Succubus
Contents
Notice
This monster is from an out of date rule-set
A Diabolic Monster from the Celestial Codex.
Historical Data
In Western medieval legend, a succubus (plural succubi) is a demon who takes the form of a female to seduce individuals (especially monks) in dreams. They draw energy from the seduced individual to sustain themselves, often until the point of exhaustion or death of the victim. The word comes from an alteration of the Late Latin succuba meaning "strumpet".
Amtgard Description
Also called Incubi (masculine), these minor Diabolics corrupt and harvest souls for their masters. They can take any form, but usually that of an attractive individual of their intended victims. Succubi enjoy seducing Paladins and other followers of Good; one might go so far to say they were designed for it. These vile monsters are more flesh than infernal ichor, and so gain levels unlike most summonable demons.
Garb
Seductive garb, small horns, black lipstick and bat wings.
Statistics
Summoned By: Healer (6) or Wizard (6), for 3 magic points
SL Ratio: 2/1
Type: Extra-Planar Mystical Humanoid
Q/M Ratio: 3/1
Armor: 1 point Natural
Weapons: Dagger (Magical, Natural), Short (Magical)
Immunities: Disease, Magic, Poison
Natural Lives: 3
Abilities & Traits
- Charm (M) (1/life)
- Life-Draining Attacks (T)
- Natural Flight (T)
- Steal Life (Ex) (1/game)
- Yield (M) (1/life) Need only repeat incantation one time. Range is only 20 feet.
Vulnerabilities
- Attraction (Good Healers, Monks and Paladins) A succubus will go out of her way to seduce (and ultimately slay) the pure of heart or those who eschew carnal knowledge as a means of attaining enlightenment.
Levels
- 2nd Gains Awe (M) (1/life)
- 3rd Gains Tracking (Ex) (unlimited)
- Charm becomes (2/life)
- 4th Gains Multi-Planar Existence (T)
- Steal Life becomes (2/game)
- 5th Gains Mimic (M) (1/life) May choose a different class each life, so long as all garb requirements are met.
- 6th Yield becomes (2/life)