Warrior

From AmtWiki

        This page is about the core class. For the award, see Order of the Warrior.

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*


White sword on a purple field: a common heraldry for Warriors

Warrior is a core class exclusively focused on battlefield prowess through right of arms.

From the Rulebook

Pure warrior traditions also abound. Outstanding examples included the 300 Spartans who opposed the great Persian king Xerxes and his 10,000 Immortals, the incredibly warlike five nations of the Iroquois, and the fierce Maori clans native to New Zealand.

Warriors in Chainmail and Brigandine

Examples:

William Wallace, Lancelot, Achilles, Spartacus, Mad Martigan, Miyamoto Musashi, Roman Praetorians, and Julius Caesar

Equipment

Garb: Purple sash and medieval/sword and sorcery looking garb
Look The Part: Insult 1/Life (m) (Ambulant)
Armor: 6pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Harden (self-only) 1/Life (ex)
2nd Scavenge - Unlimited (ex)
3rd True Grit (ex) 2/Refresh
4th Insult 1/Life (m) (Ambulant)
5th Shake It Off 1/Refresh Charge x3 (ex)
6th Ancestral Armor (self-only) 3/Refresh (ex) (Swift)

Optional – Pick One:
Marauder (A)
Juggernaut (A)

Insult

T: Verbal S: Command R: 20’
I: “I command thy attention” x3
E: Target is unable to attack or cast magic at anyone other than the caster or their carried equipment for 30 seconds, or until either party dies. If the target of Insult is attacked or has magic cast on them or their carried equipment by someone other than the caster, the target of Insult becomes able to choose to attack the offending party as well. N: The target may still charge and throw Magic Balls at the caster.

Harden

T: Enchantment S: Protection R: Touch
I: “I enchant thee with Harden” x3
M: White strip
E: Bearers weapons or shield may only be destroyed by Magic Balls/Verbals which destroy objects, e.g. Fireball or Pyrotechnics.
L: Will only affect either the weapons or the shield of the bearer, not both.

Scavenge

T: Verbal S: Sorcery R: Self
I: “Scavenge”
E: Destroyed or damaged item is repaired, or one point of armor in one location is repaired..
L: Kill Trigger

True Grit

T: Verbal S: Spirit R: Self
I: “The wicked flee when I pursue” immediately after dying
E: Player returns to life with their Wounds healed and is immediately Frozen for 30 seconds.
N: Enchantments on the player are retained.

Shake It Off

T: Verbal S: Spirit R: Self
I: ”I shall overcome”
E: 10 seconds after activating Shake It Off the player may remove from themselves any number of States or Effects of their choice. Shake It Off may be activated at any time the player is alive, even while the player would otherwise be prevented from activating abilities by Stunned, Suppressed, or similar.

Ancestral Armor

T: Enchantment S: Protection R: Self
I: “May this armor protect you from all forms of harm.”
M: White strip
E: The effects of a Magic Ball, projectile weapon, or melee weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor. The armor loses one point of value in the location struck. This effect will not trigger if the armor has no points left in the location struck. Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar magic or abilities.
L: Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present.
N: Engulfing Effects that do not strike the bearer's armor and abilities that ignore armor entirely do not trigger Ancestral Armor.

Marauder

T: Archetype S: Neutral
E: Player may choose to use Scavenge for its usual effect or to instantly Charge an ability. Insult becomes 1/Life Charge x5.
L: Maximum Armor becomes 4pts. May not wield Large Shields.

Juggernaut

T: Archetype S: Neutral
E: Replace Harden with Greater Harden (Self) (ex) at the same frequency. Gain Phoenix Tears (Self) 3/Refresh (ex) (Swift) and Imbue Armor (T).
L: Loses all instances of Ancestral Armor and True Grit.

Greater Harden

T: Enchantment S: Protection R: Self
I: “I enchant thee with Greater Harden” x3
M: White strip
E: Shields and weapons wielded by the player are affected as per Harden.

Phoenix Tears

T: Enchantment S: Spirit R: Self
I: “May the tears of the phoenix wash over thee” x3
M: Two white strips
E: Enchanted player does not die as normal. When the player would otherwise die they instead remove a strip and become Frozen for 30 seconds. When the Frozen State is ended, the bearer is affected as follows:

  1. All Wounds are removed.
  2. All States that would be removed by Death or Respawning are removed.
  3. All ongoing effects with a timer expire.
  4. All of their carried or worn equipment is fully repaired.
  5. All non-persistent enchantments, other than Phoenix Tears, are removed.

Additionally Phoenix Tears allows you to wear an extra Enchantment from the Protection School. This extra enchantment is considered Persistent as long as Phoenix Tears is present. The additional Enchantment is not removed once Phoenix Tears is removed.
N: Phoenix Tears is removed when the last strip is removed.

Imbue Armor

T: Granted as a Trait S: Protection R: Self
E: Armor worn by the bearer gains 1 Armor Point to its current and maximum rating in each location, up to the bearer's class maximum.
L: Does not apply to magic armor. A player may only benefit from one instance of Imbue Armor.
N: When this enchantment is removed, the bearer loses 1 current and maximum Armor Point in each location.

Previous Versions:

V7.7

Warrior

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared