Difference between revisions of "Assassin"
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− | + | [[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]] | |
− | + | '''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination. | |
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− | '''' | ||
− | + | ==From the [[Rulebook]]== | |
− | + | From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals | |
− | + | ===Examples:=== | |
+ | The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak | ||
− | ''''[[ | + | ===Equipment=== |
+ | '''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br> | ||
+ | '''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br> | ||
+ | '''[[Armor]]:''' 2pts<br> | ||
+ | '''[[Shields]]:''' None<br> | ||
+ | '''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br> | ||
− | '''' | + | ==[[Class Abilities]]== |
+ | {| class="wikitable floatright" | ||
+ | |+ Abilites By Level | ||
+ | |- | ||
+ | ! Level !! Abilities | ||
+ | |- | ||
+ | |1st||Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br> | ||
+ | Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br> | ||
+ | |- | ||
+ | |2nd || Poison (self-only) 1/Life [[Charge]] x3 ([[ex]]) | ||
+ | |- | ||
+ | |3rd || Blink 2/life ([[ex]]) ([[Ambulant]]) | ||
+ | |- | ||
+ | |4th || Hold Person 1/Life ([[m]]) | ||
+ | |- | ||
+ | |5th || Teleport (self-only) 2/Life ([[ex]]) | ||
+ | |- | ||
+ | |6th || Coup de Grace 1/Life ([[m]]) | ||
+ | |} | ||
+ | ===Shadow Step=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
+ | '''I:''' “I Step into the Shadows”x1<br> | ||
+ | '''E:''' Player becomes [[Insubstantial]].<br> | ||
+ | ===Assassinate=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' 20’<br> | ||
+ | '''I:''' Say the word “Assassinate”immediately upon killing a person.<br> | ||
+ | '''E:''' The victim is [[Cursed]].<br> | ||
+ | ===Poison=== | ||
+ | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br> | ||
+ | '''M:''' Red strip<br> | ||
+ | '''I:''' “I coat these weapons with a deadly poison”x2<br> | ||
+ | '''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br> | ||
+ | ===Blink=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
+ | '''I:''' “I vanish from sight”<br> | ||
+ | '''E:''' Player becomes [[Insubstantial]] and can move to any location within 50’ from their starting point.<br> | ||
+ | '''L:''' Caster may not end [[State]] within 10’ of a living enemy.<br> | ||
− | '''' | + | ===Hold Person=== |
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] <br> | ||
+ | '''R:''' 20ft<br> | ||
+ | '''I:''' “I command thee to stop”x3 <br> | ||
+ | '''E:''' Target player becomes [[Stopped]] for 30 seconds.<br> | ||
+ | ===Teleport=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self <br> | ||
+ | '''I:''' “I travel through the aether”x5<br> | ||
+ | '''E:''' Player becomes [[Insubstantial]] and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br> | ||
+ | '''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of [[Teleport]] end.<br> | ||
+ | ===Coup de Grace=== | ||
+ | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' 20’<br> | ||
+ | '''I:''' “Death shall come for thee” x3<br> | ||
+ | '''E:''' Target player [[Death (Combat)|dies]].<br> | ||
+ | '''L:''' Target must be [[Wound|Wounded]] prior to starting the [[Incantation]]. Although it still functions even if they are healed by the end of the Incantation.<br> | ||
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− | + | ==Previous Versions:== | |
+ | ===V7.7=== | ||
+ | [[Assassin (V7)|Assassin]] | ||
− | + | ==See also== | |
+ | *[[Guildmaster of Assassins]] | ||
+ | *[[About Assassins]] | ||
− | + | {{Template:Classes}} | |
− | + | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]] | |
− | + | [[Category:Assassin Abilities]] | |
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Revision as of 15:55, 27 June 2022
Assassin is a core class focused on stealth, trickery, and (of course) assassination.
Contents
From the Rulebook
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
Examples:
The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
Equipment
Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow
Class Abilities
Level | Abilities |
---|---|
1st | Shadow Step 2/life (ex) (Ambulant) |
2nd | Poison (self-only) 1/Life Charge x3 (ex) |
3rd | Blink 2/life (ex) (Ambulant) |
4th | Hold Person 1/Life (m) |
5th | Teleport (self-only) 2/Life (ex) |
6th | Coup de Grace 1/Life (m) |
Shadow Step
T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.
Assassinate
T: Verbal S: Death R: 20’
I: Say the word “Assassinate”immediately upon killing a person.
E: The victim is Cursed.
Poison
T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.
Blink
T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial and can move to any location within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
Hold Person
T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.
Teleport
T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.
Coup de Grace
T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded prior to starting the Incantation. Although it still functions even if they are healed by the end of the Incantation.
Previous Versions:
V7.7
See also
Classes Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard
Non-Standard Classes: Monster · Peasant · Reeve · Color
Also See: Look the Part · Credits and Levels