Difference between revisions of "Anti-Paladin"

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{{Playtest|rule=Updated as of November 3rd, 2024}}
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[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 
[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 
'''Anti-Paladin''' is a prestige core [[class]] gaining martial prowess through fear and death.
 
'''Anti-Paladin''' is a prestige core [[class]] gaining martial prowess through fear and death.
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The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood
 
The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood
 
===Equipment===
 
===Equipment===
'''[[Garb]]:'''Openly displayed black dragon on clothing or armor and medieval/sword and sorcery looking garb. [[Knights]] may wear a white belt and black [[phoenix]] instead.
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'''[[Garb]]:''' Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.<br>
 
'''Requirements:''' Must be 6th [[level]] in at least one [[class]].<br>
 
'''Requirements:''' Must be 6th [[level]] in at least one [[class]].<br>
'''[[Look The Part]]:''' Awe 1/life (m)<br>
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'''[[Look The Part]]:''' [[Terror]] 1/Life ([[m]])<br>
 
'''[[Armor]]:''' 4pts<br>
 
'''[[Armor]]:''' 4pts<br>
 
'''[[Shields]]:''' Large<br>
 
'''[[Shields]]:''' Large<br>
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|-
 
|-
 
|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
 
|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
[[Immune]] to [[Flame (School)|Flame]] ([[T]])<br>
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[[Immune]] to [[Flame (School)|Flame]] ([[T]])
 
|-
 
|-
|2nd || Poison (self-only) 1/Refresh then Charge x3 ([[ex]])
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|2nd || [[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])  
 
|-
 
|-
|3rd || Steal Life Essence 1/life ([[m]])
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|3rd || [[Steal Life Essence]] 1/life [[Charge]] x5 ([[m]])
 
|-
 
|-
|4th || Brutal Strike 1/Life ([[ex]]) ([[Ambulant]])
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|4th || [[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || Awe 1/life ([[m]])
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|5th || [[Terror]] 1/life ([[m]])
 
|-
 
|-
|6th || Undead Minion 2/Refresh ([[m]])
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|6th || [[Flame Blade]] (self-only) 2/Refresh ([[ex]])
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Optional - Pick one:
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*Infernal (A)
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*Corruptor (A)
 
|}
 
|}
{{Play Test Rules
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|version=V8.5
 
|text=
 
<span style="background-color: #FFFF00">Garb: Silver sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.</span><br>
 
Look The Part: <span style="background-color: #FFFF00">Terror</span> 1/life (m)<br>
 
2nd Level: Poison (self-only) <span style="background-color: #FFFF00">1/Life</span> Charge x3 (ex)<br>
 
3rd Level: Steal Life Essence 1/life <span style="background-color: #FFFF00">Charge x5</span> (m)<br>
 
4th Level: Brutal Strike 1/Life <span style="background-color: #FFFF00">Charge x10</span> (ex) (Amb)<br>
 
5th Level: <span style="background-color: #FFFF00">Terror</span> 1/life (m)<br>
 
6th Level: <span style="background-color: #FFFF00">Flameblade (self-only) 2/Refresh</span> (ex)
 
}}
 
 
===Poison===
 
===Poison===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
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'''I:''' “I coat these weapons with a deadly poison” x2<br>
 
'''I:''' “I coat these weapons with a deadly poison” x2<br>
 
'''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br>
 
'''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br>
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===Steal Life Essence===
 
===Steal Life Essence===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
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'''L:''' May only be used on a dead player. That player is [[Cursed]]. Does not work on [[Cursed]] players. The caster does not gain the effect if the dead player is unaffected.<br>
 
'''L:''' May only be used on a dead player. That player is [[Cursed]]. Does not work on [[Cursed]] players. The caster does not gain the effect if the dead player is unaffected.<br>
 
'''N:''' In order to [[charge]] an [[ability]], the name of the ability being charged must still be stated immediately after the [[incantation]].
 
'''N:''' In order to [[charge]] an [[ability]], the name of the ability being charged must still be stated immediately after the [[incantation]].
 +
 
===Brutal Strike===
 
===Brutal Strike===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
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'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''L:''' [[Wound Trigger]]<br>
 
'''L:''' [[Wound Trigger]]<br>
===Awe===
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'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]]<br>
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'''R:''' 20’<br>
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===Terror===
'''I:''' “I command thee awed” x3<br>
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death ]] '''R:''' 20'<br>
'''E:''' Target may not attack or cast magic at the caster.
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'''I:''' “Death makes thee terrified” x3<br>
Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.<br>
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'''E:''' Target may not attack or cast [[magic]] at the caster or their carried [[equipment]]. Target must remain at least 50’ away from the caster unless forced there by another [[Magic or Ability]]. Lasts 30 seconds.<br>
Lasts 30 seconds.<br>
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'''N:''' If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
'''N:''' If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.<br>
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===Undead Minion===
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===Flame Blade===
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' [[Touch: Others]]<br>
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'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Flame (School)|Flame]] '''R:''' Self<br>
'''I:''' “Flesh rots, bones break, skulls sigh, spirits take<br>
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'''I:''' “The element of fire shall infuse your weapons” x3<br>
let the power of my will descend on thee<br>
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'''M:''' [[Enchantment Strip|Red strip]] and [[Enchantment Strip|White strip]]<br>
let the power of my will restore thy spirit<br>
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'''E:''' Bearer’s [[melee weapons]] are [[Armor Breaking]] and [[Shield Crushing]]. Bearer and weapons they hold are [[Immune]] to [[Flame (School)|Flame]].
let the power of my will knit thy corpse<br>
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let the power of my will give thee direction<br>
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===Infernal===
let the power of my will cheat thy death<br>
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
by the power of my will, arise my minion!”<br>
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'''E:''' Gain [[Fireball]] 2 Ball / Unlimited (m).<br>
'''M:''' [[Spell Strips|Yellow strip]]<br>
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'''L:''' May not wield a [[shield]], and loses all instances of [[Steal Life Essence]].
'''E:'''
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# Bearer does not die or respawn as normal.
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===Fireball===
# Bearer is [[Cursed]], [[Fragile]], and [[Suppressed]].
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'''T:''' [[Magic Ball]] '''S:''' [[Flame (School)|Flame]]<br>
# When the bearer would normally die, they instead become [[Insubstantial]], remove all [[Wounds]], and must return to the caster as soon as possible. Insubstantial players may not move more than 10’ from the caster and may not speak. The caster may touch the player and then Incant '''“Rise and fight again”''' x10 to end this [[Insubstantial]] [[State]] so long as no living enemies are within 10’ of the bearer.
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'''I:''' “The flame of fire is mine to evoke” x3<br>
# If this Enchantment’s Insubstantial is removed from the Bearer in any other manner than outlined in item 3 (or prevented entirely) this Enchantment is removed.
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'''M:''' Red Magic Ball<br>
# If the caster dies, this Enchantment is removed the next time the bearer returns to the caster.
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'''E:''' Fireball will have one of the following effects on the object first struck:
# If the Enchantment is removed, the bearer dies.
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# A weapon hit is destroyed
# For the duration of the Enchantment, the bearer may treat the caster as a [[base]] for the purposes of the effects which require the bearer to go to their base.
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# A shield hit is subject to Shield Destroying
# Dead players may be targeted by Undead Minion and are immediately returned to life with all Wounds removed and the Insubstantial State applied.
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# Armor hit with Armor Points remaining is subject to Armor Destroying.
'''L:'''
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# A player hit dies
# The Insubstantial State imposed by Undead Minion can be removed or prevented by any Magic or Ability which would normally be capable of removing Insubstantial or preventing Insubstantial such as [[Tracking]], [[Planar Grounding]], [[Release]], or similar Magic and Abilities.
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# This Enchantment is removed by [[Banish]] and [[Dimensional Rift]] if used on the player while they are Insubstantial.
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===Corruptor===
# The caster may not have more than three active [[Greater Undead Minion]] and Undead Minion Enchantments combined.
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' Gain [[Void Touched]] (Touch) 2/Refresh (m). All uses of [[Terror]] become 1/Life Charge x10.<br>
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'''L:''' May not wield [[Great|Great Weapons]] or [[Javelins]] and loses all instances of [[Flame Blade]].
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===Void Touched===
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'''T:''' [[Enchantment]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br>
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'''I:''' “Embrace the old ones and surrender thyself ” x3<br>
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'''M:''' Red strip and white strip<br>
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'''E:''' Melee weapons wielded by bearer are [[Armor Breaking]]. Bearer gains [[Shadow Step]] 1/Refresh Charge x30 (ex), [[Steal Life Essence]] Unlimited (ex), and is unaffected by magic from the [[Sorcery (School)|Sorcery]], [[Spirit (School)|Spirit]], and [[Death (School)|Death]] Schools. May still benefit from their own Steal Life Essence. Player is [[Cursed]].<br>
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'''N:''' This effect does not interact with other Enchantments worn by the bearer.
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===Shadow Step===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''I:''' “I step into the shadows”<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
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'''N:''' Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
  
 
==Previous Versions:==
 
==Previous Versions:==

Latest revision as of 02:32, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood

Anti-Paladin is a prestige core class gaining martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples

The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood

Equipment

Garb: Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Terror 1/Life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd Steal Life Essence 1/life Charge x5 (m)
4th Brutal Strike 1/Life Charge x10 (ex) (Ambulant)
5th Terror 1/life (m)
6th Flame Blade (self-only) 2/Refresh (ex)

Optional - Pick one:

  • Infernal (A)
  • Corruptor (A)

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison” x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Steal Life Essence

T: Verbal S: Death R: Touch
I: “Steal life”
E: Caster may heal a wound or instantly Charge an ability.
L: May only be used on a dead player. That player is Cursed. Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.
N: In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Terror

T: Verbal S: Death R: 20'
I: “Death makes thee terrified” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.

Flame Blade

T: Enchantment S: Flame R: Self
I: “The element of fire shall infuse your weapons” x3
M: Red strip and White strip
E: Bearer’s melee weapons are Armor Breaking and Shield Crushing. Bearer and weapons they hold are Immune to Flame.

Infernal

T: Archetype S: Neutral
E: Gain Fireball 2 Ball / Unlimited (m).
L: May not wield a shield, and loses all instances of Steal Life Essence.

Fireball

T: Magic Ball S: Flame
I: “The flame of fire is mine to evoke” x3
M: Red Magic Ball
E: Fireball will have one of the following effects on the object first struck:

  1. A weapon hit is destroyed
  2. A shield hit is subject to Shield Destroying
  3. Armor hit with Armor Points remaining is subject to Armor Destroying.
  4. A player hit dies

Corruptor

T: Archetype S: Neutral
E: Gain Void Touched (Touch) 2/Refresh (m). All uses of Terror become 1/Life Charge x10.
L: May not wield Great Weapons or Javelins and loses all instances of Flame Blade.

Void Touched

T: Enchantment S: Sorcery R: Touch
I: “Embrace the old ones and surrender thyself ” x3
M: Red strip and white strip
E: Melee weapons wielded by bearer are Armor Breaking. Bearer gains Shadow Step 1/Refresh Charge x30 (ex), Steal Life Essence Unlimited (ex), and is unaffected by magic from the Sorcery, Spirit, and Death Schools. May still benefit from their own Steal Life Essence. Player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.

Shadow Step

T: Verbal S: Sorcery R: Self
I: “I step into the shadows”
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Previous Versions:

V7.7

Anti-Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared