Difference between revisions of "Anti-Paladin"
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− | [[Image: | + | {{Playtest|rule=Updated as of November 3rd, 2024}} |
− | '''Anti-Paladin''' is a | + | |
+ | [[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]] | ||
+ | '''Anti-Paladin''' is a prestige core [[class]] gaining martial prowess through fear and death. | ||
==From the [[Rulebook]]== | ==From the [[Rulebook]]== | ||
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These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive. | These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive. | ||
− | ===Examples | + | ===Examples=== |
− | The Kurgan, Mordred, the Black Knight, the Nazgul | + | The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood |
− | + | ===Equipment=== | |
− | ===[[Garb]]: | + | '''[[Garb]]:''' Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.<br> |
− | + | '''Requirements:''' Must be 6th [[level]] in at least one [[class]].<br> | |
− | + | '''[[Look The Part]]:''' [[Terror]] 1/Life ([[m]])<br> | |
− | + | '''[[Armor]]:''' 4pts<br> | |
− | + | '''[[Shields]]:''' Large<br> | |
+ | '''[[Weapons]]:''' All Melee, [[Javelins]]<br> | ||
− | == | + | ==[[Class Abilities]]== |
− | {| class="wikitable" | + | {| class="wikitable floatright" |
+ | |+ Abilites By Level | ||
|- | |- | ||
− | ! | + | ! Level !! Abilities |
− | ! | ||
− | |||
− | |||
− | |||
− | ! Abilities | ||
|- | |- | ||
− | | 1st | + | |1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br> |
− | | | + | [[Immune]] to [[Flame (School)|Flame]] ([[T]]) |
− | | [[ | ||
− | |||
− | | [[ | ||
− | |||
|- | |- | ||
− | | 2nd | + | |2nd || [[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]]) |
− | | | ||
− | |||
− | |||
− | |||
− | | [[ | ||
|- | |- | ||
− | | 3rd | + | |3rd || [[Steal Life Essence]] 1/life [[Charge]] x5 ([[m]]) |
− | | | ||
− | |||
− | |||
− | |||
− | | [[ | ||
|- | |- | ||
− | | 4th | + | |4th || [[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]]) |
− | | | ||
− | |||
− | |||
− | |||
− | | [[ | ||
|- | |- | ||
− | | 5th | + | |5th || [[Terror]] 1/life ([[m]]) |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | 6th | + | |6th || [[Flame Blade]] (self-only) 2/Refresh ([[ex]]) |
− | | | + | |
− | + | Optional - Pick one: | |
− | + | *Infernal (A) | |
− | | [[Flame | + | *Corruptor (A) |
− | |||
|} | |} | ||
+ | |||
+ | ===Poison=== | ||
+ | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br> | ||
+ | '''M:''' [[Enchantment Strip|Red strip]]<br> | ||
+ | '''I:''' “I coat these weapons with a deadly poison” x2<br> | ||
+ | '''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br> | ||
+ | |||
+ | ===Steal Life Essence=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br> | ||
+ | '''I:''' “Steal life”<br> | ||
+ | '''E:''' Caster may heal a [[wound]] or instantly [[Charge]] an ability.<br> | ||
+ | '''L:''' May only be used on a dead player. That player is [[Cursed]]. Does not work on [[Cursed]] players. The caster does not gain the effect if the dead player is unaffected.<br> | ||
+ | '''N:''' In order to [[charge]] an [[ability]], the name of the ability being charged must still be stated immediately after the [[incantation]]. | ||
+ | |||
+ | ===Brutal Strike=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br> | ||
+ | '''I:''' “And stay down!”<br> | ||
+ | '''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br> | ||
+ | '''L:''' [[Wound Trigger]]<br> | ||
+ | '''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting. | ||
+ | |||
+ | ===Terror=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death ]] '''R:''' 20'<br> | ||
+ | '''I:''' “Death makes thee terrified” x3<br> | ||
+ | '''E:''' Target may not attack or cast [[magic]] at the caster or their carried [[equipment]]. Target must remain at least 50’ away from the caster unless forced there by another [[Magic or Ability]]. Lasts 30 seconds.<br> | ||
+ | '''N:''' If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated. | ||
+ | |||
+ | ===Flame Blade=== | ||
+ | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Flame (School)|Flame]] '''R:''' Self<br> | ||
+ | '''I:''' “The element of fire shall infuse your weapons” x3<br> | ||
+ | '''M:''' [[Enchantment Strip|Red strip]] and [[Enchantment Strip|White strip]]<br> | ||
+ | '''E:''' Bearer’s [[melee weapons]] are [[Armor Breaking]] and [[Shield Crushing]]. Bearer and weapons they hold are [[Immune]] to [[Flame (School)|Flame]]. | ||
+ | |||
+ | ===Infernal=== | ||
+ | '''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br> | ||
+ | '''E:''' Gain [[Fireball]] 2 Ball / Unlimited (m).<br> | ||
+ | '''L:''' May not wield a [[shield]], and loses all instances of [[Steal Life Essence]]. | ||
+ | |||
+ | ===Fireball=== | ||
+ | '''T:''' [[Magic Ball]] '''S:''' [[Flame (School)|Flame]]<br> | ||
+ | '''I:''' “The flame of fire is mine to evoke” x3<br> | ||
+ | '''M:''' Red Magic Ball<br> | ||
+ | '''E:''' Fireball will have one of the following effects on the object first struck: | ||
+ | # A weapon hit is destroyed | ||
+ | # A shield hit is subject to Shield Destroying | ||
+ | # Armor hit with Armor Points remaining is subject to Armor Destroying. | ||
+ | # A player hit dies | ||
+ | |||
+ | ===Corruptor=== | ||
+ | '''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br> | ||
+ | '''E:''' Gain [[Void Touched]] (Touch) 2/Refresh (m). All uses of [[Terror]] become 1/Life Charge x10.<br> | ||
+ | '''L:''' May not wield [[Great|Great Weapons]] or [[Javelins]] and loses all instances of [[Flame Blade]]. | ||
+ | |||
+ | ===Void Touched=== | ||
+ | '''T:''' [[Enchantment]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br> | ||
+ | '''I:''' “Embrace the old ones and surrender thyself ” x3<br> | ||
+ | '''M:''' Red strip and white strip<br> | ||
+ | '''E:''' Melee weapons wielded by bearer are [[Armor Breaking]]. Bearer gains [[Shadow Step]] 1/Refresh Charge x30 (ex), [[Steal Life Essence]] Unlimited (ex), and is unaffected by magic from the [[Sorcery (School)|Sorcery]], [[Spirit (School)|Spirit]], and [[Death (School)|Death]] Schools. May still benefit from their own Steal Life Essence. Player is [[Cursed]].<br> | ||
+ | '''N:''' This effect does not interact with other Enchantments worn by the bearer. | ||
+ | |||
+ | ===Shadow Step=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
+ | '''I:''' “I step into the shadows”<br> | ||
+ | '''E:''' Player becomes [[Insubstantial]].<br> | ||
+ | '''N:''' Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial. | ||
+ | |||
+ | ==Previous Versions:== | ||
+ | ===V7.7=== | ||
+ | [[Anti-Paladin (V7)|Anti-Paladin]] | ||
==See also== | ==See also== | ||
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[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] | ||
[[category:Classes]] | [[category:Classes]] | ||
+ | [[Category:Anti-Paladin Abilities]] |
Latest revision as of 02:32, 4 November 2024
*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*
Anti-Paladin is a prestige core class gaining martial prowess through fear and death.
Contents
From the Rulebook
Class created by Morluk the Merciless
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples
The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood
Equipment
Garb: Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Terror 1/Life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins
Class Abilities
Level | Abilities |
---|---|
1st | Immune to Command (T) |
2nd | Poison (self-only) 1/Life Charge x3 (ex) |
3rd | Steal Life Essence 1/life Charge x5 (m) |
4th | Brutal Strike 1/Life Charge x10 (ex) (Ambulant) |
5th | Terror 1/life (m) |
6th | Flame Blade (self-only) 2/Refresh (ex)
Optional - Pick one:
|
Poison
T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison” x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.
Steal Life Essence
T: Verbal S: Death R: Touch
I: “Steal life”
E: Caster may heal a wound or instantly Charge an ability.
L: May only be used on a dead player. That player is Cursed. Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.
N: In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.
Brutal Strike
T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.
Terror
T: Verbal S: Death R: 20'
I: “Death makes thee terrified” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
Flame Blade
T: Enchantment S: Flame R: Self
I: “The element of fire shall infuse your weapons” x3
M: Red strip and White strip
E: Bearer’s melee weapons are Armor Breaking and Shield Crushing. Bearer and weapons they hold are Immune to Flame.
Infernal
T: Archetype S: Neutral
E: Gain Fireball 2 Ball / Unlimited (m).
L: May not wield a shield, and loses all instances of Steal Life Essence.
Fireball
T: Magic Ball S: Flame
I: “The flame of fire is mine to evoke” x3
M: Red Magic Ball
E: Fireball will have one of the following effects on the object first struck:
- A weapon hit is destroyed
- A shield hit is subject to Shield Destroying
- Armor hit with Armor Points remaining is subject to Armor Destroying.
- A player hit dies
Corruptor
T: Archetype S: Neutral
E: Gain Void Touched (Touch) 2/Refresh (m). All uses of Terror become 1/Life Charge x10.
L: May not wield Great Weapons or Javelins and loses all instances of Flame Blade.
Void Touched
T: Enchantment S: Sorcery R: Touch
I: “Embrace the old ones and surrender thyself ” x3
M: Red strip and white strip
E: Melee weapons wielded by bearer are Armor Breaking. Bearer gains Shadow Step 1/Refresh Charge x30 (ex), Steal Life Essence Unlimited (ex), and is unaffected by magic from the Sorcery, Spirit, and Death Schools. May still benefit from their own Steal Life Essence. Player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.
Shadow Step
T: Verbal S: Sorcery R: Self
I: “I step into the shadows”
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
Previous Versions:
V7.7
See also
Amtgard Character Classes |
---|
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |