Pirate Class
Although this is based on a Nautical Nights Exansion Alternative Class it has been modified, it is probably not recognized by the Rules committee or Amtgard seven Group.
Pirate (Alt Class) The average man will bristle if you say his father was dishonest, be he will brag a little if he discovers that his great-grandfather was a pirate. --Bern Williams
Historic Examples: Blackbeard, Captain Barbarossa, Mary Read, Captain Hook
Garb: Anything Pirate themed, but a Jolly Roger is required.
Requirement: 37 total credits in any standard Class or mixture of classes. (The amount required to reach Lv. 4 in one)
Armor: 1 point
Shields: None
Weapons: Dagger, Short, Long, throwing weapons.
Immunities: Lost, Wind, Honor Duel
Lives: 5
Traits: Drunken Swagger: Grants one point of protect at the beggining of every life. (The old luck point system)
LV. 1
Peg Leg 1/life
LV. 2 Abilities and Traits: Hook Hand
Lv. 3 Mend 2/game Improve Weapon 1/life
Lv. 4 Flintlock 1/game
Lv. 5 Powder Keg 2/game
Awe/Fear 1/life
Lv. 6 Not Without a Fight! 1/game last life only.
Pirate Crew 1/game
Explanation of non-standard moves
Peg Leg: May tie a brown cloth to a lost leg, this leg is treated as a wooden peg leg. The pirate may continue to function and use the leg, but it is now wooden, may be destroyed by another strike, and may be mended if destroyed. If the leg is healed after being turned into a peg leg, Peg Leg may not be used again in the same life. If a pirate uses Peg Leg and is by his other leg "legged" the pirate is still dead. He has lost two limbs. The advantage of Peg Leg is the ability to move as though you had both legs.
Hook Hand: Any one dagger held in one hand will be treated as the Pirates hook hand, it is now natural. Therefore it cannot be heated, warped or pyrotechnicked.
Flintlock: As per Wizard's "Finger of Death" The incantation is "I only have one shot, and I didn't want to waste it, so I've saved it for you _____(insert name here)" Otherwise acts as "Finger of Death"
Powder Keg: As per Wizard's "Killing Grounds" The pirate's death cannot be stopped by any means (including magic). Incantaion to charge is: "They'll not be taking my vessle, and I'll be sure of that with these powder kegs, enjoy the explosion, that'll teach you to mess with my ship."
Incantation to expell is, "See you in hell you currs. Light it!"
Not Without a Fight!: Similar to a Barbarian's Fight After Death, except Berserk is unneeded. Last life only. If berserk is cast on a pirate by the enchantment Berserk, they do not necessarily gain Fight After Death, unless they happen to be on their last life.
Pirate Crew: A Pirate may take three shattered teammates from Nirvana, (This means they are still in game, if they leave Nirvana and do something else they are no longer playing and cannot be used.) and bring them to life, for one life as his crew. They play the peasant class and only get one life. No exceptions. (These are the three guys that happened to be in the ships hold, they are not real warriors just guys that are technically pirates.)