Difference between revisions of "Assassin"
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+ | {{Playtest|rule=Updated as of November 3rd, 2024}} | ||
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]] | [[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]] | ||
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination. | '''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination. | ||
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! Level !! Abilities | ! Level !! Abilities | ||
|- | |- | ||
− | |1st||Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br> | + | |1st||Trickery ([[T]])<br> |
+ | Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br> | ||
Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br> | Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br> | ||
|- | |- | ||
− | |2nd || Poison (self-only) 1/Life [[Charge]] x3 ([[ex]]) | + | |2nd || Pick one:<br> |
+ | [[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])<br> | ||
+ | [[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]]) | ||
|- | |- | ||
|3rd || Blink 2/life ([[ex]]) ([[Ambulant]]) | |3rd || Blink 2/life ([[ex]]) ([[Ambulant]]) | ||
Line 32: | Line 37: | ||
|5th || Teleport (self-only) 2/Life ([[ex]]) | |5th || Teleport (self-only) 2/Life ([[ex]]) | ||
|- | |- | ||
− | |6th || Coup de Grace 1/Life ([[m]]) | + | |6th || Coup de Grace 1/Life ([[m]])<br> |
+ | Optional – Pick one:<br> | ||
+ | Ruffian ([[Archetype|A]])<br> | ||
+ | Spy ([[Archetype|A]]) | ||
|} | |} | ||
+ | ===Trickery=== | ||
+ | '''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
+ | '''E:''' Player may use Shadow Step, Teleport, and Blink as if they were not [[Insubstantial]], if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect. | ||
===Shadow Step=== | ===Shadow Step=== | ||
'''T:''' [[Verbal (Type)|Verbal]] '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
'''I:''' “I Step into the Shadows”x1<br> | '''I:''' “I Step into the Shadows”x1<br> | ||
'''E:''' Player becomes [[Insubstantial]].<br> | '''E:''' Player becomes [[Insubstantial]].<br> | ||
+ | '''N:''' Caster may end this [[Insubstantial]] state at any time by using the exit incantation for [[Insubstantial]]. | ||
===Assassinate=== | ===Assassinate=== | ||
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' | + | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' 50’<br> |
− | '''I:''' | + | '''I:''' “Assassinate”<br> |
'''E:''' The victim is [[Cursed]].<br> | '''E:''' The victim is [[Cursed]].<br> | ||
+ | '''L:''' May only be used immediately upon killing an enemy.<br> | ||
+ | '''N:''' Assassinate targets the killed enemy and does not require verbal targeting. | ||
+ | |||
===Poison=== | ===Poison=== | ||
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br> | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br> | ||
Line 47: | Line 62: | ||
'''I:''' “I coat these weapons with a deadly poison”x2<br> | '''I:''' “I coat these weapons with a deadly poison”x2<br> | ||
'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br> | '''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br> | ||
+ | ===Poison Arrow=== | ||
+ | '''T:''' [[Specialty Arrow]] S: [[Death (School)|Death]]<br> | ||
+ | '''M:''' Arrow with green head cover labeled ‘Poison’.<br> | ||
+ | '''I:''' “Poison Arrow”<br> | ||
+ | '''E:''' This arrow is [[Wounds Kill]]. | ||
===Blink=== | ===Blink=== | ||
'''T:''' [[Verbal (Type)|Verbal]] '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
'''I:''' “I vanish from sight”<br> | '''I:''' “I vanish from sight”<br> | ||
− | '''E:''' Player becomes [[Insubstantial]] | + | '''E:''' Player becomes [[Insubstantial]]. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.<br> |
− | '''L:''' Caster may not end [[State]] within 10’ of a living enemy.<br> | + | '''L:''' Caster may not end [[State]] within 10’ of a living enemy. <br> |
− | + | '''N:''' If the Insubstantial State is ended, the rest of the [[effect]] is ended as well. Caster may end this Insubstantial state at any time by using the exit [[incantation]] for [[Insubstantial]]. | |
===Hold Person=== | ===Hold Person=== | ||
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] <br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] <br> | ||
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self <br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self <br> | ||
'''I:''' “I travel through the aether”x5<br> | '''I:''' “I travel through the aether”x5<br> | ||
− | '''E:''' | + | '''E:''' Target willing player becomes [[Insubstantial]] and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.<br> |
− | '''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of [[ | + | '''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for [[Insubstantial]]. |
===Coup de Grace=== | ===Coup de Grace=== | ||
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' 20’<br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' 20’<br> | ||
'''I:''' “Death shall come for thee” x3<br> | '''I:''' “Death shall come for thee” x3<br> | ||
'''E:''' Target player [[Death (Combat)|dies]].<br> | '''E:''' Target player [[Death (Combat)|dies]].<br> | ||
− | '''L:''' Target must be [[Wound|Wounded]] | + | '''L:''' Target must be [[Wound|Wounded]] when the caster begins the [[Incantation]].<br> |
− | + | '''N:''' Even if the target has no Wounds at the end of the Incantation they will still die.4 | |
+ | ===Ruffian=== | ||
+ | '''T:''' [[Archetype]] S: [[Neutral (School)|Neutral]]<br> | ||
+ | '''E:''' Regain a use of [[Coup de Grace]] if you successfully cast [[Assassinate]] on a player after killing them with a [[thrown weapon]]. You do not gain the effect if the dead player is unaffected by Assassinate.<br> | ||
+ | '''L:''' May not wield [[Long weapon]]s or [[Bows]]. | ||
+ | ===Spy=== | ||
+ | '''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br> | ||
+ | '''E:''' [[Blink]] and [[Shadow Step]] become Charge x3.<br> | ||
+ | '''L:''' May not wear [[Armor]]. | ||
==Previous Versions:== | ==Previous Versions:== |
Latest revision as of 05:24, 4 November 2024
*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*
Assassin is a core class focused on stealth, trickery, and (of course) assassination.
Contents
From the Rulebook
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
Examples:
The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
Equipment
Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow
Class Abilities
Level | Abilities |
---|---|
1st | Trickery (T) Shadow Step 2/life (ex) (Ambulant) |
2nd | Pick one: Poison (self-only) 1/Life Charge x3 (ex) |
3rd | Blink 2/life (ex) (Ambulant) |
4th | Hold Person 1/Life (m) |
5th | Teleport (self-only) 2/Life (ex) |
6th | Coup de Grace 1/Life (m) |
Trickery
T: Granted as Trait S: Sorcery R: Self
E: Player may use Shadow Step, Teleport, and Blink as if they were not Insubstantial, if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect.
Shadow Step
T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
Assassinate
T: Verbal S: Death R: 50’
I: “Assassinate”
E: The victim is Cursed.
L: May only be used immediately upon killing an enemy.
N: Assassinate targets the killed enemy and does not require verbal targeting.
Poison
T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.
Poison Arrow
T: Specialty Arrow S: Death
M: Arrow with green head cover labeled ‘Poison’.
I: “Poison Arrow”
E: This arrow is Wounds Kill.
Blink
T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
N: If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
Hold Person
T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.
Teleport
T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
Coup de Grace
T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded when the caster begins the Incantation.
N: Even if the target has no Wounds at the end of the Incantation they will still die.4
Ruffian
T: Archetype S: Neutral
E: Regain a use of Coup de Grace if you successfully cast Assassinate on a player after killing them with a thrown weapon. You do not gain the effect if the dead player is unaffected by Assassinate.
L: May not wield Long weapons or Bows.
Spy
T: Archetype S: Neutral
E: Blink and Shadow Step become Charge x3.
L: May not wear Armor.
Previous Versions:
V7.7
See also
Amtgard Character Classes |
---|
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |