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− | {{Playtest|rule=Updated as of November 3rd, 2024}}
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| [[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]] | | [[Image:Scoutheraldry2.gif|thumb|A yellow paw print on a green field: a common heraldry for Scouts]] |
| '''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore. | | '''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore. |
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| ==From the [[Rulebook]]== | | ==From the [[Rulebook]]== |
| + | {{Ruleblock-start}}<onlyinclude> |
| + | The Scout class is designed for versatile support and control on a team, with a focus on mobility and disruption. |
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− | Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or scouts, as were the mountain men who followed.
| + | ;Examples: Megasthenes, Davy Crockett, Little John, Robin Hood, Robert Baden-Powell |
− | | + | ;[[Garb]]: Green [[sash]] and medieval/sword and sorcery looking garb |
− | ===Examples:===
| + | ;[[Look The Part]]:''' [[Heal]] 1/Life (ex) |
− | Strider, Hiawatha, George Washington, Little John, Robert Baden-Powell, Robin Hood, Paul Bunyan
| + | ;[[Armor]]: 3pts |
− | ===Equipment===
| + | ;[[Shields]]: Small |
− | '''[[Garb]]:''' Green [[sash]] and medieval/sword and sorcery looking garb<br>
| + | ;[[Weapons]]: [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]], [[Bow]] |
− | '''[[Look The Part]]:''' [[Heal]] 1/Life (ex)<br>
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− | '''[[Armor]]:''' 3pts<br>
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− | '''[[Shields]]:''' Small<br>
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− | '''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]], [[Bow]]<br>
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| ==[[Class Abilities]]== | | ==[[Class Abilities]]== |
− | {| class="wikitable floatright" | + | {| class="wikitable" |
| |+ Abilities By Level | | |+ Abilities By Level |
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| [[Release]] 1/Life [[Charge]] x3 ([[ex]])<br> | | [[Release]] 1/Life [[Charge]] x3 ([[ex]])<br> |
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− | |3rd || [[Shadow Step]] 1/Life ([[ex]])<br> | + | |3rd || [[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])<br> |
− | [[Dispel Magic]] 1/Refresh [[Charge]] x5 ([[ex]])<br> | + | [[Shadow Step]] 1/Life ([[ex]])<br> |
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− | |4th || [[Evolution]] ([[T]]) | + | |4th || Pick one:<br> |
| + | [[Hold Person]] 1/Life ([[m]])<br> |
| + | [[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]) |
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− | |5th || [[Hold Person]] 1/Life ([[m]])<br> | + | |5th || [[Evolution]] ([[T]]) |
− | [[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]])
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| |- | | |- |
| |6th || [[Adaptive Protection]] (self-only) 1/Life ([[ex]])<br> | | |6th || [[Adaptive Protection]] (self-only) 1/Life ([[ex]])<br> |
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| [[Apex]] ([[Archetype|A]]) | | [[Apex]] ([[Archetype|A]]) |
| |} | | |} |
− | ===Tracking=== | + | ===[[Heal]]=== |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' 20ft<br>
| + | {{:Heal}} |
− | '''I:''' “Tracking” x3<br>
| + | ===[[Tracking]]=== |
− | '''E:''' Target [[Insubstantial]] player immediately has their Insubstantial effect ended.<br>
| + | {{:Tracking}} |
− | ===Heal=== | + | ===[[Release]]=== |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
| + | {{:Release}} |
− | '''I:''' “The white light of healing hath healed thee.” x5
| + | ===[[Shadow Step]]=== |
− | '''E:''' Heal a [[Wound]].<br>
| + | {{:Shadow Step}} |
− | ===Release=== | + | ===[[Dispel Magic]]=== |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br>
| + | {{:Dispel Magic}} |
− | '''I:''' “From thy bindings thou art released” x5<br>
| + | ===[[Hold Person]]=== |
− | '''E:''' A single ongoing [[effect]] or [[State]] is removed from the target. Casters choice.<br>
| + | {{:Hold Person}} |
− | '''L:''' Cannot remove [[Cursed]].<br>
| + | ===[[Pinning Arrow]]=== |
− | ===Shadow Step=== | + | {{:Pinning Arrow}} |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
| + | ===[[Evolution]]=== |
− | '''I:''' “I Step Into the Shadows” x1<br>
| + | {{:Evolution}} |
− | '''E:''' Player becomes [[Insubstantial]].<br>
| + | ===[[Adaptive Protection]]=== |
− | '''N:''' Caster may end this Insubstantial state at any time by using the exit [[incantation]] for [[Insubstantial]].
| + | {{:Adaptive Protection}} |
− | ===Dispel Magic=== | + | ===[[Hunter]]=== |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] R: '''20’'''<br>
| + | {{:Hunter}} |
− | '''I:''' “By my power I dispel that magic” x3<br>
| + | ===[[Apex]]=== |
− | '''E:''' All [[Enchantments]] on target are removed.<br>
| + | {{:Apex}} |
− | '''N:''' Will always remove [[enchantments]] if successfully cast on a valid target, regardless of the player’s [[Traits]], [[States]], [[Immunities]], [[Ongoing Effects]], or [[Enchantments]] (except [[Sleight of Mind]]).<br>
| + | ===[[Mutation]]=== |
− | ===Evolution=== | + | {{:Mutation}} |
− | '''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
| + | ===[[Adaptive Blessing]]=== |
− | '''E:''' May wear an additional [[Enchantment]].<br>
| + | {{:Adaptive Blessing}} |
− | Evolution does not count towards the bearer’s [[Enchantment limit]].<br>
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− | '''N:''' This ability does work in conjunction with [[Attuned]], [[Essence Graft]], or [[Phoenix Tears]] so long as the other limitations of those Enchantments are followed.<br>
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− | ===Hold Person===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
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− | '''I:''' “I command thee to stop” x3<br>
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− | '''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
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− | ===Pinning Arrow=== | |
− | '''T:''' [[Specialty Arrow (Type)|Specialty Arrow]] '''S:''' [[Sorcery (School)|Sorcery]]<br>
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− | '''M:''' Arrow with yellow head cover labeled ‘Pinning’.<br>
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− | '''I:''' “Pinning Arrow” <br>
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− | '''E:''' A player struck by this arrow is [[Stopped]] for 30 seconds. [[Engulfing]].<br>
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− | ===Adaptive Protection=== | |
− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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− | '''I:''' “I enchant thee with this protection” x3<br>
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− | '''M:''' [[Enchantment Strip|White strip]]<br>
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− | '''E:''' Bearer becomes Immune to one of the following [[Schools]]: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting.
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− | ===Hunter=== | |
− | '''T:''' [[Archetype]] '''S:''' [[Neutral]]<br>
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− | '''E:''' May wield Great Weapons and Javelins. Hold Person becomes 1/Life Charge x3.<br>
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− | '''L:''' May not wield Shields. Loses all instances of Release and Evolution.
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− | ===Apex=== | |
− | '''T:''' [[Archetype]] '''S:''' [[Neutral]]<br>
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− | '''E:''' Gain [[Mutation]] ([[Trait|T]]), [[Adaptive Blessing]] (Self) 1/Life [[Charge]] x5 ([[ex]]) (Swift)<br>
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− | '''L:''' Loses all instances of Evolution, Hold Person, Pinning Arrow, and Adaptive Protection.
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− | ===Mutation=== | |
− | '''T:''' [[Trait]] '''S:''' [[Sorcery]] '''R:''' Self<br>
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− | '''E:''' Enchantments worn by the player are [[Persistent]].<br>
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− | ===Adaptive Blessing=== | |
− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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− | '''I:''' “I enchant thee with this blessing” x3<br>
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− | '''M:''' [[Enchantment Strip|White strip]]<br>
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− | '''E:''' Bearer becomes [[Resistant]] to one of the following [[Schools]]: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting. Does not count towards a players [[Enchantment limit]]
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− | '''L:''' May not be worn with any other Enchantments from the Protection School unless the Enchantment is ([[ex]]).
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| ==Previous Versions:== | | ==Previous Versions:== |