Difference between revisions of "Category:Companies"
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− | + | ===Overview=== | |
− | === | ||
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− | + | Companies, or Fighting Companies, are groups of people that have joined together to fight as a unit. Most every respectable company stipulates that one may only be a member of a single company at a time in contrast to Households and other groups which traditionally had no such limitation. The tradition was backed by the rulebook for many years; however [[V8]] does not contain such a rule. Some companies like [[Asura]] and [[Valkyries]] are "open companies," which allow members to belong to other companies. That being said, joining more than one company is rarely done, because few companies are will keep a member on if they join another. | |
− | + | ||
+ | ===A piece of history=== | ||
− | The | + | The First Edition Rulebook stated the following. Companies and Armies: "People who are friends and/or those of a certain persona type may wish to band together. This group is called a company for general purposes. Each company must choose a name, a captain, a sergeant, and produce a flag or devise. The name should be something original and interesting, for instance, "The white wolves". A company of a single nationality or race, say orcs, might want the name "The Orcs". But as more ors show up, they would probably want to distinguish themselves (for example- "The Red- Hand Orcs" or "Slurth's Raiders".) A group of Elves, Danish Vikings, and wargs calling themselves "The Celts" is less creative and not recommended. A company's interest would be preferable (The Blue Mystics' Guild or "John the Brave's Free Company")." |
+ | |||
+ | ===Choosing a Company=== | ||
+ | |||
+ | "This is like picking a good pair of shoes, get the ones that fit right for you and save a lot of blisters."-Thoron Underhill | ||
+ | |||
+ | Each company has its own policies, its own style and culture. Take the time to get to know the group before you think about joining. Most people suggest that you avoid even thinking about joining a company until you are at least a year into your career. | ||
+ | |||
+ | ===Additional Information=== | ||
+ | For other Amtgard Groups, see [[Order|Orders]], [[Dojo]]s, or [[Households]]. Read some players talk [[in their own words]] [[about companies]] and what we should do about them. | ||
[[Category: Organizations]] | [[Category: Organizations]] |
Latest revision as of 02:23, 11 November 2017
Overview
Companies, or Fighting Companies, are groups of people that have joined together to fight as a unit. Most every respectable company stipulates that one may only be a member of a single company at a time in contrast to Households and other groups which traditionally had no such limitation. The tradition was backed by the rulebook for many years; however V8 does not contain such a rule. Some companies like Asura and Valkyries are "open companies," which allow members to belong to other companies. That being said, joining more than one company is rarely done, because few companies are will keep a member on if they join another.
A piece of history
The First Edition Rulebook stated the following. Companies and Armies: "People who are friends and/or those of a certain persona type may wish to band together. This group is called a company for general purposes. Each company must choose a name, a captain, a sergeant, and produce a flag or devise. The name should be something original and interesting, for instance, "The white wolves". A company of a single nationality or race, say orcs, might want the name "The Orcs". But as more ors show up, they would probably want to distinguish themselves (for example- "The Red- Hand Orcs" or "Slurth's Raiders".) A group of Elves, Danish Vikings, and wargs calling themselves "The Celts" is less creative and not recommended. A company's interest would be preferable (The Blue Mystics' Guild or "John the Brave's Free Company")."
Choosing a Company
"This is like picking a good pair of shoes, get the ones that fit right for you and save a lot of blisters."-Thoron Underhill
Each company has its own policies, its own style and culture. Take the time to get to know the group before you think about joining. Most people suggest that you avoid even thinking about joining a company until you are at least a year into your career.
Additional Information
For other Amtgard Groups, see Orders, Dojos, or Households. Read some players talk in their own words about companies and what we should do about them.
Subcategories
This category has the following 12 subcategories, out of 12 total.
M
Pages in category "Companies"
The following 200 pages are in this category, out of 347 total.
(previous page) (next page)A
B
- BaGaNaGaS
- Band of the Red Hand
- Banded Blade
- Bastard Sons of Habibi
- Bellator Adamas
- Birds of Prey
- Black Angel Mercenary Corps
- Black company
- Black Hand (Company)
- Black Heaven
- Black Seraphs
- Blackhart
- Blackstar
- Blackthorn Vanguard
- Blood Angels
- Blood Guard (Group)
- Blue Crane
- Blue Falcons
- Bregan Frith
- Brotherhood of Assassins
- Brotherhood of Dark Tower
- Brotherhood of the Cross Bones
- Burning Cinder Legion of Crimson Chaos Fire
C
- CCKC
- Chalybs et Sanguis
- Chosen
- Chuvash Dragons
- Clan Babu
- Clan Dawn Chaser
- Clan MacGregor
- Clan Okuyama
- Clan Raion
- Clan Scythe
- Claw Legion
- Coalition of Grandeur
- Cohors Praetoria XIII
- Company Entry Template
- Company of Unkindness
- Constance's Cool Kids Club
- Cormacstan
- Corpus Monstrum
- Corsairs
- Council
- Counterstrike
- Crawling Chaos
- Crimson Guard
- Crimson Legion
- Crimson Marauders
- Crimson Maruaders
- Crimson Scales
- Crucible
- Cult of Gordon
- CuMorrigan
- Custodes Crepusculi
D
- D'haran Dragon Corps
- Dagger of the Silver Moon
- Dagger of the Silvermoon
- Dark Harvest
- Dark Riders
- Darkwater (Company)
- Davion Blood Heirs
- Dead Weights
- Disciples
- Discordian Order
- Disgruntled Fighters' Syndicate
- Dog Soldiers of CuChulainn
- Draco Venatores
- Dragon Hill
- Dragon Houndz
- Dragon Syndicate
- Dragon's Blade
- Dragons of the Rune
- Dragoon Brotherhood
- Dragoon Company
- Drax test page
- Dusk Raiders