General Monster Rules
From AmtWiki
General Monster Rules
From the Dor Un Avathar X
- This book is not intended to be a standalone set of rules. It must be used in conjunction with the Amtgard Rules of Play Version 8, and it assumes a basic familiarity with those rules. General rules (such as States and Class Abilities) are not duplicated in this book. The Rules of Play supersedes all Monster supplements and handbooks in case of disputes. Nothing in this book replaces the rules contained in the Rules of Play, and everything in this book is optional, to be used at the discretion of the person running the game.
- Monsters may not unbalance a battlegame and must show a willingness to play in character.
- Monster Abilities may be removed at the Reeve’s option to help balance regular battlegame play.
- Monsters may not voluntarily “take a death” in order to prevent players from completing an objective or to gain a battlefield advantage. If the Scenario rules give Monsters an advantageous Respawn, those Monsters may not voluntarily “take a death” to speed up their downtime or regain per-life abilities.
- Monsters are generally treated as separate classes. Monsters may not stack a standard class in addition to its Monster entry unless the Monster has the Player Class Trait or this is otherwise specified as allowed.
- All rulebook spells and abilities affect Monsters in the same way they would a standard player class, unless specified otherwise. This is usually specified using the Altered Effect ability.
- Monsters may not use Magic Items unless granted them by an ability or as part of a quest or other special scenario.
- Monsters generally may not wear enchantments from other players. Monsters that can wear enchantments from other players are specifically noted as being able to do so.
- There are two kinds of Monsters in this book: Battlegame Monsters and Scenario Monsters. Battlegame Monsters may be played in regular battlegames as detailed below. Scenario Monsters may only be used in special scenarios and are usually included by the game designer or questmaster.
See also: