Great

From AmtWiki

From the Rulebook

Great
  1. May stab and slash.
  2. Greater than 48” in length.
  3. Must be padded on upper 1/2 of length or at least 3', whichever is less.
  4. If used to slash must have at least 18” of Strike-Legal surface.
  5. Great weapons, when wielded in a two handed manner, may gain the Shield Crushing and Armor Breaking Special Effects if built to one of the two standards below:
    • If the weapon has 18" of Heavy Padding, starting within 3" of the tip and continuous down the core
    • If the weapon has a total length of no more than 72" and additionally is Strike-Legal for 2/3 of its total length.
  6. May be Double-Ended.
    • Each end of a Double-Ended Great weapon must be padded 1/3 the total length of the weapon, or 3'. whichever is less, continuous from the tip. This requirement replaces the standard requirement for padding on Great weapons.
Melee Weapon
Heavy Padding Substitution · Dagger · Short · Long · Hinged · Great · Magic Staves
Weapon Types, Shields, and Equipment
Melee · Shields · Projectiles · Bow · Siege Weapons · Other Equipment
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure

See Also: