Difference between revisions of "Paladin"

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a [[Class]]
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[[Image:Paladinheraldry2.jpg|thumb|A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood]]
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'''Paladin''' is a prestige core [[class]] that marches against death and darkness with goodness.
  
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf
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==From the [[Rulebook]]==
slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
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The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
====Examples:====
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Joan of Arc, Galahad, Bovide, King Arthur, Roland,Percival, the Twelve Peers of France, Don Quixote, Arcite,Palamon, Dietrich von Bern
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===Examples===
====Garb:====
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Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
Must wear a white belt and have a White Phoenix
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===Equipment===
openly displayed on [[Garb|clothing]] or [[armor|Armor]]. Paladin symbols must be at least 5 inches by 5 inches.
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'''[[Garb]]:''' Gold [[sash]] and medieval/sword and sorcery looking garb. [[Knight]]s may wear a white belt and a white [[phoenix]] [[Class Symbol]] instead.<br>
====Requirement:====
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'''Requirements:''' Must be 6th [[level]] in at least one [[class]].<br>
Must have been a [[Knight]] for 12 weeks before they can begin accumulating credits.
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'''[[Look The Part]]:''' Awe 1/life (m)<br>
====Armor:====
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'''[[Armor]]:''' 4pts<br>
4 points
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'''[[Shields]]:''' Large<br>
====Shields:====
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'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
[[Large Shield]]
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====Weapons:====
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==[[Class Abilities]]==
All melee, javelins
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{| class="wikitable floatright"
====Immunities:====
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|+ Abilites By Level
[[Immunity to Subdual]]
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|-
====Lives:====
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! Level !! Abilities
4
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|-
==Abilities & Traits:==
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|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
Level
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[[Immune]] to [[Death (School)|Death]] ([[T]])<br>
-1st None<br>
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[[Cancel]] - Unlimited ([[m]])
-2nd [[Heal]] (ex) (1/game)<br>
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|-
-3rd [[Extend Immunities]] (m) (unlimited)<br>
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|2nd || [[Greater Heal]] 1/Life [[Charge]] x3 ([[m]])
-4th [[Resurrect]] (ex) (1/game)<br>
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|-
-5th [[Innate Ability]] (choose two before game starts):<br>
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|3rd || [[Extend Immunities]] 1/Refresh [[Charge]] x5 ([[ex]])
**a. [[Heal]] becomes (1/life)<br>
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|-
**b. [[Resurrect]] becomes (2/game)<br>
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|4th || [[Greater Resurrect]] 1/Life ([[m]])
**c. [[Awe]] (m) (2/game)<br>
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|-
-6th [[Immunity to Death]]<br>
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|5th || [[Awe]] 1/life ([[m]])
-------------
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|-
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
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|6th || [[Protection from Magic]] (self/[[Touch: Others]]) 2/Refresh ([[m]])
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|}
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===Cancel===
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'''T:''' [[Neutral (Type)|Neutral]] '''S:''' [[Neutral (School)|Neutral]] '''R:''' Touch<br>
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'''I:''' “My work shall be undone” x3<br>
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'''E:''' Remove an [[Enchantment]] cast by the caster.<br>
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===Greater Heal===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
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'''I:''' “By the grace of the divine thou art healed” x5<br>
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'''E:''' All [[Wound]]s are Healed.<br>
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Ignores the [[Cursed]] [[State]]
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===Extend Immunities===
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'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' [[Touch: Others]]<br>
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'''I:''' Tie strip on target: “May the blessing of my god protect thee” x3<br>
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'''M:''' [[Spell Strip|White strip]]<br>
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'''E:''' The target player gains either [[Immune]] to [[Command (School)|Command]] or [[Immune]] to [[Death (School)|Death]].<br>
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'''L:''' Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.<br>
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===Greater Resurrect===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
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'''I:''' “By the grace of the divine thou art resurrected” x5<br>
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'''E:''' Target Dead player who has not moved from where they died is returned to life. [[Enchantments]] on the player are retained. Any [[wounds]] on the player are healed. Works regardless of any [[States]] on the target.
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===Awe===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
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'''I:''' “I command thee awed” x3<br>
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'''E:''' Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.<br>
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'''N:''' If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
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===Protection from Magic===
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'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self or [[Touch: Others]]<br>
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'''I:''' “I enchant thee with protection from magic” x5<br>
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'''M:''' [[Spell Strip|White strip]]<br>
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'''E:''' Bearer is unaffected by magic from any [[school]].<br>
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Upon death the player is [[Cursed]].<br>
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'''N:''' This effect does not interact with other [[Enchantments]] worn by the bearer.
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==Previous Versions:==
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===V7.7===
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[[Paladin (V7)|Paladin]]
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==See also==
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*[[Guildmaster of Paladins]]
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*[[About Paladins]]
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{{Template:Classes}}
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[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
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[[Category:Paladin Abilities]]

Latest revision as of 01:47, 4 November 2023

A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood

Paladin is a prestige core class that marches against death and darkness with goodness.

From the Rulebook

The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.

Examples

Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern

Equipment

Garb: Gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Awe 1/life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Death (T)
Cancel - Unlimited (m)

2nd Greater Heal 1/Life Charge x3 (m)
3rd Extend Immunities 1/Refresh Charge x5 (ex)
4th Greater Resurrect 1/Life (m)
5th Awe 1/life (m)
6th Protection from Magic (self/Touch: Others) 2/Refresh (m)

Cancel

T: Neutral S: Neutral R: Touch
I: “My work shall be undone” x3
E: Remove an Enchantment cast by the caster.

Greater Heal

T: Verbal S: Spirit R: Touch
I: “By the grace of the divine thou art healed” x5
E: All Wounds are Healed.
Ignores the Cursed State

Extend Immunities

T: Enchantment S: Protection R: Touch: Others
I: Tie strip on target: “May the blessing of my god protect thee” x3
M: White strip
E: The target player gains either Immune to Command or Immune to Death.
L: Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.

Greater Resurrect

T: Verbal S: Spirit R: Touch
I: “By the grace of the divine thou art resurrected” x5
E: Target Dead player who has not moved from where they died is returned to life. Enchantments on the player are retained. Any wounds on the player are healed. Works regardless of any States on the target.

Awe

T: Verbal S: Command R: 20’
I: “I command thee awed” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.

Protection from Magic

T: Enchantment S: Protection R: Self or Touch: Others
I: “I enchant thee with protection from magic” x5
M: White strip
E: Bearer is unaffected by magic from any school.
Upon death the player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.

Previous Versions:

V7.7

Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared