Paladin

From AmtWiki
A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood

Paladin is a prestige core class that marches against death and darkness with goodness.

Rules of Play

The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.

Examples
Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
Garb
Metallic gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Awe 1/life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Death (T)

2nd Greater Heal 1/Life Charge x3 (m)
3rd Extend Immunities 1/Refresh Charge x5 (ex)
4th Greater Resurrect 1/Life (m)
5th Awe 1/life (m)
6th Protection from Magic (Touch) 2/Refresh (m)

Optional – Pick One:
Guardian (A)
Inquisitor (A)

Greater Heal

Type Verbal
School

Spirit

Range Touch
Incantation “By the grace of the divine thou art healed” x5
Materials None
Effects All wounds are healed. Ignores the Cursed State.



Extend Immunities

Type Enchantment
School

Protection

Range Other
Incantation “May the blessing of my god protect thee” x3
Materials White strip
Effects The target player gains either Immune to Command or Immune to Death.
Limitations or Restrictions School must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.


Greater Resurrect

Type Verbal
School

Spirit

Range Touch
Incantation “By the grace of the divine thou art resurrected” x5
Effects Target Dead player who has not moved more than 5' from where they died is returned to life. Any wounds on the player are healed. Works regardless of any States on the target, and removes Cursed if present.
Notes Enchantments on the player are retained.


Awe

Type Verbal
School

Command

Range 20’
Incantation “I command thee awed” x3
Effects Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
Notes If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.


Protection from Magic

Type Enchantment
School

Protection

Range Other
Incantation “I enchant thee with protection from magic” x3
Materials White strip
Effects Bearer is unaffected by magic from any school. Upon death the player is Cursed.
Notes This effect does not interact with other Enchantments worn by the bearer.


Guardian

Type Archetype
School

Neutral


Effects Gain Imbue Shield (Touch) 1/Life (m) and Martyr (other) 2/life Charge x3 (ex)
Limitations or Restrictions Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield at a time.


Imbue Shield

Type Enchantment
School

Protection

Range Touch
Incantation “This shield shall neither break or bend” x3
Materials White strip
Effects Shield wielded by the player cannot be destroyed nor damaged. Engulfing effects hitting the wielded shield are ignored.



Martyr

Type Verbal
School

Spirit

Range Other
Incantation “Thy burdens are mine to bear.”
Effects A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds.
Limitations or Restrictions Cannot be cast while Cursed.


Inquisitor

Type Archetype
School

Neutral


Effects Gain Sacred Blades (Self) 1/Life (ex).
Limitations or Restrictions Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield at a time.


Sacred Blades

Type Enchantment
School

Sorcery

Range Self
Incantation “I sanctify these weapons to smite the wicked” x2
Materials White strip and Red Strip
Effects Bearer's wielded weapons are affected as per Harden. Bearer's wielded melee weapons ignore magic armor and resistances that prevent wounds.



See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared