Difference between revisions of "Paladin"

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{{Playtest|rule=Updated as of November 3rd, 2024}}<br>
 
Updated for playtest 8.6.3 as of February 11th, 2025
 
 
 
[[Image:Paladinheraldry2.jpg|thumb|A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood]]
 
[[Image:Paladinheraldry2.jpg|thumb|A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood]]
 
'''Paladin''' is a prestige core [[class]] that marches against death and darkness with goodness.
 
'''Paladin''' is a prestige core [[class]] that marches against death and darkness with goodness.
  
==From the [[Rulebook]]==
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==[[Rules of Play]]==
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
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{{ruleblock-start}}
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The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.
  
===Examples===
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;Examples:Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
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;[[Garb]]: Metallic gold [[sash]] and medieval/sword and sorcery looking garb. [[Knight]]s may wear a white belt and a white [[phoenix]] [[Class Symbol]] instead.
===Equipment===
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;Requirements: Must be 6th [[level]] in at least one [[class]].
'''[[Garb]]:''' Metallic gold [[sash]] and medieval/sword and sorcery looking garb. [[Knight]]s may wear a white belt and a white [[phoenix]] [[Class Symbol]] instead.<br>
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;[[Look The Part]]: Awe 1/life (m)
'''Requirements:''' Must be 6th [[level]] in at least one [[class]].<br>
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;[[Armor]]: 4pts
'''[[Look The Part]]:''' Awe 1/life (m)<br>
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;[[Shields]]: Large
'''[[Armor]]:''' 4pts<br>
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;[[Weapons]]: All Melee, [[Javelins]]
'''[[Shields]]:''' Large<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
 
  
==[[Class Abilities]]==
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===[[Class Abilities]]===
 
{| class="wikitable floatright"
 
{| class="wikitable floatright"
 
|+ Abilites By Level
 
|+ Abilites By Level
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Inquisitor ([[Archetype|A]])
 
Inquisitor ([[Archetype|A]])
 
|}
 
|}
===Greater Heal===
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====[[Greater Heal]]====
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
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{{:Greater Heal}}
'''I:''' “By the grace of the divine thou art healed” x5<br>
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====[[Extend Immunities]]====
'''E:''' All [[Wound]]s are Healed. Ignores the [[Cursed]] [[State]]
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{{:Extend Immunities}}
 
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====[[Greater Resurrect]]====
===Extend Immunities===
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{{:Greater Resurrect}}
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Other<br>
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====[[Awe]]====
'''I:''' Tie strip on target: “May the blessing of my god protect thee” x3<br>
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{{:Awe}}
'''M:''' [[Spell Strip|White strip]]<br>
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====[[Protection from Magic]]====
'''E:''' The target player gains either [[Immune]] to [[Command (School)|Command]] or [[Immune]] to [[Death (School)|Death]].<br>
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{{:Protection from Magic}}
'''L:''' Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.<br>
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====[[Guardian]]====
 
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{{:Guardian}}
===Greater Resurrect===
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====[[Imbue Shield]]====
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
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{{:Imbue Shield}}
'''I:''' “By the grace of the divine thou art resurrected” x5<br>
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====[[Martyr]]====
'''E:''' Target Dead player who has not moved more than 5' from where they died is returned to life. [[Enchantments]] on the player are retained. Any [[wounds]] on the player are healed. Works regardless of any [[States]] on the target.
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{{:Martyr}}
===Awe===
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====[[Inquisitor]]====
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
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{{:Inquisitor}}
'''I:''' “I command thee awed” x3<br>
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====[[Sacred Blades]]====
'''E:''' Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.<br>
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{{:Sacred Blades}}
'''N:''' If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
===Protection from Magic===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br>
 
'''I:''' “I enchant thee with protection from magic” x3<br>
 
'''M:''' [[Spell Strip|White strip]]<br>
 
'''E:''' Bearer is unaffected by magic from any [[school]].<br>
 
Upon death the player is [[Cursed]].<br>
 
'''N:''' This effect does not interact with other [[Enchantments]] worn by the bearer.
 
===Guardian===
 
'''T:''' [[Archetype]]'''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Gain Imbue Shield (Touch) 1/Life (m) and Martyr (Other) 2/Life Charge x3 (ex)<br>
 
'''L:''' Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield active at a time.
 
===Imbue Shield===
 
'''T:''' [[Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br>
 
'''I:''' “This shield shall neither bend nor break” x3<br>
 
'''M:''' White strip<br>
 
'''E:''' Shield wielded by the player cannot be destroyed nor damaged. Engulfing effects hitting the shield are ignored.
 
===Martyr===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Other<br>
 
'''I:''' “Thy burdens are mine to bear.”<br>
 
'''E:''' A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds.<br>
 
'''L:''' Cannot be cast while [[Cursed]].
 
===Inquisitor===
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Gain Sacred Blades (self) 1/Life (ex)<br>
 
'''L:''' Player loses all instances of Greater Resurrect and Awe.
 
===Sacred Blades===
 
'''T:''' Verbal '''S:''' Sorcery '''R:''' Self<br>
 
'''I:''' “I sanctify these weapons to smite the wicked” x2<br>
 
'''M:''' White strip and Red Strip <br>
 
'''E:''' Bearer's wielded weapons are affected as per Harden. Bearer's wielded melee weapons ignore magic armor and resistances that prevent wounds. <br>
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Paladin (V7)|Paladin]]
 
  
 
==See also==
 
==See also==

Revision as of 04:11, 17 February 2025

A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood

Paladin is a prestige core class that marches against death and darkness with goodness.

Rules of Play

The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.

Examples
Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
Garb
Metallic gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Awe 1/life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Death (T)

2nd Greater Heal 1/Life Charge x3 (m)
3rd Extend Immunities 1/Refresh Charge x5 (ex)
4th Greater Resurrect 1/Life (m)
5th Awe 1/life (m)
6th Protection from Magic (Touch) 2/Refresh (m)

Optional – Pick One:
Guardian (A)
Inquisitor (A)

Greater Heal

Type
Verbal
School
Spirit
Range
Touch
Incantation
“By the grace of the divine thou art healed” x5
Materials
None
Effects
All wounds are healed. Ignores the Cursed State.


Extend Immunities

Type
Enchantment
School
Protection
Range
Other
Incantation
“May the blessing of my god protect thee” x3
Materials
White strip
Effects
The target player gains either Immune to Command or Immune to Death.
Limitations or Restrictions
Type of ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.


Greater Resurrect

Type
Verbal
School
Spirit
Range
Other
Incantation
“By the grace of the divine thou art resurrected” x5
Effects
Target dead player who has not moved more than 5' from where they died is returned to life. Any wounds on the player are healed. Works regardless of any States on the target, and removes Cursed if present.
Notes
Enchantments on the player are retained.


Awe

Type
Verbal
School
Command
Range
20’
Incantation
“I command thee awed” x3
Effects
Target may not attack or cast Magical abilities at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another ability. Lasts 30 seconds.
Notes
If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.


Protection from Magic

Type
Enchantment
School
Protection
Range
Other
Incantation
“I enchant thee with protection from magic” x3
Materials
White strip
Effects
Bearer is unaffected by Magical abilities from any school. Upon death the player is Cursed.
Notes
This effect does not interact with other Enchantments worn by the bearer.


Guardian

Type
Archetype
School
Neutral
Effects
Gain Imbue Shield (Touch) 1/Life (m) and Martyr (Other) 2/Life Charge x3 (ex)
Limitations or Restrictions
Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield at a time.


Imbue Shield

Type
Enchantment
School
Protection
Range
Other
Incantation
“This shield shall neither bend nor break” x3
Materials
White strip
Effects
Shield wielded by the player cannot be destroyed nor damaged. Engulfing effects hitting the wielded shield are ignored.


Martyr

Type
Verbal
School
Spirit
Range
Other
Incantation
“Thy burdens are mine to bear.”
Effects
A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds.
Limitations or Restrictions
Cannot be cast while Cursed. Caster may not remove themselves from Insubstantial states gained this way.


Inquisitor

Type
Archetype
School
Neutral
Effects
Gain Sacred Blades (Self) 1/Life (ex).
Limitations or Restrictions
Player loses all instances of Greater Resurrect and Awe.


Sacred Blades

Type
Enchantment
School
Sorcery
Range
Self
Incantation
“I sanctify these weapons to smite the wicked” x2
Materials
White strip and Red strip
Effects
Bearer's wielded weapons are affected as per Harden. Bearer's wielded melee weapons ignore magic armor and resistances that prevent wounds.


See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared