Difference between revisions of "Barbarian"

From AmtWiki
(changes per CoM)
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[Image:Barbarheraldry.gif|thumb|Circa [[6.0]]]]
+
[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
  
Line 13: Line 13:
 
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
 
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
 
===Equipment===
 
===Equipment===
'''[[Garb]]:''' Medieval/sword and sorcery looking garb and White [[sash]]<br>
+
'''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br>
'''[[Look The Part]]:''' Blood and Thunder 1/Refresh (ex)<br>
+
'''[[Look The Part]]:''' Fight After Death 1/Refresh ([[ex]]) ([[Ambulant|Amb]])<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Shields]]:''' Medium<br>
 
'''[[Shields]]:''' Medium<br>
Line 30: Line 30:
 
Berserk ([[T]])<br>
 
Berserk ([[T]])<br>
 
|-
 
|-
|2nd || Fight After Death 1/Refresh ([[ex]]) ([[Ambulant]])
+
|2nd || [[Fight After Death]] 1/Refresh ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|3rd || Adrenaline Unlimited ([[ex]])
+
|3rd || [[Adrenaline]] Unlimited ([[ex]])
 
|-
 
|-
|4th || Fight After Death becomes 2/Refresh ([[ex]]) ([[Ambulant]])
+
|4th || [[Fight After Death]] 2/Refresh ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || Brutal Strike 1/Life ([[ex]]) ([[Ambulant]])
+
|5th || [[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|6th || Blood and Thunder 2/Refresh ([[ex]])
+
|6th || [[Blood and Thunder]] Unlimited ([[ex]])
 
|}
 
|}
 
 
 
===Berserk===
 
===Berserk===
 
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
'''E:''' All weapons wielded in melee are [[Effects|Armor Breaking]].
+
'''E:''' Bearer’s [[melee weapons]] are [[Effects|Armor Breaking]].
 
===Fight After Death===
 
===Fight After Death===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''I:''' “Fight after death” immediately after dying<br>
 
'''I:''' “Fight after death” immediately after dying<br>
 
'''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
 
'''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
Players do not receive further [[Wounds]] during Fight After Death.<br>
+
Players ignore further [[Wounds]] during Fight After Death.<br>
 
Player’s melee weapons are [[Effects|Shield Crushing]].<br>
 
Player’s melee weapons are [[Effects|Shield Crushing]].<br>
 
'''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
 
'''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
[[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[death]].<br>
+
[[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[Death (Combat)|death]].<br>
Players may not achieve [[game objectives]] nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
+
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
 
'''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
 
'''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
 +
 
===Adrenaline===
 
===Adrenaline===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Adrenaline”<br>
 
'''I:''' “Adrenaline”<br>
 
'''E:''' Player heals a wound.<br>
 
'''E:''' Player heals a wound.<br>
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.
+
'''L:''' [[Kill Trigger]].<br>
<br>May not be used within 10’ of a living enemy.<br>
 
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 
 
===Brutal Strike===
 
===Brutal Strike===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''I:''' “And stay down!”<br>
 
'''I:''' “And stay down!”<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
'''L:''' Must be used immediately upon the caster dealing a Wound to the victim in melee combat.<br>
+
'''L:''' [[Wound Trigger]].<br>
 +
'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
 
===Blood and Thunder===
 
===Blood and Thunder===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Blood and Thunder!”<br>
 
'''I:''' “Blood and Thunder!”<br>
 
'''E:''' Player gains [[Blessing Against Wounds]].<br>
 
'''E:''' Player gains [[Blessing Against Wounds]].<br>
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of
+
'''L:''' [[Kill Trigger]]<br>
any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.<br>
+
'''N:''' Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
May not be used within 10’ of a living enemy.<br>
 
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 
Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
 
 
 
  
 
==Previous Versions:==
 
==Previous Versions:==
Line 86: Line 80:
 
*[[Guildmaster of Barbarians]]
 
*[[Guildmaster of Barbarians]]
 
*[[About Barbarians]]
 
*[[About Barbarians]]
 +
 +
It is said that the class originated by the late Grimbold of the [[Burning Lands]].
  
 
{{Template:Classes}}
 
{{Template:Classes}}
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Barbarian Abilities]]
 
[[Category:Barbarian Abilities]]

Revision as of 08:17, 22 September 2024

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians

Barbarian is a core class that overwhelms the opponent with brute force.

From the Rulebook

The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.

Examples

Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode

Equipment

Garb: White sash and medieval/sword and sorcery looking garb
Look The Part: Fight After Death 1/Refresh (ex) (Amb)
Armor: 3pts
Shields: Medium
Weapons: All Melee, Javelins, Rocks
Limitations: May not receive Enchantments from other classes.

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Subdual (T)

Immune to Command (T)
Berserk (T)

2nd Fight After Death 1/Refresh (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Fight After Death 2/Refresh (ex) (Ambulant)
5th Brutal Strike 1/Life Charge x3 (ex) (Ambulant)
6th Blood and Thunder Unlimited (ex)

Berserk

T: Granted as Trait S: Sorcery R: Self
E: Bearer’s melee weapons are Armor Breaking.

Fight After Death

T: Verbal S: Sorcery R: Self
I: “Fight after death” immediately after dying
E: Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per Chanting, failure to count immediately ends the effect.
Players ignore further Wounds during Fight After Death.
Player’s melee weapons are Shield Crushing.
L: Players may not activate Abilities or Magic during Fight After Death.
Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen.
States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player death.
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
N: Reeves are encouraged to remove this ability from those who use it in an unsafe manner.

Adrenaline

T: Verbal S: Spirit R: Self
I: “Adrenaline”
E: Player heals a wound.
L: Kill Trigger.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger.
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Blood and Thunder

T: Verbal S: Spirit R: Self
I: “Blood and Thunder!”
E: Player gains Blessing Against Wounds.
L: Kill Trigger
N: Player must still wear a white strip to denote Blessing Against Wounds.

Previous Versions:

V7.7

Barbarian

See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared