Archer

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A bow and arrow on an orange field: a common heraldry for Archers

Archer is a core class primarily focused on combat archery.

Rules of Play

The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.

An archer
Examples
William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
Garb
Orange sash and medieval/sword and sorcery looking garb
Look The Part
Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Bow
Abilites By Level
Level Abilities
1st Reload 1/Refresh then Charge x3 (ex)

Pick two:
Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

2nd Mend 1/Life Charge x5 (ex)
3rd Pick two:

Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

4th Suppression Arrow - 1 Arrow / Unlimited (ex)
5th Pick two:

Destruction Arrow - 1 Arrow / Unlimited (ex),
Pinning Arrow - 1 Arrow / Unlimited (ex),
Poison Arrow - 1 Arrow / Unlimited (ex)

6th Phase Arrow - 1 Arrow / Unlimited (ex)

Optional - Pick one:
Sniper (A)
Artificer (A)

Reminder: All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.

Class Abilities

Destruction Arrow

Type
Specialty Arrow
School
Sorcery
Incantation
“Destruction Arrow”
Materials
Arrow with red head cover labeled ‘Destruction’.
Effects
This arrow is Armor Destroying and Shield Destroying. Armor Destroying and Shield Destroying are applied after the normal effect of being hit with an arrow is applied.



Pinning Arrow

Type
Specialty Arrow
School
Sorcery
Incantation
“Pinning Arrow”
Materials
Arrow with yellow head cover labeled ‘Pinning’
Effects
A player struck by this arrow is Stopped for 30 seconds. Engulfing.



Poison Arrow

Type
Specialty Arrow
School
Death
Incantation
“Poison Arrow”
Materials
Arrow with green head cover labeled ‘Poison’.
Effects
This arrow is Wounds Kill.



Reload

Type
Verbal
School
Sorcery
Range
Self
Incantation
“I nocked my arrows to my bow, I let them fly, my quiver is low. Now I pause to go reload.” x3
Effects
Player becomes Invulnerable and may move about the field retrieving their arrows. The player may remove their Invulnerable state in the location they started or at base by stating, “I return with a full quiver” x3.
Limitations or Restrictions
Must stay at least 10’ away from other players at all times. A player may not exit Reload at an alternate base location, such as Heart of the Swarm, in this way.
Notes
May ask reeve for assistance in retrieving arrows that are within 10’ of other players.



Mend

Type
Verbal
School
Sorcery
Range
Touch
Incantation
“I make this item whole again” x5
Effects
Destroyed or damaged item is repaired. One point of armor in one location is repaired.



Suppression Arrow

Type
Specialty Arrow
School
Sorcery
Incantation
“Suppression Arrow”
Materials
Arrow with purple head cover labeled ‘Suppression’.
Effects
A player struck by this arrow is Suppressed for 30 seconds. Engulfing.



Phase Arrow

Type
Specialty Arrow
School
Sorcery
Incantation
“Phase Arrow”
Materials
Arrow with gray cover labeled ‘Phase’.
Effects
This arrow does not interact with other ongoing abilities nor Traits. Example:
This arrow is not stopped by Stoneskin, Protection from Projectiles, and does not trigger the effects of Gift of Air, Troll Blood, Missile Block, or similar abilities.
Notes
This arrow does not supercede the Frozen, Insubstantial, or Invulnerable States.



Sniper

Type
Archetype
School
Neutral
Effects
May physically carry any number of Specialty Arrows of each type. The frequency of each type of Specialty Arrow ability becomes 1 Arrow/Life Charge x3. Gain Momentum Unlimited (ex) (Ambulant).
Limitations or Restrictions
May not fire normal arrows.



Momentum

Type
Verbal
School
Sorcery
Range
Self
Incantation
“Momentum”
Effects
May be used to instantly Charge a single ability by stating its name.
Limitations or Restrictions
Kill Trigger



Artificer

Type
Archetype
School
Neutral
Effects
May wield a Small shield. Gain Greater Mend 2/Refresh Charge x10 (ex). Mend becomes 2/Life Charge x3 (ex). Casting Mend on Weapons or Shields does not consume a use of Mend.
Limitations or Restrictions
Rather than the normal amount of Specialty Arrows for an Archer, gain: Look the Part becomes a fourth Pinning Arrow.
Notes
Player must still have a use of Mend remaining to cast on weapons or shields.



Greater Mend

Type
Verbal
School
Sorcery
Range
Touch
Incantation
“Return this <object name> to its former glory” x5
Effects
Will restore all armor points in one location or repair a damaged or broken item.


See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions