Monk

From AmtWiki
Revision as of 02:18, 19 February 2025 by Benbookworm97 (talk | contribs)
An open palm on a grey field: a common heraldry for Monks

Monk is a core class focusing on intrinsic control of the body and spirit.

Rules of Play

The Monk class is designed for support and skirmishing, with a focus on melee combat and supporting allies.

Monkspoles.jpg
Examples
Benkei, Shaolin Monks, the Curetes, Sumo Wrestlers
Garb
Grey sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
1pt
Shields
None
Weapons
All Melee, Heavy Thrown

Class Abilities

Abilites By Level
Level Abilities
1st Enlightened Soul (T)

Missile Block (T)

2nd Banish 1/Life Charge x5 (ex)
3rd Sanctuary 1/Life Charge x5 (ex) (Ambulant)
4th Heal 1/Life Charge x3 (ex)
5th Resurrect 1/Refresh Charge x5 (m)
6th Innate 1/Life (ex)

Optional – Pick one:
Medium (A)
Mystic (A)

Enlightened Soul

Type
Enchantment
School
Protection
Range
Other
Incantation
“A distant magic has no hold upon thy now enlightened soul” x3
Materials
White strip
Effects
Player is unaffected by Verbal Magical abilities used at a Range greater than Touch.
Limitations or Restrictions
Affects beneficial magic as well as harmful Magical abilities.
Notes
Does not affect (ex) abilities, abilities with a Range of Touch, or abilities whose Range is greater than Touch but are used at a Range of Touch anyway.


Missile Block

Type
Enchantment
School
Protection
Range
Self
Effects
Player may block arrows, projectile weapons, and Magic Balls with their hands and wielded melee or thrown weapons. Any arrow, projectile weapon, or magic ball blocked is nullified.


Heal

Type
Verbal
School
Spirit
Range
Touch
Incantation
“The white light of healing hath healed thee.” x5
Effects
Target player heals a Wound.


Banish

Type
Verbal
School
Spirit
Range
20’
Incantation
“The spirits banish thee from this place” x3
Effects
Target Insubstantial player must return to their base where their Insubstantial State immediately ends.
Notes
The target's Insubstantial State is replaced with a new Insubstantial State from Banish. If the Insubstantial State is ended before reaching the base, the rest of the effect is ended as well. If Banish is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.


Sanctuary

Type
Verbal
School
Protection
Range
Self
Incantation
“Sanctuary”
Materials
None
Effects
Player and their carried equipment are unaffected by hostile actions originating from within 20’. Must Chant “sanctuary”'. Player may end Sanctuary at any time by ceasing to chant and declaring “No longer in sanctuary” or by picking up a weapon with their hand.
Limitations or Restrictions
If the player is voluntarily touching (other than blocking) or carrying weapons in any fashion (tucked under arms, tied to thongs, etc) at any point during Sanctuary then they may only voluntarily end Sanctuary within 20' of a friendly base, and must continue chanting until there. Player may not cast this ability while they have any weapons in hand. Cannot interact with game items nor game objectives, nor impede the play of other people in any manner, and must immediately move to avoid such situations. May not come within 20' of a non-friendly base.
Notes
The exit declaration must be audible out to 20 feet.


Resurrect

Type
Verbal
School
Spirit
Range
Touch
Incantation
“Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.”
Effects
Target dead player who has not moved more than 5' from where they died is returned to life. Non-Persistent Enchantments on the player are removed before the player returns to life. Any wounds on the player are healed.


Innate

Type
Meta-Magic
School
Neutral
Incantation
“Innate”
Effects
May be used to instantly Charge a single ability by stating its name.


Medium

Type
Archetype
School
Neutral
Effects
Gain Blessing Against Wounds (Touch) 1/Life (ex), Sever Spirit 1/Life Charge x3 (ex), and Swift 2/Life (ex). Abilities in the Spirit school become Charge x3.
Limitations or Restrictions
May not wear Armor and may not wield great weapons.


Blessing Against Wounds

Type
Enchantment
School
Protection
Range
(Monk) Touch
(Healer) Other
Incantation
“I enchant thee against wounds” x3
Materials
White strip
Effects
Resistant to wounds. Does not count towards a player's Enchantment limit.
Limitations or Restrictions
May not be worn with any other Enchantments from the Protection School unless the other Enchantment is (ex).


Sever Spirit

Type
Verbal
School
Spirit
Range
20’
Incantation
“The spirits lay a curse on thee.” x3
Effects
May only target dead players. Player is Cursed. Any Enchantments on the player are removed.
Notes
Will always remove enchantments if successfully cast on a valid target, regardless of the player’s Traits, States, Immunities, Ongoing Effects, or Enchantments.


Swift

Type
Meta-Magic
School
Neutral
Incantation
"Swift"
Effects
Abilities require only a single iteration of the incantation. For multi-line Incantations use the last line.
Limitations or Restrictions
May only be used on abilities at a range of Touch, Other, Self, or on Magic Balls. May not be used on the Charge Incantation.


Mystic

Type
Archetype
School
Neutral
Effects
Gain Force Bolt 4 Balls / Unlimited (m). Gain Suppression Bolt 2 Balls / Unlimited (m).
Limitations or Restrictions
May not wield great weapons or Heavy Thrown weapons.


Force Bolt

Type
Magic Ball
School
Sorcery
Incantation
“Forcebolt” x3
Materials
Blue Magic Ball
Effects
Force Bolt will have one of the following effects on the object first struck:
  1. A weapon hit is destroyed
  2. Armor hit with Armor Points remaining is subject to Armor Breaking.
  3. A player hit receives a wound to that hit location.


Suppression Bolt

Type
Magic Ball
School
Subdual
Range
Ball
Incantation
“The strength of suppression is mine to evoke” x3
Materials
Purple Magic Ball
Effects
Target is Suppressed for 60 seconds. Engulfing.


See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions