Paladin

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A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood

Paladin is a prestige core class that marches against death and darkness with goodness.

Rules of Play

The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.

Examples
Joan of Arc, Galahad, King Arthur, Roland, Don Quixote, Arcite, Phocion, Dietrich von Bern
Garb
Metallic gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Awe 1/Life (m)
Armor
4pts
Shields
Large Shield
Weapons
All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Death (T)

2nd Greater Heal 1/Life Charge x3 (m)
3rd Extend Immunities 1/Refresh Charge x5 (ex)
4th Greater Resurrect 1/Life (m)
5th Awe 1/Life (m)
6th Protection from Magic (Touch) 2/Refresh (m)

Optional – Pick One:
Guardian (A)
Inquisitor (A)

Awe

Type
Verbal
School
Command
Range
20’
Incantation
“I command thee awed” x3
Effects
Target may not attack or cast Magical abilities at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another ability. Lasts 30 seconds.
Notes
If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.


Greater Heal

Type
Verbal
School
Spirit
Range
Touch
Incantation
“By the grace of the divine thou art healed” x5
Materials
None
Effects
All wounds are healed. Ignores the Cursed State.


Extend Immunities

Type
Enchantment
School
Protection
Range
Other
Incantation
“May the blessing of my god protect thee” x3
Materials
White strip
Effects
The target player gains either Immune to Command or Immune to Death.
Limitations or Restrictions
Type of ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.


Greater Resurrect

Type
Verbal
School
Spirit
Range
Other
Incantation
“By the grace of the divine thou art resurrected” x5
Effects
Target dead player who has not moved more than 5' from where they died is returned to life. Any wounds on the player are healed. Works regardless of any States on the target, and removes Cursed if present.
Notes
Enchantments on the player are retained.


Protection from Magic

Type
Enchantment
School
Protection
Range
Other
Incantation
“I enchant thee with protection from magic” x3
Materials
White strip
Effects
Bearer is unaffected by Magical abilities from any school. Upon death the player is Cursed.
Notes
This effect does not interact with other Enchantments worn by the bearer.


Guardian

Type
Archetype
School
Neutral
Effects
Gain Imbue Shield (Touch) 1/Life (m) and Martyr (Other) 2/Life Charge x3 (ex)
Limitations or Restrictions
Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield at a time.


Imbue Shield

Type
Enchantment
School
Protection
Range
Other
Incantation
“This shield shall neither bend nor break” x3
Materials
White strip
Effects
Shield wielded by the player cannot be destroyed nor damaged. Engulfing effects hitting the wielded shield are ignored.


Martyr

Type
Verbal
School
Spirit
Range
Other
Incantation
“Thy burdens are mine to bear.”
Effects
A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds.
Limitations or Restrictions
Cannot be cast while Cursed. Caster may not remove themselves from Insubstantial states gained this way.


Inquisitor

Type
Archetype
School
Neutral
Effects
Gain Sacred Blades (Self) 1/Life (ex).
Limitations or Restrictions
Player loses all instances of Greater Resurrect and Awe.


Sacred Blades

Type
Enchantment
School
Sorcery
Range
Self
Incantation
“I sanctify these weapons to smite the wicked” x2
Materials
White strip and Red strip
Effects
Bearer's wielded weapons are affected as per Harden. Bearer's wielded melee weapons ignore magic armor and resistances that prevent wounds.


See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared