Archer
Archer is a core class primarily focused on combat archery.
Contents
Rules of Play
The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.
- Examples
- William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
- Garb
- Orange sash and medieval/sword and sorcery looking garb
- Look The Part
- Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex)
- Armor
- 2pts
- Shields
- None
- Weapons
- Dagger, Short, Bow
Level | Abilities |
---|---|
1st | Reload 1/Refresh then Charge x3 (ex) Pick two: |
2nd | Mend 1/Life Charge x5 (ex) |
3rd | Pick two: Destruction Arrow - 1 Arrow / Unlimited (ex), |
4th | Suppression Arrow - 1 Arrow / Unlimited (ex) |
5th | Pick two: Destruction Arrow - 1 Arrow / Unlimited (ex), |
6th | Phase Arrow - 1 Arrow / Unlimited (ex) Optional - Pick one: |
Reminder: All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.
Class Abilities
Destruction Arrow
- Type
- Specialty Arrow
- School
- Sorcery
- Incantation
- “Destruction Arrow”
- Materials
- Arrow with red head cover labeled ‘Destruction’.
- Effects
- This arrow is Armor Destroying and Shield Destroying. Armor Destroying and Shield Destroying are applied after the normal effect of being hit with an arrow is applied.
Pinning Arrow
- Type
- Specialty Arrow
- School
- Sorcery
- Incantation
- “Pinning Arrow”
- Materials
- Arrow with yellow head cover labeled ‘Pinning’
- Effects
- A player struck by this arrow is Stopped for 30 seconds. Engulfing.
Poison Arrow
- Type
- Specialty Arrow
- School
- Death
- Incantation
- “Poison Arrow”
- Materials
- Arrow with green head cover labeled ‘Poison’.
- Effects
- This arrow is Wounds Kill.
Reload
- Type
- Verbal
- School
- Sorcery
- Range
- Self
- Incantation
- “I nocked my arrows to my bow, I let them fly, my quiver is low. Now I pause to go reload.” x3
- Effects
- Player becomes Invulnerable and may move about the field retrieving their arrows. The player may remove their Invulnerable state in the location they started or at base by stating, “I return with a full quiver” x3.
- Limitations or Restrictions
- Must stay at least 10’ away from other players at all times. A player may not exit Reload at an alternate base location, such as Heart of the Swarm, in this way.
- Notes
- May ask reeve for assistance in retrieving arrows that are within 10’ of other players.
Mend
- Type
- Verbal
- School
- Sorcery
- Range
- Touch
- Incantation
- “I make this item whole again” x5
- Effects
- Destroyed or damaged item is repaired. One point of armor in one location is repaired.
Suppression Arrow
- Type
- Specialty Arrow
- School
- Sorcery
- Incantation
- “Suppression Arrow”
- Materials
- Arrow with purple head cover labeled ‘Suppression’.
- Effects
- A player struck by this arrow is Suppressed for 30 seconds. Engulfing.
Phase Arrow
- Type
- Specialty Arrow
- School
- Sorcery
- Incantation
- “Phase Arrow”
- Materials
- Arrow with gray cover labeled ‘Phase’.
- Effects
- This arrow does not interact with other ongoing abilities nor Traits.
Example:
- This arrow is not stopped by Stoneskin, Protection from Projectiles, and does not trigger the effects of Gift of Air, Troll Blood, Missile Block, or similar abilities.
Sniper
- Type
- Archetype
- School
- Neutral
- Effects
- May physically carry any number of Specialty Arrows of each type. The frequency of each type of Specialty Arrow ability becomes 1 Arrow/Life Charge x3. Gain Momentum Unlimited (ex) (Ambulant).
- Limitations or Restrictions
- May not fire normal arrows.
Momentum
- Type
- Verbal
- School
- Sorcery
- Range
- Self
- Incantation
- “Momentum”
- Effects
- May be used to instantly Charge a single ability by stating its name.
- Limitations or Restrictions
- Kill Trigger
Artificer
- Type
- Archetype
- School
- Neutral
- Effects
- May wield a Small shield. Gain Greater Mend 2/Refresh Charge x10 (ex). Mend becomes 2/Life Charge x3 (ex). Casting Mend on Weapons or Shields does not consume a use of Mend.
- Limitations or Restrictions
- Rather than the normal amount of Specialty Arrows for an Archer, gain:
- Pinning Arrow 3 Arrow / Unlimited (ex)
- Phase Arrow 1 Arrow / Unlimited (ex)
- Suppression Arrow 1 Arrow / Unlimited (ex)
- Notes
- Player must still have a use of Mend remaining to cast on weapons or shields.
Greater Mend
- Type
- Verbal
- School
- Sorcery
- Range
- Touch
- Incantation
- “Return this <object name> to its former glory” x5
- Effects
- Will restore all armor points in one location or repair a damaged or broken item.
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See also
Classes Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard
Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels