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  • #REDIRECT [[Magic, Abilities, States and Special Effects]]
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  • ===The Rules of Magic according to the [[Amtgard Magic]] Section of the [[7.2]] [[Rulebook]]=== *1.* Magic must be said loudly and clearly enough to be heard within 50 feet or by the
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  • ==='''<u>[[V9: Magic Items (General Rules)| General Rules]]</u>'''=== ====<u>Using Magic Items</u>====
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Page text matches

  • ...] or [[ability]] to be used. This is usually an [[Enchantment Strip]] or [[Magic Ball]]. [[Category: V8 Magic Rules]]
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  • ='''[[V9: Magic Items| Magic Items]]'''= ...re a common part of [[V9: Theme and Setting|fantasy]] stories. In Amtgard, magic items can be acquired in a variety of ways and will offer boons to the user
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  • ...ion of this Ability lists it as an [[Enchantment]] then it follows all the rules for Enchantments and counts towards the [[Enchantment limit|limit of Enchan [[Category: V8 Magic Rules]]
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  • All [[Magic Classes]] have 5 points per [[level]] to spend on purchasing [[Spells]]. They receive a bonus magic point at their highest level if they qualify for [[Look the Part]].
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  • [[Category: V8 Magic Rules]] [[Category: Magic Rules]]
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  • [[Category:V8 Magic Rules]] [[Category:Magic Rules]]
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  • '''Note: This article is out of date from a previous edition of the rules''' ...r to possess the list at any time, renders the player incapable of casting magic while without it. The Rule does not, however, dictate the form or requireme
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  • <onlyinclude>A type of magic which alters the typical behavior of other magics. # Unless otherwise noted, Meta-Magic follows all the standard rules for [[Incantations]].
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  • ...esents what kind of ability or magic something is, and affects what set of rules it follows. This can be: *[[Magic Ball (Type)|Magic Ball]]
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  • ==='''<u>[[V9: Abilities and Effects (General Rules)| General Rules]]</u>'''=== {{:V9: Meta-Magic}}
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  • [[School]]: [[Immune]] to the next Magic or Ability from the given School.</onlyinclude> [[Category: V8 Magic Rules]]
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  • An audible component required by some [[magic]]s and [[abilities]] that sustains their continuing function. [[Category:V8 Magic Rules]]
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  • One of the six [[Type|types]] of [[magic]] in the [[Amtgard]] rules of play. Here is a list of all current [[Magic and Abilities]].
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  • ...[[spellpoints|magic points]] gained from this ability. All other rules of magic apply.
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  • ...e cost. All magic rules are otherwise as per the Wizard class, using the [[Magic Point]] progression chart below.
    801 bytes (101 words) - 23:40, 26 August 2008
  • ...or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[magic and abilities]]. '''Note:''' Some Traits mimic other Magic or Abilities, but these Traits are still always on and ignore any [[Incanta
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  • ='''[[V9: Core Combat Rules| Core Combat Rules]]'''= ...strikes to powerful magic, most Amtgard mechanics involve the core combat rules to some extent.
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  • [[Category: V8 Magic Rules]] [[Category: Magic Rules]]
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  • ====Magic Balls==== {{:Magic Balls}}</onlyinclude>
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  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
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  • ...Enchantment]]s. The specific enchantment will denote a number of points of Magic Armor that are granted to each [[hit location]]. ...arkskin is ignored. If Gift of Earth is removed the player will have a new Magic Armor maximum of 1 point. All locations greater than 1 point will be lowere
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  • The Game Type refers to the set of rules used to play a Battlegame. The common Game Types are: *Full-Class No Magic: [[Class]]es are used except for magic classes.
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  • *[[Magic Items]] *[[Combat Rules]]
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  • ...of the [[7.5 Rulebook]]. The previous section is [[Magic Descriptions 7.5|Magic Descriptions]].'' *[[Abilities, Magic (V7)]]
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  • ...yer or count for the purposes of [[Attuned]], [[Essence Graft]] or similar magic and abilities. [[Category: V8 Magic Rules]]
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  • <onlyinclude>====<u>[[V9: Magic Staff| Magic Staff]]</u>==== ...:23014---PlaceHolderImage4x3.jpg | thumb | A [[V9: Wizard| Wizard]] with a Magic Staff.]]
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  • *[[Magic, Abilities, States and Special Effects]] for rules regarding magic. *[[Magic and Abilities]] for a list of all magic and abilities.
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  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
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  • ...ilities with a listed range of Touch or greater can be cast at range Self. Magic or Abilities used at a range of Touch may only be used on players that are Ball (Target must be struck by a [[Magic Ball]])<br>
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  • ...y, but they are never bypassed by [[magic or abilities]] that ignore other magic or abilities (such as [[Phase Bolt]] or [[Phase Arrow]]).
    385 bytes (56 words) - 21:43, 15 February 2017
  • ...in a certain genre of magic and typically the [[effects]] of the different Magic and Abilities within a School are similar. [[Category: V8 Magic Rules]]
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  • |incant=“I sing a song of dark magic thwarted” ...of Interference”''' or sing a song about defeating/resisting the forces of magic.
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  • ''From the [[Rulebook]] (V7) section [[Amtgard Magic (V7)]]'' A magic cast on an area of ground that persists until used up, the caster leaves a
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  • *[[:Category: Kill Trigger Abilities]]: A list of [[Magic and Abilities]] that use Kill Trigger [[Category: V8 Magic Rules]]
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  • {{:V9: Core Combat Rules}} {{:V9: Magic Items}}
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  • ...link=V9: Safety|'''<big>[[V9: Safety|SAFETY]]</big>'''<br>Important safety rules and information.]] </li> ...0px|link=V9: Core Combat Rules|'''<big>[[V9: Core Combat Rules|CORE COMBAT RULES]]</big>'''<br>The basics of Amtgard combat.]] </li>
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  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
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  • ...Michigan, also offering a fantasy world of warriors, wizards, elves, orcs, magic, and good old-fashioned medieval combat. The name is an acronym for Knights [[http://www.kanar.org/rules.php KaNaR webpage]]
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  • ...y, but they are never bypassed by [[magic or abilities]] that ignore other magic or abilities (such as [[Phase Bolt]] or [[Phase Arrow]]). ...a time. Ball-based abilities must follow all rules for magic balls in the Rules of Play, even if they are not considered Magical ([[M]]).
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  • ...oes not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. [[Mend (V7)]] only repairing a
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  • <onlyinclude>====<u><big>[[V9: Meta-Magic| Meta-Magic]]</big></u>==== *To use a meta-magic, the caster must say the meta-magic [[V9: Incantations|incantation]] while casting the ability that they wish t
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  • Magic armor functions as described in the [[Rules of Play]]. See [[Magic Armor]]
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  • ...em. In order to gain an additional per-life or per-refresh use of a Charge Magic or Ability the Charge [[Incantation]] must be repeated in full the number o # Charges for [[refresh|per-refresh]] [[Magic and Abilities]] carry between lives; a per-refresh Ability Charged on a pre
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  • ...fect follows the creature in a 20’ diameter circle. Normal [[Fog]] terrain rules apply. The creature must chant ‘Fog Form’ every two seconds to retain t The caster cannot take [[Game Items|game items]] into this effect. [[Dispel Magic]] and [[Wind]] will end the effect.
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  • ===<u>General Rules</u>=== ..., [[V9: Armor|armor]], [[V9: Supplemental Armor|helms]], [[V9: Magic Items|magic items]], and portable [[V9: Objectives|game objectives]]. It excludes [[V9:
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  • ...ffects typically trigger when a player or object is hit by a [[weapon]], [[Magic Ball]], or targeted by a completed [[Verbal]]. When using a weapon or magic which causes an Special Effect you must announce it to your opponent at the
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  • ...arer as though effected by ''[[Presence]]''. The wielder must abide by all rules of the spell.
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  • ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * {{Altered Effect|Dispel Magic|Lost}} {{Trait}}
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  • other special rules. Monsters may have several types, and the effects are cumulative unless ind ::Altered effect ([[Dispel Magic]]:[[Lost]])
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  • ''From the [[Rulebook]] section "[[Amtgard Magic (V7)]], The [[Rules of Magic (V7)]]".'' ===The Rules of Magic Balls===
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  • ''From the [[V7 Rulebook]] section; [[Amtgard Magic (V7)]].'' A magic cast on a target player or their equipment, that persists until used up or
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  • ...gic and abilities of the magic ball type, see: [[:Category:Type Magic Ball|Magic Balls]]''' |+ Magic Balls Listing
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  • <onlyinclude>The verbal component required by some [[magic]]s and [[abilities]] that initiates their function. [[Magic and Abilities]] used at a [[Range]] greater than Touch require that the tar
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  • *[[Abilities, Magic]] *[[Magic]]
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  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. |note=This [[Enchantment]] can be removed by [[Dispel Magic]] and similar [[Magic and Abilities]].
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  • ''From the [[Rulebook (V7)]] section [[Amtgard Magic (V7)]]'' ===Rules about Relics===
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  • {{:V9: Melee Weapons (General Rules)}} {{:V9: Magic Staff}}
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  • * [[Magic Ball]] Streamers will kill a Volatile player. * [[Verbal (Type)|Verbal]] magic, such as [[Wounding]], behaves normally against Volatile players.
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  • ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * All abilities are {{Extraordinary}} Note: Spells gained via [[Magic Classes|Magic Caster]] are still [[Magical|magical]] in nature.
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  • [[Category:Magic Rules]] [[Category:V8 Magic Rules]]
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  • ...2003. The game advertises over 50 different character skills and over 250 magic spells, and also sports a complex role-play story history spanning 4000 yea ===Rules===
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  • <onlyinclude>All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to expla [[Category: V8 Magic Rules]]
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  • ...nts]]. May be removed by Magic that removes Enchantments, such as [[Dispel Magic]]. ...]. May be removed by Magic that removes [[Enchantments]], such as [[Dispel Magic]]. A player may not have more than one (ex) enchantment of the same name.
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  • ...ing carried, due to the sheer size of the creature being ridden. All other rules for being a [[Mount]] apply.
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  • ...chantments]], some Magic Items may be reused by their owners in each game. Magic Items may be acquired in a variety of ways. Some common examples are quests ===Magic Item Rules===
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  • '''For a listing of all magic and abilities of the verbal type, see: [[:Category:Type Verbal|Verbals]]''' ...effective. If the target is not at least partially visible the Ability or Magic is still used up.
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  • ...apply. Unless otherwise noted, these creatures must obey all the rules of magic. No additional class abilities are gained, only the use of spells. ===Listing of Magic Casting Monsters===
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  • Rules regarding Leg Wounds (More details can be found at [[Combat Rules]]) ..., but may defend themselves. Has no effect on abilities already activated, magic already cast, [[Chant]]s already in progress, or [[enchantments]] activatin
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  • ==General Monster Rules== ...t of rules. It must be used in conjunction with the [[8.0 Rulebook|Amtgard Rules of
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  • ...entiation. In this section is a listing of all the different Abilities and Magic you might use or encounter. ...are always on, and thus ignore any [[Incantation]] requirement listed in a Magic or Ability.
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  • '''See [[Magic, Abilities, States and Special Effects]] for further explanation, and a lis ...inition of this Ability lists it as an Enchantment then it follows all the rules for Enchantments and counts towards the limit of Enchantments that may be w
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  • ...ules ([[TSR]]), it was later bought by [[Wizards of the Coast]] (makers of Magic: The Gathering) and then absorbed into the [[Hasbro]] collective.
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  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. [[Category:Bard Magic]]
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  • [[Magic]] works normally indoors and underground, with only a couple of exceptions: [[Category:What Lurks Below Interior Rules]]
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  • ==='''<u>[[V9: Magic Items (General Rules)| General Rules]]</u>'''=== ====<u>Using Magic Items</u>====
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  • ...from an outdated version of the Rules, Please see the [[Dor Un Avathar X]] rules for new [[monster types]] ...ife. They may not use their magical or innate abilities while in an [[Anti-Magic]] zone.
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  • Items that are destroyed may be repaired using [[Magic or Abilities]] such as [[Mend]] or [[Scavenge]].<br> [[Category: Battlegame Rules]]
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  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. [[Category:Bard Magic]]
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  • ...team may use the bearer as their [[respawn]] point as per the normal game rules. [[Category:Bard Magic]]
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  • == GLAMI (Gold, Land, and Magic Items) == ...light offshoot of Amtrisk,) which the author dubbed GLAMI (Gold, Land, and Magic Items). It went...OK. We had a lot of successes and a few failures, and eve
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  • ...hrown weapons ([[Throwing weapons|axes, rocks, daggers]]), [[javelin]]s, [[Magic Balls]], and [[arrows]] Unless otherwise noted projectiles may not be used *[[Combat Rules]]
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  • *[[V9: Meta-Magic| Meta-Magic]] {{V9 Abilities and Effects (General Rules)}}
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  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. [[Category:Bard Magic]]
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  • ...s can also be granted by [[V9: Magic Items|magic items]] or as part of the rules for a [[V9: Combat Activities|combat activity]]. ...ties and Effects | Abilities and Effects]] section to learn more about the rules and terms relevant to abilities.</li></ol>
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  • #* This does not count as moving for the purposes of [[Magic]] or [[Abilities]] so long as no game advantage was derived. # Unless otherwise noted Dead players may not be the target of [[Magic]] or [[Abilities]].
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  • ...one. Reincarnated players no longer play by their class rules, but by the rules of the class they have become.
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  • * [[CK Rules!]] * [[Magic]]
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  • ...ver give one myself. The purpose is to make sure that the person knows the rules so that they don't slow down the game because the reeve is constantly havin ====And for non-magic classes====
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  • ...V9: Game Organizer| Game Organizer]] or associated [[V9: Rules Authorities|rules authorities]] for the activity have final say over what is or is not an acc ! style="text-align: right" | '''[[V9: Magic Items|Physical Representation]]'''
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  • '''Bard''' is a core [[class]] that casts [[magic]] to manipulate the enemy. | subtracts from [[magic points]]
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  • ...sed, including [[V9: Classes|classes]]. Only the [[V9: Roleplay|roleplay]] rules, which are non-combat oriented, are left out. ...mode also includes intangible effects such as [[V9: Abilities and Effects|magic and enchantments]], the [[V9: Honor System|honor]] of each player becomes c
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  • Some [[Magic and Abilities]] refer to ‘returning to base’ or otherwise reference the [[Category:Battlegame Rules]]
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  • ...f Play, except as follows: Natural Armor may not itself be the target of [[magic or abilities]] with the exception of [[Heal]] or other similar abilities th
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  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. [[Category:Bard Magic]]
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  • ''This is a Section of the Dor Un Avathar. The preceding section is [[Rules for Monsters]]''. ''From Amtgard : Handbook on the Rules of Play 7th Edition comes the basic format and outline for presenting Monst
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  • '''For a listing of all magic and abilities of the enchantment type, see: [[:Category:Type Enchantment|En # Enchantments may be removed by [[Dispel Magic]], but not by [[Release]] or similar [[magics and abilities]].
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  • ...or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[magic and abilities]]. You do not have to have an archetype, even if one is avail
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  • # A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Breaking]] [[Special Effect]] will immediately # A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Destroying]] ability reduces the armor to zero
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  • ...rmally on an affected victim, but he may not otherwise be moved. No other magic will affect them. A player who takes a death while under the effect of Pet ...a Petrify into those of an [[Iceball (V7)]] or [[Entangle (V7)]]; the new rules just mean that the person Petrified will be freed in a 150 count. Like ston
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  • ...sible for them to have accounted for every potential interpretation of the rules that may arise. ...meplay. This section is especially useful for our [[V9: Rules Authorities| Rules Authorities]] and [[V9: Game Organizer| Game Organizers]] who will often be
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