6.0 Rulebook
This page lists content from rulebook version 6.0. The current rulebook is version Rulebook 8.6.3.
It is worthwhile to note that whilst wiki-fyng the rulebook does make information easier to find it also makes that information about as honest and accurate as that page’s last updater. This section of the Amtwiki is meant as a guide, not the absolute last word on the rules. For complete rules listing, please visit the Amtgard Documents page.
A note about rulebook content
Actual rulebook text is always contained inside yellow rule blocks. Any text not inside a rule block is either anecdotal, cultural, opinion, or general (but non-official) guidance. A rule block looks like this:
The sixth edition of the "Amtgard: Handbook on the Rules of Play".
The longest serving Rulebook of the game, for well over a decade, from October of 1993 to April 2005.
Major changes from 5.0 included standardizing Bard as a magic spellcasting class, eliminating the last remaining guildmaster perks, and general cleaning up and standardizing.
Class Requirements
- Anti-Paladin: Must have a black phoenix openly displayed on their clothing or armor.
- Archer: Any tunic, and a bow is required.
- Assassin: Mask that covers the mouth and nose, headbands of the appropriate color are required after first level.
- Barbarian: Blue or brown cloth (earth tones), leather, fur, grasses, flowers, leaves, reeds, wood, native and aboriginal jewelry and decorations, etc.
- Bard: Bardic blue worn on or with a bright tunic (white, yellow, orange, etc.). Bards must carry a musical instrument.
- Druid: Brown robe, sash, or belt. Magical symbols and devices are encouraged.
- Healer: Red sash or baldric. Magical symbols and devices are encouraged.
- Monk: Grey belt or sash at first level, and black belt or sash at higher levels.
- Paladin: Must have a white phoenix device openly displayed on their clothing or armor.
- Scout: Green tunic or visible green sash.
- Warrior: A tunic or armor must be worn.
- Wizard: Yellow belt or sash. Long robes, hoods and magical devices are encouraged.
Rulebooks used in Amtgard |
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Early Editions: 1.0 · 2.0 · 3.0 · 4.0 · 5.0
6th Edition: 6.0 · 6.1 · 6.5.3 |