Magic Armor

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From the Rulebook:

Magic Armor is provided by some Enchantments. The specific enchantment will denote a number of points of Magic Armor that are granted to each hit location.
  1. If Magic Armor is granted from two different sources only the highest value present is used and all others are ignored.
    Example: A player is wearing both Stoneskin (2 points of Magic Armor) and Barkskin (1 point of Magic Armor). Since Stoneskin is the highest value the Magic Armor from Barkskin is ignored. If Stoneskin is removed the player will have a new Magic Armor maximum of 1 point. All locations greater than 1 point will be lowered to 1 point while all locations at 1 point or lower will remain unchanged.
  2. Magic Armor may be the target of abilities that affect armor such as Armor Breaking, Fireball, etc.
  3. Magic Armor may be repaired like any other armor.
  4. Magic Armor covers all locations on a player without any gaps in coverage.
  5. Unless it is inherently part of the Enchantment, Magic Armor can never benefit from armor enhancement abilities such as Ancestral Armor or Imbue Armor.
  6. Players may wear more Magic Armor than their class maximum allows. A class which cannot wear any armor can still wear Magic Armor.
  7. Magic Armor behaves identically to normal armor.
  8. The presence of Magic Armor must be declared to any opponents at the beginning of an engagement if possible; Magic Armor should not result in a ‘surprise survival’.
  9. Enchantments which grant Magic Armor fail when targeting a player with worn armor. Players may not don worn armor while bearing an enchantment which grants magic armor. (If you are only wearing armor that was rated initially as zero points it may be worn with Magic Armor.)
Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions