A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood
Paladin is a prestige core class that marches against death and darkness with goodness.
The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.
- Examples
- Joan of Arc, Galahad, King Arthur, Roland, Don Quixote, Arcite, Phocion, Dietrich von Bern
- Garb
- Metallic gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
- Requirements
- Must be 6th level in at least one class.
- Look The Part
- Awe 1/Life (m)
- Armor
- 4pts
- Shields
- Large Shield
- Weapons
- All Melee, Javelins
- Type
- Verbal
- School
-
Command
- Range
- 20’
- Incantation
- “I command thee awed” x3
- Effects
- Target may not attack or cast Magical abilities at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another ability. Lasts 30 seconds.
- Notes
- If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
- Type
- Verbal
- School
-
Spirit
- Range
- Touch
- Incantation
- “By the grace of the divine thou art healed” x5
- Materials
- None
- Effects
- All wounds are healed. Ignores the Cursed State.
- Type
- Enchantment
- School
-
Protection
- Range
- Other
- Incantation
- “May the blessing of my god protect thee” x3
- Materials
- White strip
- Effects
- The target player gains either Immune to Command or Immune to Death.
- Limitations or Restrictions
- Type of ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.
- Type
- Verbal
- School
-
Spirit
- Range
- Other
- Incantation
- “By the grace of the divine thou art resurrected” x5
- Effects
- Target dead player who has not moved more than 5' from where they died is returned to life. Any wounds on the player are healed. Works regardless of any States on the target, and removes Cursed if present.
- Notes
- Enchantments on the player are retained.
- Type
- Enchantment
- School
-
Protection
- Range
- Other
- Incantation
- “I enchant thee with protection from magic” x3
- Materials
- White strip
- Effects
- Bearer is unaffected by Magical abilities from any school. Upon death the player is Cursed.
- Notes
- This effect does not interact with other Enchantments worn by the bearer.
- Type
- Archetype
- School
-
Neutral
- Effects
- Gain Imbue Shield (Touch) 1/Life (m) and Martyr (Other) 2/Life Charge x3 (ex)
- Limitations or Restrictions
- Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield at a time.
- Type
- Enchantment
- School
-
Protection
- Range
- Other
- Incantation
- “This shield shall neither bend nor break” x3
- Materials
- White strip
- Effects
- Shield wielded by the player cannot be destroyed nor damaged. Engulfing effects hitting the wielded shield are ignored.
- Type
- Verbal
- School
-
Spirit
- Range
- Other
- Incantation
- “Thy burdens are mine to bear.”
- Effects
- A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds.
- Limitations or Restrictions
- Cannot be cast while Cursed. Caster may not remove themselves from Insubstantial states gained this way.
- Type
- Archetype
- School
-
Neutral
- Effects
- Gain Sacred Blades (Self) 1/Life (ex).
- Limitations or Restrictions
- Player loses all instances of Greater Resurrect and Awe.
- Type
- Enchantment
- School
-
Sorcery
- Range
- Self
- Incantation
- “I sanctify these weapons to smite the wicked” x2
- Materials
- White strip and Red strip
- Effects
- Bearer's wielded weapons are affected as per Harden. Bearer's wielded melee weapons ignore magic armor and resistances that prevent wounds.
See also