Difference between revisions of "Anti-Paladin"

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===[[Anti-Paladin]] [[Class]]===
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{{Playtest|rule=Updated as of November 3rd, 2024}}
  
===From the Amtgard [[7.0]] rules===
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[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
[[Image:Antipal.gif|thumb]]
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'''Anti-Paladin''' is a prestige core [[class]] gaining martial prowess through fear and death.
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie
 
can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s
 
persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
 
====Examples:====
 
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone
 
  
====Garb:====
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==From the [[Rulebook]]==
Must wear a white belt and have a Black Phoenix openly displayed on clothing or
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Class created by [[Morluk]] the Merciless
armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
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====Requirement:====
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These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Must have been a Knight for twelve weeks before then can begin to recive credits in the class.
 
====Armor:====
 
Up to 4 points
 
====Shields:====
 
Large
 
====Weapons:====
 
All Melee, javelins
 
====Immunities:====
 
[[Immunity to Control]]
 
====Lives:====
 
4
 
  
==Abilities & Traits:==
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===Examples===
====Levels====
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The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood
-1st None
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===Equipment===
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'''[[Garb]]:''' Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.<br>
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'''Requirements:''' Must be 6th [[level]] in at least one [[class]].<br>
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'''[[Look The Part]]:''' [[Terror]] 1/Life ([[m]])<br>
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'''[[Armor]]:''' 4pts<br>
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'''[[Shields]]:''' Large<br>
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'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
  
-2nd [[Touch of Death]] (ex) (1/game)
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==[[Class Abilities]]==
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{| class="wikitable floatright"
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|+ Abilites By Level
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|-
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! Level !! Abilities
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|-
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|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
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[[Immune]] to [[Flame (School)|Flame]] ([[T]])
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|-
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|2nd || [[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])  
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|-
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|3rd || [[Steal Life Essence]] 1/life [[Charge]] x5 ([[m]])
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|-
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|4th || [[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
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|-
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|5th || [[Terror]] 1/life ([[m]])
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|-
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|6th || [[Flame Blade]] (self-only) 2/Refresh ([[ex]])
  
-3rd [[Poison Weapon]] (ex) (1/game)
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Optional - Pick one:
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*Infernal (A)
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*Corruptor (A)
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|}
  
-4th [[Steal Life]] (m) (1/game)
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===Poison===
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'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
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'''M:''' [[Enchantment Strip|Red strip]]<br>
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'''I:''' “I coat these weapons with a deadly poison” x2<br>
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'''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br>
  
-5th [[Innate Ability]] (choose one before game starts):
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===Steal Life Essence===
*a. [[Poison Weapon]] becomes (2/game)
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
*b. [[Touch of Death]] becomes (1/life)
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'''I:''' “Steal life”<br>
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'''E:''' Caster may heal a [[wound]] or instantly [[Charge]] an ability.<br>
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'''L:''' May only be used on a dead player. That player is [[Cursed]]. Does not work on [[Cursed]] players. The caster does not gain the effect if the dead player is unaffected.<br>
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'''N:''' In order to [[charge]] an [[ability]], the name of the ability being charged must still be stated immediately after the [[incantation]].
  
-6th [[Immunity to Flame]]
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===Brutal Strike===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
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'''I:''' “And stay down!”<br>
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'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
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'''L:''' [[Wound Trigger]]<br>
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'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
  
[[Innate Ability]] (choose one before game starts):
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===Terror===
*a. [[Fear]] (m) (2/game)
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death ]] '''R:''' 20'<br>
*b. [[Reanimate]] (m) (1/game)
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'''I:''' “Death makes thee terrified” x3<br>
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'''E:''' Target may not attack or cast [[magic]] at the caster or their carried [[equipment]]. Target must remain at least 50’ away from the caster unless forced there by another [[Magic or Ability]]. Lasts 30 seconds.<br>
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'''N:''' If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
  
====See also [[Guildmaster of Anti-Paladins]]====
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===Flame Blade===
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'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Flame (School)|Flame]] '''R:''' Self<br>
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
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'''I:''' “The element of fire shall infuse your weapons” x3<br>
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'''M:''' [[Enchantment Strip|Red strip]] and [[Enchantment Strip|White strip]]<br>
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'''E:''' Bearer’s [[melee weapons]] are [[Armor Breaking]] and [[Shield Crushing]]. Bearer and weapons they hold are [[Immune]] to [[Flame (School)|Flame]].
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===Infernal===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' Gain [[Fireball]] 2 Ball / Unlimited (m).<br>
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'''L:''' May not wield a [[shield]], and loses all instances of [[Steal Life Essence]].
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===Fireball===
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'''T:''' [[Magic Ball]] '''S:''' [[Flame (School)|Flame]]<br>
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'''I:''' “The flame of fire is mine to evoke” x3<br>
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'''M:''' Red Magic Ball<br>
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'''E:''' Fireball will have one of the following effects on the object first struck:
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# A weapon hit is destroyed
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# A shield hit is subject to Shield Destroying
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# Armor hit with Armor Points remaining is subject to Armor Destroying.
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# A player hit dies
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===Corruptor===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' Gain [[Void Touched]] (Touch) 2/Refresh (m). All uses of [[Terror]] become 1/Life Charge x10.<br>
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'''L:''' May not wield [[Great|Great Weapons]] or [[Javelins]] and loses all instances of [[Flame Blade]].
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===Void Touched===
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'''T:''' [[Enchantment]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br>
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'''I:''' “Embrace the old ones and surrender thyself ” x3<br>
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'''M:''' Red strip and white strip<br>
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'''E:''' Melee weapons wielded by bearer are [[Armor Breaking]]. Bearer gains [[Shadow Step]] 1/Refresh Charge x30 (ex), [[Steal Life Essence]] Unlimited (ex), and is unaffected by magic from the [[Sorcery (School)|Sorcery]], [[Spirit (School)|Spirit]], and [[Death (School)|Death]] Schools. May still benefit from their own Steal Life Essence. Player is [[Cursed]].<br>
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'''N:''' This effect does not interact with other Enchantments worn by the bearer.
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===Shadow Step===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''I:''' “I step into the shadows”<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
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'''N:''' Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
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==Previous Versions:==
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===V7.7===
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[[Anti-Paladin (V7)|Anti-Paladin]]
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==See also==
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*[[Guildmaster of Anti-Paladins]]
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*[[About Anti-Paladins]]
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{{Template:Classes}}
 
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 
[[category:Classes]]
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[[Category:Anti-Paladin Abilities]]

Latest revision as of 02:32, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood

Anti-Paladin is a prestige core class gaining martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples

The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood

Equipment

Garb: Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Terror 1/Life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd Steal Life Essence 1/life Charge x5 (m)
4th Brutal Strike 1/Life Charge x10 (ex) (Ambulant)
5th Terror 1/life (m)
6th Flame Blade (self-only) 2/Refresh (ex)

Optional - Pick one:

  • Infernal (A)
  • Corruptor (A)

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison” x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Steal Life Essence

T: Verbal S: Death R: Touch
I: “Steal life”
E: Caster may heal a wound or instantly Charge an ability.
L: May only be used on a dead player. That player is Cursed. Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.
N: In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Terror

T: Verbal S: Death R: 20'
I: “Death makes thee terrified” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.

Flame Blade

T: Enchantment S: Flame R: Self
I: “The element of fire shall infuse your weapons” x3
M: Red strip and White strip
E: Bearer’s melee weapons are Armor Breaking and Shield Crushing. Bearer and weapons they hold are Immune to Flame.

Infernal

T: Archetype S: Neutral
E: Gain Fireball 2 Ball / Unlimited (m).
L: May not wield a shield, and loses all instances of Steal Life Essence.

Fireball

T: Magic Ball S: Flame
I: “The flame of fire is mine to evoke” x3
M: Red Magic Ball
E: Fireball will have one of the following effects on the object first struck:

  1. A weapon hit is destroyed
  2. A shield hit is subject to Shield Destroying
  3. Armor hit with Armor Points remaining is subject to Armor Destroying.
  4. A player hit dies

Corruptor

T: Archetype S: Neutral
E: Gain Void Touched (Touch) 2/Refresh (m). All uses of Terror become 1/Life Charge x10.
L: May not wield Great Weapons or Javelins and loses all instances of Flame Blade.

Void Touched

T: Enchantment S: Sorcery R: Touch
I: “Embrace the old ones and surrender thyself ” x3
M: Red strip and white strip
E: Melee weapons wielded by bearer are Armor Breaking. Bearer gains Shadow Step 1/Refresh Charge x30 (ex), Steal Life Essence Unlimited (ex), and is unaffected by magic from the Sorcery, Spirit, and Death Schools. May still benefit from their own Steal Life Essence. Player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.

Shadow Step

T: Verbal S: Sorcery R: Self
I: “I step into the shadows”
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Previous Versions:

V7.7

Anti-Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared