About Wizards

From AmtWiki

Wizards are more than just the robed librarians seen in popular media. They shape and wield raw power through sheer force of will, or through dedicated study, or through unholy pacts with creatures best left forgotten. They can be the strategist behind the shield line, picking off weapons and armor; or they can just bring chaos to the enemy, flinging both bodies and magic this way and that.

Here are a few questions to think about when choosing wizard:

What is magic? Why can my character wield it? What's better, an army of regenerating minions, or line of naked enemies? How good am I with a stick? How good am I at dodging? Which is better, a fireball now, or a meatshield?

I play a barbarian primarily , so I like to view my wizarding role as that of a Savage Sorcerer, or a sower of chaos in the enemy ranks. Keeping this in mind makes spell selection easier. So, before you wizard, think about how your play style will mesh with class, and arsenal.

Also, add to this section, because I don't wizard much, but I wanted there to be an about wizard section.


A quickie analysis of Wizard:

Pros:

  • Quick kill combos, this player has the most "killing" magic of all the casters.
  • Some versatility, in that you can kit yourself out to deal with almost any situation.
  • Massive amount of spellballs

Cons:

  • No armor
  • Very few enchantments
  • Not very many per-life spells.

There are several ways to play wizard well.

  1. The Evoker which relies almost exclusively on spell balls, and lots of them.
  2. The Battlemage which relies on verbals.
  3. The combo Wizard, which relies on set spell combos for their effects. Some good combos are:
    1. Icy Blast or Iceball and Shatter. Note that this relies on the use of Experienced, two of them if you use Icy Blast. Use Steal Life Essence or Innate to keep them charged.
    2. Hold Person or Entangle or Lightning Bolt and Dragged Below. You will need to experience Dragged below to keep using it.
    3. Astral Intervention and Dimensional Rift or Banish. Since Banish and Astral Intervention are both per life, this can be a useful combo, especially in control point games. Also with them both being 2nd and 1st level, it is one of the first combos you will get.

My personal favorite is Lightning Bolt and Dragged Below (Experienced). Lightning Bolt is your main weapon, since it can kill or wound on its own. Since it is Engulfing it will Stop the target even if they block it, or are just wounded. This allows you to "clean up" with Dragged Below, if you feel like it.. don't forget to change with SLE! --BlackBart 18:37, 2 October 2015 (EDT)