Difference between revisions of "Anti-Paladin"

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===[[Class Abilities]]===
 
===[[Class Abilities]]===
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|+ Abilites By Level
 
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[[Immune]] to [[Flame (School)|Flame]] ([[T]])
 
[[Immune]] to [[Flame (School)|Flame]] ([[T]])
 
|-
 
|-
|2nd || [[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])  
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|2nd || [[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])  
 
|-
 
|-
|3rd || [[Steal Life Essence]] 1/life [[Charge]] x5 ([[m]])
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|3rd || [[Steal Life Essence]] 1/Life [[Charge]] x5 ([[m]])
 
|-
 
|-
 
|4th || [[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
 
|4th || [[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
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|5th || [[Terror]] 1/life ([[m]])
 
|5th || [[Terror]] 1/life ([[m]])
 
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|-
|6th || [[Flame Blade]] (self-only) 2/Refresh ([[ex]])
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|6th || [[Flame Blade]] (Self) 2/Refresh ([[ex]])
  
 
Optional - Pick one:
 
Optional - Pick one:
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====[[Terror]]====
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{{:Terror}}
 
====[[Poison]]====
 
====[[Poison]]====
 
{{:Poison}}
 
{{:Poison}}
 
 
====[[Steal Life Essence]]====
 
====[[Steal Life Essence]]====
 
{{:Steal Life Essence}}
 
{{:Steal Life Essence}}
 
 
====[[Brutal Strike]]====
 
====[[Brutal Strike]]====
 
{{:Brutal Strike}}
 
{{:Brutal Strike}}
 
====[[Terror]]====
 
{{:Terror}}
 
 
 
====[[Flame Blade]]====
 
====[[Flame Blade]]====
 
{{:Flame Blade}}
 
{{:Flame Blade}}
 
 
====[[Infernal]]====
 
====[[Infernal]]====
 
{{:Infernal}}
 
{{:Infernal}}
 
 
====[[Fireball]]====
 
====[[Fireball]]====
 
{{:Fireball}}
 
{{:Fireball}}
 
 
====[[Corruptor]]====
 
====[[Corruptor]]====
 
{{:Corruptor}}
 
{{:Corruptor}}
 
 
====[[Void Touched]]====
 
====[[Void Touched]]====
 
{{:Void Touched}}
 
{{:Void Touched}}
 
 
====[[Shadow Step]]====
 
====[[Shadow Step]]====
 
{{:Shadow Step}}
 
{{:Shadow Step}}

Revision as of 06:38, 23 February 2025

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood

Anti-Paladin is a prestige core class gaining martial prowess through fear and death.

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Rules of Play

The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.

Examples
Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Garb
Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Terror 1/Life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (Self) 1/Life Charge x3 (ex)
3rd Steal Life Essence 1/Life Charge x5 (m)
4th Brutal Strike 1/Life Charge x10 (ex) (Ambulant)
5th Terror 1/life (m)
6th Flame Blade (Self) 2/Refresh (ex)

Optional - Pick one:

Terror

Type
Verbal
School
Death
Range
20’
Incantation
“Death makes thee terrified” x3
Effects
Target may not attack or cast Magical Abilities at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another ability. Lasts 30 seconds.
Notes
If the caster attacks the target, begins casting another Magical ability at the target or their carried equipment, or dies, this ability’s effect is negated.


Poison

Type
Enchantment
School
Death
Range
Self
Incantation
“I coat these weapons with a deadly poison” x 2
Materials
Red strip
Effects
The next Wound dealt by the bearer with a wielded melee weapon is Wounds Kill.
Notes
If the target does not actually receive a wound, e.g. by a Resistance, Poison is not expended.


Steal Life Essence

Type
Verbal
School
Death
Range
Touch
Incantation
“Steal life”
Effects
Caster may heal a wound or instantly Charge an ability. May only be used on a dead player. That player is Cursed.
Limitations or Restrictions
Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.
Notes
In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.


Brutal Strike

Type
Verbal
School
Death
Range
Unlimited
Incantation
“And stay down!”
Effects
Target is Cursed. Target is also Suppressed for 30 seconds.
Limitations or Restrictions
Wound Trigger
Notes
Brutal Strike targets the wounded or dead player and does not require verbal targeting.


Flame Blade

Type
Enchantment
School
Flame
Range
Other
Incantation
“The element of fire shall infuse your weapons” x3
Materials
Red strip and White strip
Effects
Bearer’s wielded melee weapons are Armor Breaking and Shield Crushing. Bearer and their wielded weapons are Immune to Flame.


Infernal

Type
Archetype
School
Neutral
Effects
Gain Fireball 2 Balls / Unlimited (m). Flame Blade becomes (Self) 2/Refresh Charge x5.
Limitations or Restrictions
May not wield shields. Lose all instances of Steal Life Essence.


Fireball

Type
Magic Ball
School
Flame
Incantation
“The flame of fire is mine to evoke” x3
Materials
Red Magic Ball
Effects
Fireball will have one of the following effects on the object first struck:
  1. A weapon hit is destroyed
  2. A shield hit is subject to Shield Destroying
  3. Armor hit with Armor Points remaining is subject to Armor Destroying.
  4. A player hit dies.


Corruptor

Type
Archetype
School
Neutral
Effects
Gain Void Touched (Self) 2/Refresh (m). All uses of Terror become 1/Life Charge x10 (m)
Limitations or Restrictions
May not wield Great Weapons or Javelins and loses all instances of Flame Blade.


Void Touched

Type
Enchantment
School
Sorcery
Range
Wizard: Other
Anti-Paladin: Self
Incantation
“Embrace the old ones and surrender thyself” x3
Materials
Red strip and white strip
Effects
Bearer's wielded melee weapons are Armor Breaking. Bearer gains Shadow Step 1/Refresh Charge x30 (ex), Steal Life Essence Unlimited (ex), and is unaffected by Magical abilities from the Sorcery, Spirit, and Death Schools. May still benefit from their own Steal Life Essence. Player is Cursed.
Notes
This effect does not interact with other Enchantments worn by the bearer.


Shadow Step

Type
Verbal
School
Sorcery
Range
Self
Incantation
“I Step Into the Shadows”
Effects
Player becomes Insubstantial. Shadow Step may be cast while moving.
Notes
Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.


See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure