Difference between revisions of "Paladin"

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(Updated to V8.6.2 Sappy Two edition)
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|5th || [[Awe]] 1/life ([[m]])
 
|5th || [[Awe]] 1/life ([[m]])
 
|-
 
|-
|6th || [[Protection from Magic]] (self/[[Touch: Others]]) 2/Refresh ([[m]])<br>
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|6th || [[Protection from Magic]] (self/Other) 2/Refresh ([[m]])<br>
 
Optional – Pick One:<br>
 
Optional – Pick One:<br>
 
Guardian ([[Archetype|A]])<br>
 
Guardian ([[Archetype|A]])<br>
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'''I:''' “The power of the divine smites thee!” x3<br>
 
'''I:''' “The power of the divine smites thee!” x3<br>
 
'''E:''' Caster's weapons are [[Shield Crushing]], [[Armor Breaking]], and [[Wounds Kill]] against the target and their carried equipment.<br>
 
'''E:''' Caster's weapons are [[Shield Crushing]], [[Armor Breaking]], and [[Wounds Kill]] against the target and their carried equipment.<br>
'''L:''' If the caster attacks a player other than the target, begins casting another spell, or the caster or target dies, this spell's effect ends.
+
'''L:''' If the caster attacks a player other than the target, begins casting another spell, or the caster or target dies, this spell's effect ends.<br>
 +
'''N:'''  If a target is unaffected by Smite, the entire ability fails. If a target is immune to the [[Death (School)|Death school]], they are immune to the [[Wounds Kill]] aspect only. (The [[Shield Crushing]]/[[Armor Breaking]] aspects still function normally.)
  
 
==Previous Versions:==
 
==Previous Versions:==

Latest revision as of 02:22, 5 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood

Paladin is a prestige core class that marches against death and darkness with goodness.

From the Rulebook

The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.

Examples

Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern

Equipment

Garb: Metallic gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Awe 1/life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Death (T)

2nd Greater Heal 1/Life Charge x3 (m)
3rd Extend Immunities 1/Refresh Charge x5 (ex)
4th Greater Resurrect 1/Life (m)
5th Awe 1/life (m)
6th Protection from Magic (self/Other) 2/Refresh (m)

Optional – Pick One:
Guardian (A)
Justiciar (A)

Greater Heal

T: Verbal S: Spirit R: Touch
I: “By the grace of the divine thou art healed” x5
E: All Wounds are Healed. Ignores the Cursed State

Extend Immunities

T: Enchantment S: Protection R: Other
I: Tie strip on target: “May the blessing of my god protect thee” x3
M: White strip
E: The target player gains either Immune to Command or Immune to Death.
L: Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.

Greater Resurrect

T: Verbal S: Spirit R: Touch
I: “By the grace of the divine thou art resurrected” x5
E: Target Dead player who has not moved more than 5' from where they died is returned to life. Enchantments on the player are retained. Any wounds on the player are healed. Works regardless of any States on the target.

Awe

T: Verbal S: Command R: 20’
I: “I command thee awed” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.

Protection from Magic

T: Enchantment S: Protection R: Touch
I: “I enchant thee with protection from magic” x3
M: White strip
E: Bearer is unaffected by magic from any school.
Upon death the player is Cursed.
N: This effect does not interact with other Enchantments worn by the bearer.

Guardian

T: ArchetypeS: Neutral
E: Gain Imbue Shield (Touch) 1/Life (m) and Martyr (Other) 2/Life Charge x3 (ex)
L: Loses all instances of Protection from Magic and Extend Immunities. May only have one instance of Imbue Shield active at a time.

Imbue Shield

T: Enchantment S: Protection R: Touch
I: “This shield shall neither bend nor break” x3
M: White strip
E: Shield wielded by the player cannot be destroyed nor damaged. Engulfing effects hitting the shield are ignored.

Martyr

T: Verbal S: Spirit R: Other
I: “Thy burdens are mine to bear.”
E: A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds.
L: Cannot be cast while Cursed.

Justiciar

T: Archetype S: Neutral
E: Gain Smite 1/Life Charge x10 (m)
L: May not wield Shields, and loses all instances of Greater Resurrect.

Smite

T: Verbal S: Sorcery R: 20'
I: “The power of the divine smites thee!” x3
E: Caster's weapons are Shield Crushing, Armor Breaking, and Wounds Kill against the target and their carried equipment.
L: If the caster attacks a player other than the target, begins casting another spell, or the caster or target dies, this spell's effect ends.
N: If a target is unaffected by Smite, the entire ability fails. If a target is immune to the Death school, they are immune to the Wounds Kill aspect only. (The Shield Crushing/Armor Breaking aspects still function normally.)

Previous Versions:

V7.7

Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared