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− | ''This page is about the core class. For the award, see [[Order of the Warrior]].''
| + | : ''This page is about the core class. For the award, see [[Order of the Warrior]].'' |
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− | {{Playtest|rule=Updated as of November 3rd, 2024}}
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− | <br>
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| [[Image:Warriorheraldry2.jpg|thumb|White sword on a purple field: a common heraldry for Warriors]] | | [[Image:Warriorheraldry2.jpg|thumb|White sword on a purple field: a common heraldry for Warriors]] |
| '''Warrior''' is a core [[class]] exclusively focused on battlefield prowess through right of arms. | | '''Warrior''' is a core [[class]] exclusively focused on battlefield prowess through right of arms. |
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− | ==From the [[Rulebook]]== | + | ==[[Rules of Play]]== |
− | Pure warrior traditions also abound. Outstanding examples included the 300 Spartans who opposed the great Persian king Xerxes and his 10,000 Immortals, the incredibly warlike five nations of the Iroquois, and the fierce Maori clans native to New Zealand.
| + | {{ruleblock-start}} |
| + | <onlyinclude> |
| + | The Warrior class is designed for frontline combat and resilience, with a focus on durability and disruption. |
| [[Image:WarriorsDS.jpg|right|Warriors in Chainmail and Brigandine|thumb|200px]] | | [[Image:WarriorsDS.jpg|right|Warriors in Chainmail and Brigandine|thumb|200px]] |
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− | ===Examples:===
| + | ;Examples:William Wallace, Lancelot, Achilles, Spartacus, Miyamoto Musashi, Roman Praetorians |
− | William Wallace, Lancelot, Achilles, Spartacus, Mad Martigan, Miyamoto Musashi, Roman Praetorians, and Julius Caesar | + | ;[[Garb]]:Purple [[sash]] and medieval/sword and sorcery looking garb |
− | ===Equipment===
| + | ;[[Look The Part]]: Insult 1/Life (m) (Ambulant) |
− | '''[[Garb]]:''' Purple [[sash]] and medieval/sword and sorcery looking garb<br>
| + | ;[[Armor]]: 6pts |
− | '''[[Look The Part]]:''' Insult 1/Life (m) (Ambulant)<br>
| + | ;[[Shields]]: Large |
− | '''[[Armor]]:''' 6pts<br>
| + | ;[[Weapons]]: All Melee, [[Javelins]] |
− | '''[[Shields]]:''' Large<br>
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− | '''[[Weapons]]:''' All Melee, [[Javelins]]<br>
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− | ==[[Class Abilities]]== | + | ===[[Class Abilities]]=== |
| {| class="wikitable floatright" | | {| class="wikitable floatright" |
| |+ Abilites By Level | | |+ Abilites By Level |
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| |5th || [[Shake It Off]] 1/Refresh [[Charge]] x3 ([[ex]]) | | |5th || [[Shake It Off]] 1/Refresh [[Charge]] x3 ([[ex]]) |
| |- | | |- |
− | |6th || [[Ancestral Armor]] (self-only) 3/Refresh ([[ex]]) ([[Swift]])<br> | + | |6th || [[Ancestral Armor]] (self-only) 3/Refresh Charge x10 ([[ex]]) ([[Swift]])<br> |
| Optional – Pick One:<br> | | Optional – Pick One:<br> |
| Marauder ([[Archetype|A]])<br> | | Marauder ([[Archetype|A]])<br> |
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| |} | | |} |
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− | ===Insult=== | + | ====[[Insult]]==== |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
| + | {{:Insult}} |
− | '''I:''' “I command thy attention” x3<br>
| + | ====[[Harden]]==== |
− | '''E:''' Target is unable to attack or cast magic at anyone other than the caster or their carried [[equipment]] for 30 seconds, or until either party dies. If the target of Insult is attacked or has [[magic]] cast on them or their carried equipment by someone other than the caster, the target of Insult becomes able to choose to attack the offending party as well.
| + | {{:Harden}} |
− | '''N:''' The target may still charge and throw Magic Balls at the caster.
| + | ====[[Scavenge]]==== |
− | ===Harden=== | + | {{:Scavenge}} |
− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br>
| + | ====[[True Grit]]==== |
− | '''I:''' “I enchant thee with Harden” x3<br>
| + | {{:True Grit}} |
− | '''M:''' [[Enchantment Strip|White strip]]<br>
| + | ====[[Shake It Off]]==== |
− | '''E:''' Bearers weapons or shield may only be destroyed by [[Magic Balls]]/[[Verbals]] which destroy objects, e.g. [[Fireball]] or [[Pyrotechnics]].<br>
| + | {{:Shake it Off}} |
− | '''L:''' Will only affect either the weapons or the shield of the bearer, not both.<br>
| + | ====[[Ancestral Armor]]==== |
− | ===Scavenge=== | + | {{:Ancestral Armor}} |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
| + | ====[[Marauder]]==== |
− | '''I:''' “Scavenge”<br>
| + | {{:Marauder}} |
− | '''E:''' Destroyed or damaged item is repaired, or one point of armor in one location is repaired..<br>
| + | ====[[Juggernaut]]==== |
− | '''L:''' [[Kill Trigger]]<br>
| + | {{:Juggernaut}} |
− | ===True Grit=== | + | ====[[Greater Harden]]==== |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
| + | {{:Greater Harden}} |
− | '''I:''' “The wicked flee when I pursue” immediately after dying<br>
| + | ====[[Phoenix Tears]]==== |
− | '''E:''' Player returns to life with their [[Wounds]] healed and is immediately [[Frozen]] for 30 seconds.<br>
| + | {{:Phoenix Tears}} |
− | '''N:''' Enchantments on the player are retained.
| + | ====[[Imbue Armor]]==== |
− | ===Shake It Off===
| + | {{:Imbue Armor}} |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
| + | </onlyinclude> |
− | '''I:''' ”I shall overcome”<br>
| + | {{ruleblock-end|{{CurrentRulebookNumber}}}} |
− | '''E:''' 10 seconds after activating Shake It Off the player may remove from themselves any number of [[State]]s or [[Effect]]s of their choice. Shake It Off may be activated at any time the player is alive, even while the player would otherwise be prevented from activating abilities by [[Stunned]], [[Suppressed]], or similar.
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− | ===Ancestral Armor=== | |
− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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− | '''I:''' “May this armor protect you from all forms of harm.”<br>
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− | '''M:''' [[Enchantment Strip|White strip]]<br>
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− | '''E:''' The [[effects]] of a [[Magic Ball]], [[Projectiles|projectile weapon]], or [[melee weapon]] which just struck [[armor]] worn by the player are ignored, even if the object would not otherwise affect the armor. The armor loses one point of value in the location struck. This effect will not trigger if the armor has no points left in the location struck. Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar [[magic or abilities]].<br>
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− | '''L:''' [[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present.<br>
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− | '''N:''' [[Engulfing]] [[Effects]] that do not strike the bearer's [[armor]] and [[abilities]] that ignore armor entirely do not trigger Ancestral Armor.
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− | ===Marauder=== | |
− | '''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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− | '''E:''' Player may choose to use Scavenge for its usual effect or to instantly [[Charge]] an ability. Insult becomes 1/Life Charge x5.<br>
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− | '''L:''' Maximum [[Armor]] becomes 4pts. May not wield
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− | [[Large Shield]]s.
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− | ===Juggernaut===
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− | '''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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− | '''E:''' Replace Harden with Greater Harden (Self) (ex) at the same frequency. Gain Phoenix Tears (Self) 3/Refresh (ex) (Swift) and Imbue Armor (T).<br>
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− | '''L:''' Loses all instances of Ancestral Armor and True Grit.
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− | ===Greater Harden===
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− | '''T:''' [[Enchantment]] '''S:''' Protection '''R:''' Self<br>
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− | '''I:''' “I enchant thee with Greater Harden” x3<br>
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− | '''M:''' White strip<br>
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− | '''E:''' Shields and weapons wielded by the player are affected as per Harden.
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− | ===Phoenix Tears=== | |
− | '''T:''' [[Enchantment]] '''S:''' Spirit '''R:''' Self<br>
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− | '''I:''' “May the tears of the phoenix wash over thee” x3<br>
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− | '''M:''' Two white strips<br>
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− | '''E:''' Enchanted player does not die as normal. When the player would otherwise die they instead remove a strip and become [[Frozen]] for 30 seconds. When the Frozen State is ended, the bearer is affected as follows:
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− | # All Wounds are removed.
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− | # All States that would be removed by Death or Respawning are removed.
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− | # All ongoing effects with a timer expire.
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− | # All of their carried or worn equipment is fully repaired.
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− | # All non-persistent enchantments, other than Phoenix Tears, are removed.<br>
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− | Additionally Phoenix Tears allows you to wear an extra Enchantment from the Protection School. This extra enchantment is considered [[Persistent]] as long as Phoenix Tears is present. The additional Enchantment is not removed once Phoenix Tears is removed.<br>
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− | '''N:''' Phoenix Tears is removed when the last strip is removed.
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− | ===Imbue Armor=== | |
− | '''T:''' Granted as a [[Trait]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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− | '''E:''' Armor worn by the bearer gains 1 Armor Point to its current and maximum rating in each location, up to the bearer's class maximum.<br>
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− | '''L:''' Does not apply to magic armor. A player may only benefit from one instance of Imbue Armor.<br>
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− | '''N:''' When this enchantment is removed, the bearer loses 1 current and maximum Armor Point in each location.
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− | ==Previous Versions:==
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− | ===V7.7===
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− | [[Warrior (V7)|Warrior]]
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| ==See also== | | ==See also== |
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| {{Template:Classes}} | | {{Template:Classes}} |
− | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]] | + | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[Category:Classes]] |
| [[Category:Warrior Abilities]] | | [[Category:Warrior Abilities]] |