Gift of Air

From AmtWiki

Gift of Air is a spell used by:

Type
Enchantment
School
Protection
Range
Other
Incantation
“I grant thee a gift of the air” x3
Materials
White strip
Effects
The effects of a melee weapon or a projectile which just struck the bearer are ignored, instead the bearer declares “Gift of Air” and becomes Insubstantial. If the bearer is wearing armor it is affected as normal in addition to triggering Gift of Air. Bearer may choose to return directly to their base immediately after Gift of Air activates. Melee weapons with the Siege, Armor Breaking, Armor Destroying, Shield Crushing, or Shield Destroying Special Effects will affect the bearer as normal and do not trigger Gift of Air.
Limitations or Restrictions
Bearer may not wield weapons or shields.
Notes
If the Insubstantial State is ended, the player is not required to continue returning to base. Bearer may end this Insubstantial State at any time by using the exit incantation for Insubstantial.

FAQ

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Official Clarification
The following is an Official Clarification by the Kingdom Rules Representatives and should be considered a part of the Rules of Play, even though it may not be in he current rulebook. For a listing of official clarifications, visit the Amtgard Documents page.
Gift of Air still does not stop Magic Balls. This was an unintentional impact of the change to Arrows to clarify the effects of Heat Weapon. [1]
Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions