Scout

From AmtWiki

From the Rulebook

The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption.

Examples
Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell
Garb
Green sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
3pts
Shields
Small
Weapons
Dagger, Short, Long, Heavy Thrown, Bow

Class Abilities

A yellow paw print on a green field: a common heraldry for Scouts
Abilities By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions