Immune
From AmtWiki
From the Rulebook:
The bearing player or object is not affected by Magic or Abilities from a given School.
Unless otherwise noted:
- Immunities always take effect after Traits but before Resistances and any other effects.
- Immunity granted as a Trait does not prevent players from making use of their own class Abilities.
- Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball. - If a player is Immune to an effect which would remove a State or ongoing effect, the State/ongoing effect is not removed.
Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery school ability. - Players with Immunities may still be targeted by Magic and Abilities of the given School.
Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted). - Immunities do not interact with Enchantments worn by the player.
Example One: An Anti-paladin may wear the Flame Blade Enchantment.
Example Two: A player with Protection From Magic still gains Stopped if Heart of the Swarm is later cast on them.
Example Three: A player may still benefit from the Heal from Regeneration, even if they are Cursed.
Example Four: A player with Greater Undead Minion and Enlightened Soul would still have their enchantment removed when Banish is cast on them while Insubstantial. - A target becoming Immune to the source of an ongoing effect or State while it is applied does not remove ongoing effects or States currently affecting the target.
Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.