Paladin

From AmtWiki
A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood

Paladin is a prestige core class that marches against death and darkness with goodness.

From the Rulebook

The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.

Examples

Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern

Equipment

Garb: Openly displayed white dragon on clothing or armor and medieval/sword and sorcery looking garb. Knights may wear a white belt and white phoenix instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Awe 1/life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Death (T)

2nd Heal 1/Refresh then Charge x3 (m)
3rd Extend Immunities 1/Refresh Charge x5 (ex)
4th Resurrect 2/Refresh (m)
5th Awe 1/life (m)
6th Protection from Magic (self/Touch: Others) 2/Refresh (m)

Template:Play Test Rules

Heal

T: Verbal S: Spirit R: Touch
I: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath healed thee.”
E: Heal a Wound.

Extend Immunities

T: Enchantment S: Protection R: Touch: Others
I: Tie strip on target: “May the blessing of my god protect thee” x3
M: White strip
E: The target player gains either Resistant to Command or Resistant to Death.
L: Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.

Resurrect

T: Verbal S: Spirit R: Touch
I: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.”
E: Target Dead player is returned to life.
Non-Persistent Enchantments on the player are removed before the player returns to life.
Any Wounds on the player are healed.

Awe

T: Verbal S: Command R: 20’
I: “I command thee awed” x3
E: Target may not attack or cast magic at the caster.
Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.
Lasts 30 seconds.
N: If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.

Protection from Magic

T: Enchantment S: Protection R: Self or Touch: Others
I: “I enchant thee with protection from magic” x5
M: White strip
E: Bearer is unaffected by magic from any school.
Upon death the player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.

Previous Versions:

V7.7

Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared