Difference between revisions of "Assassin"

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[[Image:Assassin heraldry.gif|thumb]]
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{{Playtest|rule=Updated as of November 3rd, 2024}}
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
  
 
==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
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From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
  
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form. More known for the deadly ninjas of Japan as they stealthly raided the castles of Shoguns and assassinated them with ease.
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===Examples:===
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The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
  
===Examples:===
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===Equipment===
[[Ninja|The Ninja]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
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'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
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'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
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'''[[Armor]]:''' 2pts<br>
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'''[[Shields]]:''' None<br>
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'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br>
  
===[[Garb]]:===
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==[[Class Abilities]]==
Black sash
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{| class="wikitable floatright"
Black cloth wraped around face, may be worn around neck
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|+ Abilites By Level
===Class details:===
 
{| class="wikitable"
 
 
|-
 
|-
! Assassin Level
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! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
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|1st||Trickery ([[T]])<br>
| 4
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Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br>
| [[dagger]], [[short]], [[long]], [[throwing weapons]]
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Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br>
| -
 
| None
 
| -
 
 
|-
 
|-
| 2nd
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|2nd || Pick one:<br>
| -
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[[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])<br>
| [[bow|short bow]] (T)
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[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
| -
 
| -
 
| [[Poison Weapon]] (ex) (2/game), [[Trap]] (ex) (1/game)
 
 
|-
 
|-
| 3rd
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|3rd || Blink 2/life ([[ex]]) ([[Ambulant]])
| -
 
| -
 
| -
 
| -
 
| [[Touch of Death]] (ex) (1/game), [[Teleport]] (ex) (2/game), [[Antidote to Poison]] (ex) (1/life)
 
 
|-
 
|-
| 4th
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|4th || Hold Person 1/Life ([[m]])
| -
 
| -
 
| 2 points (T)
 
| -
 
| -
 
 
|-
 
|-
| 5th
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|5th || Teleport (self-only) 2/Life ([[ex]])
| -
 
| -
 
| [[shield|small shields]] (T)
 
| -
 
| [[Assassinate]] (ex) (2/game)
 
 
|-
 
|-
| 6th
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|6th || Coup de Grace 1/Life ([[m]])<br>
| -
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Optional – Pick one:<br>
| -
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Ruffian ([[Archetype|A]])<br>
| -
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Spy ([[Archetype|A]])
| -
 
| Innate Ability - Choose two abilities to become (1/life) before game: [[Assassinate]], [[Poison Weapon]], [[Teleport]], [[Trap]]
 
 
|}
 
|}
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===Trickery===
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'''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''E:''' Player may use Shadow Step, Teleport, and Blink as if they were not [[Insubstantial]], if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect.
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===Shadow Step===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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'''I:''' “I Step into the Shadows”x1<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
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'''N:''' Caster may end this [[Insubstantial]] state at any time by using the exit incantation for [[Insubstantial]].
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===Assassinate===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 50’<br>
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'''I:''' “Assassinate”<br>
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'''E:''' The victim is [[Cursed]].<br>
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'''L:''' May only be used immediately upon killing an enemy.<br>
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'''N:''' Assassinate targets the killed enemy and does not require verbal targeting.
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===Poison===
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'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
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'''M:''' Red strip<br>
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'''I:''' “I coat these weapons with a deadly poison”x2<br>
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'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
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===Poison Arrow===
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'''T:''' [[Specialty Arrow]] S: [[Death (School)|Death]]<br>
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'''M:''' Arrow with green head cover labeled ‘Poison’.<br>
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'''I:''' “Poison Arrow”<br>
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'''E:''' This arrow is [[Wounds Kill]].
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===Blink===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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'''I:''' “I vanish from sight”<br>
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'''E:''' Player becomes [[Insubstantial]]. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.<br>
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'''L:''' Caster may not end [[State]] within 10’ of a living enemy. <br>
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'''N:''' If the Insubstantial State is ended, the rest of the [[effect]] is ended as well. Caster may end this Insubstantial state at any time by using the exit [[incantation]] for [[Insubstantial]].
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===Hold Person===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
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'''R:''' 20ft<br>
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'''I:''' “I command thee to stop”x3 <br>
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'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
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===Teleport===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
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'''I:''' “I travel through the aether”x5<br>
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'''E:''' Target willing player becomes [[Insubstantial]] and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.<br>
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'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for [[Insubstantial]].
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===Coup de Grace===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
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'''I:''' “Death shall come for thee” x3<br>
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'''E:''' Target player [[Death (Combat)|dies]].<br>
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'''L:''' Target must be [[Wound|Wounded]] when the caster begins the [[Incantation]].<br>
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'''N:''' Even if the target has no Wounds at the end of the Incantation they will still die.4
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===Ruffian===
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'''T:''' [[Archetype]] S: [[Neutral (School)|Neutral]]<br>
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'''E:''' Regain a use of [[Coup de Grace]] if you successfully cast [[Assassinate]] on a player after killing them with a [[thrown weapon]]. You do not gain the effect if the dead player is unaffected by Assassinate.<br>
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'''L:''' May not wield [[Long weapon]]s or [[Bows]].
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===Spy===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' [[Blink]] and [[Shadow Step]] become Charge x3.<br>
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'''L:''' May not wear [[Armor]].
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==Previous Versions:==
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===V7.7===
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[[Assassin (V7)|Assassin]]
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
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[[Category:Assassin Abilities]]

Latest revision as of 05:24, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals

Examples:

The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak

Equipment

Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Trickery (T)

Shadow Step 2/life (ex) (Ambulant)
Assassinate Unlimited (ex) (Ambulant)

2nd Pick one:

Poison (self-only) 1/Life Charge x3 (ex)
Poison Arrow - 2 Arrows / Unlimited (ex)

3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (self-only) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Optional – Pick one:
Ruffian (A)
Spy (A)

Trickery

T: Granted as Trait S: Sorcery R: Self
E: Player may use Shadow Step, Teleport, and Blink as if they were not Insubstantial, if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect.

Shadow Step

T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Assassinate

T: Verbal S: Death R: 50’
I: “Assassinate”
E: The victim is Cursed.
L: May only be used immediately upon killing an enemy.
N: Assassinate targets the killed enemy and does not require verbal targeting.

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Poison Arrow

T: Specialty Arrow S: Death
M: Arrow with green head cover labeled ‘Poison’.
I: “Poison Arrow”
E: This arrow is Wounds Kill.

Blink

T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
N: If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Hold Person

T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.

Teleport

T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Coup de Grace

T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded when the caster begins the Incantation.
N: Even if the target has no Wounds at the end of the Incantation they will still die.4

Ruffian

T: Archetype S: Neutral
E: Regain a use of Coup de Grace if you successfully cast Assassinate on a player after killing them with a thrown weapon. You do not gain the effect if the dead player is unaffected by Assassinate.
L: May not wield Long weapons or Bows.

Spy

T: Archetype S: Neutral
E: Blink and Shadow Step become Charge x3.
L: May not wear Armor.

Previous Versions:

V7.7

Assassin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared