of Satyr's Crossing ...energies prevalent within Satyr's Crossing, enabling it wield a variety of magic balls on it's prey.
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  • After the sundering of Master Wizard Sidious' tower and accompanying pocket dimension, several pure elementals e ...town reopened, it quickly grew to a thriving barony. Now boasting Sidious' magic college and Haraldr's battlemaster academy, with a very popular tavern on t
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  • This ability may not be used in conjunction with any other similar ability or magic. Only one of these two enchantments ...s used while berserk must be over two feet in length. Players may not cast magic, use projectiles, shields,
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  • Vitalen - "Don't answer that, you're clearly a magic user but a dumb one at that. Show me your greatest spell!" Anix - "I'm not a magic user."
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  • 6. a description and demonstration of Amtgard magic 7. a combat demonstration with the use of magic
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  • players may not move if they are currently the target of a [[Amtgard Magic|magic]] or ability that affects dead players such as [[Steal Life]] or [[Resurrec ...Therefore, a team with seventeen people may have no more than two of each magic-using class.<br>
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  • ...that it ever stopped her. Eventually, she began to learn how to manipulate magic, and her mother decided to send her off to her grandfather to be properly t So Nakash stayed, training in their military to use magic and care for her dragon. In the aerial force, she was expected to use spell
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  • ...elves under his tutelage only to find mist and more shadows. For the flurb magic was to strong. Thedro can pass between the realms of flurbaynia and amtgard ...ssisting everyone in Westmarch to become better fighters. He likes to play wizard. Flail is his favorite weapon.
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  • [[Magic Ball|magic balls]]. Does work against class [[abilities|Ablities and Traits]]. ...s it, even [[Siege Weapon|siege weapons]] and [[magic|Amtgard Magic]]. Any magic ball
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  • ...that can be found is that he was called [[Dalamar]], and he was strong in Magic. [[Dalamar]] heard the Krigsherre whispering beneath the rock, and called d
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  • ...ence) out. Also, it is simpler at first to play a more physical (read: non-magic casting) character class in order to become accustomed with the rules of co ...ough your persona, live out that life that everyone wants, on the wide and magic all and scape of Amtgard.
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  • ...ence) out. Also, it is simpler at first to play a more physical (read: non-magic casting) character class in order to become accustomed with the rules of co ...ough your persona, live out that life that everyone wants, on the wide and magic all and scape of Amtgard.
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  • ...e up to 5th. Being a low ranking noble male his oldest brother, the house wizard, and 2nd boy being house weapon master, Ghosttiger's role during house assa ...ce served as his home. He watched in stunned disbelief as the city's Arch wizard, a member of house Sataki floated back to their house. He stayed in the st
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  • 2 - Immune to enough magic that you can slough the ones people are fuzzy on if need be. ...halves your offensive options. You can also get a hardened sword or a pro-magic if you fear spellballs. If you're a person who prefers florentine, which a
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  • ...balance after the spell was nullified and looked back at where he saw the wizard disappear, cursing himself for letting his guard down.
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  • ...they were distrustful of their neighbors warlike ways and unbridled use of magic. While small, it was rich in resources and possible recruits to the fightin ...tied to a tree in the deep forest guarded by one of their own. Raitan the wizard had been possessed and was not in his right mind. They managed to secure th
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  • ...re to be considered subdued but can WALK back to his general or the Dragon Wizard. When he reaches one of them the subdual effect will end in 60 seconds. Whe ...ittee and 6.1 project. With [[Garik]] created the rules for the Schools of Magic and global class immunities, and rewrote the [[Paladin]] and [[Anti-Paladin
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  • ...to that leg will have no effect (the only exceptions are [[spellballs (V7)|magic balls]] and some [[siege weapons (V7)]]). Crawling, dragging oneself and be ...– Do not count as a hit if they are on the ground when struck (exception: magic balls); otherwise they count as a hit to that leg.
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  • ...nd a strange powder that was created from a metal that empowered lightning magic. The disturbance has created a flux of power that disturbed the elemental f
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  • ...he hates anything that had to do with magic since she was cursed. No other wizard or witch she asks can't removed the cursed she has. She dislikes hunters ca ...won't harm her. 4. Spell-casters: She is weak against them since they have magic powers and can easily over power her. She can over power them if they are w
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  • ...her manners of sorcery. He had mastered an ability known as Contingency, a magic that allowed him to cast a spell at the moment when conditions were met. Th ...halfling to do ANY labor for you. But no - this time, there was a charged magic in the air I could feel, a powerful being was growing, in a plane parallel
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  • =====🟡 <big>[[V9: Meta-Magic|Allow Meta-Magic vs Enchantment Abilities & Magic Items]]</big>===== *'''Allow meta-magics to be used on abilities granted by enchantments or magic items unless specifically listed otherwise.'''
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  • ...Crat [[Morrza]] and [[Shadowraith_Lykaios|Daedreth]] capably worked their magic to turn out giant Crimson Sanctum pancakes as fast as possible. ...t arrow fire by [[Rangor]], numerous fireballs by Daedreth, and a mad anti-wizard dash by [[Longfox]], as well as the assistance of a newly arrived siege eng
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  • At half-time, all [[magic and abilities]] are [[Refresh|refreshed]]; and all [[enchantments]] are rem ...[[Druid]], [[Healer]], [[Monk]], [[Paladin]], [[Scout]], [[Warrior]], & [[Wizard]].
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  • (i.e. the Battle-game in which the Spell-caster elects to create magic items). is shattered they must turn over all relics carried, any magic items, and one coin of the
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  • *🟢 Clarified that the extra innates for the Bard, Druid, Healer, and Wizard do not count towards the maximum of 8 available through point-buy. ...Rules]], [[V9: Abilities and Effects| Ability Rules]], [[V9: Magic Items|Magic Item Rules]] that previously existed [https://docs.google.com/document/d/1e
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  • ...point to worry about levels as there was none, (with the only exception of wizard who could either be an Apprentice or after 12 weeks a Master). Soon we had ...st weapons and any enchantments only, it is ineffective against spells and magic balls. Does work against class abilities.
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  • ...trying to convince those who would split from the group to play with less magic and heavy weapons to do other wise. The new group is called [[Expendia]] an ...was not nearly as bad as last year. [[Sparhawk]] was the victor of the Tri-wizard Tourney, and was named the [[Flurb]] of the year as a result.
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  • ...tried to reason with the rioting fairies, they began to throw their fairy magic in an attempt to harm him. ...ut. You have my word that I will defend our home with bow, blade, axe, and magic. Whatever needs to be done will be done."
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