Difference between revisions of "Barbarian"

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(Updated to V8.6.2 Sappy Two edition)
(Updates for 8.6.3)
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{{Playtest|rule=Updated as of November 3rd, 2024}}
 
 
 
[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
 
[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
  
==From the [[Rulebook]]==  
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==Rules of Play==
The Chinese, from ancient periods onward, have considered
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{{ruleblock-start}}
everyone else to be barbarians, and oddly enough it is the
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The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.
Eastern tradition from India to China that gives us the image
 
of civilization defending itself against the nomadic hordes of
 
such peoples as the Tartars, White Huns, Seljuk Turks, and
 
other steppe tribes.
 
  
===Examples===
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;Examples:Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
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;[[Garb]]: White [[sash]] and medieval/sword and sorcery looking garb
===Equipment===
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;[[Look The Part]]: Rage 1/Refresh Charge x10 ([[ex]]) ([[Ambulant|Amb]])
'''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br>
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;[[Armor]]: 3pts
'''[[Look The Part]]:''' Rage 1/Refresh Charge x10 ([[ex]]) ([[Ambulant|Amb]])<br>
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;[[Shields]]: Medium
'''[[Armor]]:''' 3pts<br>
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;[[Weapons]]: All Melee, [[Javelins]], [[Rocks]]
'''[[Shields]]:''' Medium<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
 
''May now take [[Enchantments]]''
 
  
==[[Class Abilities]]==
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''May now take [[Enchantments]]!''
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===[[Class Abilities]]===
 
{| class="wikitable floatright"
 
{| class="wikitable floatright"
 
|+ Abilites By Level
 
|+ Abilites By Level
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Berserker ([[Archetype|A]])<br>
 
Berserker ([[Archetype|A]])<br>
 
|}
 
|}
===Berserk===
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====[[Berserk]]====
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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{{:Berserk}}
'''E:''' Bearer’s [[melee weapons]] are [[Effects|Armor Breaking]].
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====[[Rage]]====
===Rage===
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{{:Rage}}
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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====[[Adrenaline]]====
'''I:''' “I am filled with rage!"<br>
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{{:Adrenaline}}
'''E:''' Caster is unaffected by [[Verbal]] magic and abilities and their weapons are [[Shield Crushing]] and [[Armor Breaking]] for seven seconds. Caster must chant this time out loud, as per [[Chant]]ing; failure to count ends the effect.<br>
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====[[Brutal Strike]]====
===Adrenaline===
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{{:Brutal Strike}}
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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====[[Blood and Thunder]]====
'''I:''' “Adrenaline”<br>
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{{:Blood and Thunder}}
'''E:''' Player heals a wound.<br>
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====[[Raider]]====
'''L:''' [[Kill Trigger]].<br>
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{{:Raider}}
===Brutal Strike===
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====[[Harden]]====
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
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{{:Harden}}
'''I:''' “And stay down!”<br>
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====[[Berserker]]====
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
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{{:Berserker}}
'''L:''' [[Wound Trigger]].<br>
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====[[Momentum]]====
'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
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{{:Momentum}}
===Blood and Thunder===
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Blood and Thunder!”<br>
 
'''E:''' Player gains [[Blessing Against Wounds]] ([[ex]]).<br>
 
'''L:''' [[Kill Trigger]]<br>
 
'''N:''' Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
 
===Raider===
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3. Gain Harden (Self) 1/Life (ex).<br>
 
'''L:''' May not wield [[Shields]], and loses all instances of Rage.
 
===Harden===
 
'''T:''' [[Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''I:''' “I enchant thee with Harden” x3<br>
 
'''M:''' White strip<br>
 
'''E:''' Bearer's weapons or shield may only be destroyed or damaged by Magic Balls/Verbals which destroy objects e.g. [[Fireball]] or [[Pyrotechnics]].<br>
 
'''L:''' Will only affect either the weapons or the shield of the bearer, not both.
 
===Berserker===
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Player may choose to use Adrenaline for its
 
usual effect or to instantly charge Rage.<br>
 
'''L:''' May not wear [[Armor]], and loses all instances of Blood and Thunder.
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Barbarian (V7)|Barbarian]]
 
  
 
==See also==
 
==See also==

Revision as of 04:54, 16 February 2025

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians

Barbarian is a core class that overwhelms the opponent with brute force.

Rules of Play

The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.

Examples
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
Garb
White sash and medieval/sword and sorcery looking garb
Look The Part
Rage 1/Refresh Charge x10 (ex) (Amb)
Armor
3pts
Shields
Medium
Weapons
All Melee, Javelins, Rocks

May now take Enchantments!

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Subdual (T)

Immune to Command (T)
Berserk (T)

2nd Rage 1/Refresh Charge x10 (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Rage 1/Refresh Charge x10 (ex) (Ambulant)
5th Brutal Strike 1/Life Charge x3 (ex) (Ambulant)
6th Blood and Thunder Unlimited (ex)

Optional – Pick one:
Raider (A)
Berserker (A)

Berserk

Type
Enchantment
School
Sorcery
Range
Self
Materials
Red strip
Effects
Bearer’s melee weapons are Armor Breaking.


Rage

Type
Verbal
School
Sorcery
Range
Self
Incantation
“I am filled with rage!”
Effects
Caster is unaffected by Verbal abilities and their wielded melee weapons are Shield Crushing and Armor Breaking for seven seconds. Caster must count this time out loud, audible to 50'; failure to count ends the effect.


Adrenaline

Type
Verbal
School
Spirit
Range
Self
Incantation
“Adrenaline”
Effects
Player heals a wound.
Limitations or Restrictions
Kill Trigger


Brutal Strike

Type
Verbal
School
Death
Range
Unlimited
Incantation
“And stay down!”
Effects
Target is Cursed. Target is also Suppressed for 30 seconds.
Limitations or Restrictions
Wound Trigger
Notes
Brutal Strike targets the wounded or dead player and does not require verbal targeting.


Blood and Thunder

Type
Verbal
School
Spirit
Range
Self
Incantation
“Blood and Thunder!”
Effects
Player gains Blessing Against Wounds (ex).
Limitations or Restrictions
Kill Trigger.
Notes
Player must still wear a White strip to denote Blessing Against Wounds.


Raider

Type
Archetype
School
Neutral
Effects
Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3 (ex). Gain Harden (Self) 1/Life (ex)
Limitations or Restrictions
May not wield shields, and loses all instances of Rage.


Harden

Type
Enchantment
School
Protection
Range
Other (Healer)
Self (Warrior, Barbarian)
Incantation
“I enchant thee with Harden” x3
Materials
White strip
Effects
Bearer's wielded weapons or shield may only be destroyed or damaged by Magic Balls/Verbals which destroy objects e.g. Fireball or Pyrotechnics.
Limitations or Restrictions
Will only affect either the weapons or the shield of the bearer, not both.


Berserker

Type
Archetype
School
Neutral
Effects
Gain Momentum Unlimited (ex) (Ambulant)
Limitations or Restrictions
May not wear Armor, and loses all instances of Blood and Thunder.


Momentum

Type
Verbal
School
Sorcery
Range
Self
Incantation
“Momentum”
Effects
May be used to instantly Charge a single ability by stating its name.
Limitations or Restrictions
Kill Trigger


See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions