Difference between revisions of "Magic and Abilities"
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Sorcery (School)|Sorcery]] | | [[Sorcery (School)|Sorcery]] | ||
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| [[Greater Harden]] | | [[Greater Harden]] | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Sorcery (School)|Sorcery]] | | [[Sorcery (School)|Sorcery]] | ||
+ | |- | ||
+ | | [[Snaring Vines]] | ||
+ | | [[Enchantment (Type)|Enchantment]] | ||
+ | | [[Command (School)|Command]] | ||
|- | |- | ||
| [[Sniper]] | | [[Sniper]] |
Revision as of 16:39, 1 November 2023
From the Rulebook
Magic and Abilities form the basis for class differentiation. In this section is a listing of all the different Abilities and Magic you might use or encounter.
Note: Traits are always on, and thus ignore any Incantation requirement listed in a Magic or Ability.
See Magic, Abilities, States and Special Effects for further rules and explanations
Abilities Format Key
Class and Level: Here will be listed each class that can use this ability, and at what level they get access to it.
T: Type - Verbal, Enchantment, Magic Ball, Meta-Magic, Neutral, Specialty Arrow
S: School - Command, Death, Flame, Neutral, Protection, Sorcery, Spirit, Subdual
R: Range (if any) - Self, Touch, 20', 50', Ball
I: Incantation
M: Materials
E: Effects
L: Limitations or Restrictions
N: Notes