Difference between revisions of "Assassin"

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''Sneaky people in black.''
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{{Playtest|rule=Updated as of November 3rd, 2024}}
  
====From the [[Rulebook]]:====
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
[[Image:Assassin heraldry.gif|thumb]]
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'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they
 
demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing somewhat of an art form.
 
  
''''Examples'''': [[ninjas]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
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==From the [[Rulebook]]==
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From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
  
''''[[Garb]]'''': Black sash <del>plus must wear a mask or concealing face paint. Mask may be worn around neck.</del> Not any more, thank you 7.5
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===Examples:===
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The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
  
''''Armor'''': None initially
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===Equipment===
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'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
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'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
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'''[[Armor]]:''' 2pts<br>
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'''[[Shields]]:''' None<br>
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'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br>
  
''''Shields'''': None initially
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==[[Class Abilities]]==
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{| class="wikitable floatright"
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|+ Abilites By Level
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|-
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! Level !! Abilities
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|-
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|1st||Trickery ([[T]])<br>
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Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br>
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Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br>
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|-
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|2nd || Pick one:<br>
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[[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])<br>
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[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
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|-
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|3rd || Blink 2/life ([[ex]]) ([[Ambulant]])
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|-
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|4th || Hold Person 1/Life ([[m]])
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|-
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|5th || Teleport (self-only) 2/Life ([[ex]])
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|-
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|6th || Coup de Grace 1/Life ([[m]])<br>
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Optional – Pick one:<br>
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Ruffian ([[Archetype|A]])<br>
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Spy ([[Archetype|A]])
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|}
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===Trickery===
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'''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''E:''' Player may use Shadow Step, Teleport, and Blink as if they were not [[Insubstantial]], if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect.
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===Shadow Step===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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'''I:''' “I Step into the Shadows”x1<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
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'''N:''' Caster may end this [[Insubstantial]] state at any time by using the exit incantation for [[Insubstantial]].
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===Assassinate===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 50’<br>
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'''I:''' “Assassinate”<br>
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'''E:''' The victim is [[Cursed]].<br>
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'''L:''' May only be used immediately upon killing an enemy.<br>
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'''N:''' Assassinate targets the killed enemy and does not require verbal targeting.
  
''''Weapons'''': Dagger, short, long, throwing weapons
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===Poison===
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'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
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'''M:''' Red strip<br>
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'''I:''' “I coat these weapons with a deadly poison”x2<br>
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'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
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===Poison Arrow===
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'''T:''' [[Specialty Arrow]] S: [[Death (School)|Death]]<br>
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'''M:''' Arrow with green head cover labeled ‘Poison’.<br>
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'''I:''' “Poison Arrow”<br>
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'''E:''' This arrow is [[Wounds Kill]].
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===Blink===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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'''I:''' “I vanish from sight”<br>
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'''E:''' Player becomes [[Insubstantial]]. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.<br>
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'''L:''' Caster may not end [[State]] within 10’ of a living enemy. <br>
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'''N:''' If the Insubstantial State is ended, the rest of the [[effect]] is ended as well. Caster may end this Insubstantial state at any time by using the exit [[incantation]] for [[Insubstantial]].
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===Hold Person===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
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'''R:''' 20ft<br>
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'''I:''' “I command thee to stop”x3 <br>
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'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
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===Teleport===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
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'''I:''' “I travel through the aether”x5<br>
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'''E:''' Target willing player becomes [[Insubstantial]] and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.<br>
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'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for [[Insubstantial]].
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===Coup de Grace===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
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'''I:''' “Death shall come for thee” x3<br>
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'''E:''' Target player [[Death (Combat)|dies]].<br>
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'''L:''' Target must be [[Wound|Wounded]] when the caster begins the [[Incantation]].<br>
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'''N:''' Even if the target has no Wounds at the end of the Incantation they will still die.4
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===Ruffian===
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'''T:''' [[Archetype]] S: [[Neutral (School)|Neutral]]<br>
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'''E:''' Regain a use of [[Coup de Grace]] if you successfully cast [[Assassinate]] on a player after killing them with a [[thrown weapon]]. You do not gain the effect if the dead player is unaffected by Assassinate.<br>
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'''L:''' May not wield [[Long weapon]]s or [[Bows]].
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===Spy===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' [[Blink]] and [[Shadow Step]] become Charge x3.<br>
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'''L:''' May not wear [[Armor]].
  
''''Immunities'''': None
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==Previous Versions:==
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===V7.7===
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[[Assassin (V7)|Assassin]]
  
''''Lives'''': 4
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==See also==
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*[[Guildmaster of Assassins]]
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*[[About Assassins]]
  
''''Abilities & Traits:''''
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{{Template:Classes}}
 
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[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
Note: Each time an assassin plays in a battlegame, he must choose which abilities he is using for the
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[[Category:Assassin Abilities]]
entire battlegame. He can switch them between each battlegame as he sees fit.
 
 
 
''''Levels''''
 
*1st No additional abilities
 
*2nd [[Innate Ability]] <del>(choose one)</del>Get all!:
 
**a. May use a [[Short Bow|short bow]] (T)
 
**b. [[Poison Weapon]] (ex) (2/game)
 
**c. [[Trap]] (ex) (1/game)
 
*3rd [[Innate Ability]] <del>(choose one from this list or any lower level ability not already taken)</del>Get all!:
 
**a. [[Touch of Death]] (ex) (1/game)
 
**b. [[Teleport]] (ex) (2/game)
 
**c. [[Antidote to Poison]] (ex) (1/life)
 
*4th Up to two points of [[Armor|armor]] may now be worn (T)
 
*5th Innate Ability <del>(choose one from this list or any lower level ability not already taken)</del> Get all!:
 
**a. May now use [[Small Shield|small shields]] (T)
 
**b. [[Assassinate]] (ex) (2/game)
 
*6th Innate Ability (choose two from this list):
 
**a. Take [[Teleport]] again (must have already been taken once) Teleport becomes (1/life)
 
**b. Take [[Assassinate]] again (must have already been taken once), Assassinate becomes (1/life)
 
**c. Take [[Poison Weapon]] again (must have already been taken once), Poison Weapon becomes (1/life)
 
**d.Take [[Trap]] again (must have already been taken once), Trap becomes (1/life)
 
 
 
====See [[Guildmaster of Assassins]]====
 
--------------
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
 
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 

Latest revision as of 05:24, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals

Examples:

The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak

Equipment

Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Trickery (T)

Shadow Step 2/life (ex) (Ambulant)
Assassinate Unlimited (ex) (Ambulant)

2nd Pick one:

Poison (self-only) 1/Life Charge x3 (ex)
Poison Arrow - 2 Arrows / Unlimited (ex)

3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (self-only) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Optional – Pick one:
Ruffian (A)
Spy (A)

Trickery

T: Granted as Trait S: Sorcery R: Self
E: Player may use Shadow Step, Teleport, and Blink as if they were not Insubstantial, if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect.

Shadow Step

T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Assassinate

T: Verbal S: Death R: 50’
I: “Assassinate”
E: The victim is Cursed.
L: May only be used immediately upon killing an enemy.
N: Assassinate targets the killed enemy and does not require verbal targeting.

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Poison Arrow

T: Specialty Arrow S: Death
M: Arrow with green head cover labeled ‘Poison’.
I: “Poison Arrow”
E: This arrow is Wounds Kill.

Blink

T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
N: If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Hold Person

T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.

Teleport

T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Coup de Grace

T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded when the caster begins the Incantation.
N: Even if the target has no Wounds at the end of the Incantation they will still die.4

Ruffian

T: Archetype S: Neutral
E: Regain a use of Coup de Grace if you successfully cast Assassinate on a player after killing them with a thrown weapon. You do not gain the effect if the dead player is unaffected by Assassinate.
L: May not wield Long weapons or Bows.

Spy

T: Archetype S: Neutral
E: Blink and Shadow Step become Charge x3.
L: May not wear Armor.

Previous Versions:

V7.7

Assassin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared