Corruptor Anti-Paladin

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A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood

IMPORTANT NOTE: This Archetype is currently in playtest and is subject to change
Anti-Paladin is a prestige core class gaining martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples

The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood

Equipment

Garb: Silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Terror 1/Life Charge x10 (m)
Armor: 4pts
Shields: Large
Weapons: All Melee except Great

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd Steal Life Essence 1/life Charge x5 (m)
4th Brutal Strike 1/Life Charge x10 (ex) (Ambulant)
5th Terror 1/life Charge x10 (m)
6th Corruptor (A)

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison” x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Steal Life Essence

T: Verbal S: Death R: Touch
I: “Steal life”
E: Caster may heal a wound or instantly Charge an ability.
L: May only be used on a dead player. That player is Cursed. Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.
N: In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Terror

T: Verbal S: Death R: 20'
I: “Death makes thee terrified” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.

Corruptor

T: Archetype S: Neutral
E: Gain Void Touched (Touch) 2/Refresh (m). All uses of Terror become 1/Life Charge x10.
L: May not wield Great Weapons or Javelins and loses all instances of Flame Blade.

Void Touched

T: Enchantment S: Sorcery R: Other
I: “Embrace the old ones and surrender thyself” x3
M: Red strip and white strip
E: Melee weapons wielded by bearer are Armor Breaking. Bearer gains Shadow Step 1/Refresh Charge x30 (ex), Steal Life Essence Unlimited (ex), and is unaffected by magic from the Sorcery, Spirit, and Death Schools. May still benefit from their own Steal Life Essence. Player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.

Shadow Step

T: Verbal S: Sorcery R: Self
I: “I step into the shadows”
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Previous Versions:

V7.7

Anti-Paladin

V8.6

Anti-Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared