|
|
(9 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
− | [[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
| + | ==Rules of Play== |
− | '''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
| + | {{ruleblock-start}} |
| + | The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance. |
| | | |
− | ==From the [[Rulebook]]==
| + | ;Examples: Leif Eriksson, Attila the Hun, Alaric the Vandal |
− | The Chinese, from ancient periods onward, have considered | + | ;[[Garb]]: White [[sash]] and medieval/sword and sorcery looking garb |
− | everyone else to be barbarians, and oddly enough it is the
| + | ;[[Look The Part]]: [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]]) |
− | Eastern tradition from India to China that gives us the image
| + | ;[[Armor]]: 3pts |
− | of civilization defending itself against the nomadic hordes of
| + | ;[[Shields]]: [[Medium Shield|Medium]] |
− | such peoples as the Tartars, White Huns, Seljuk Turks, and
| + | ;[[Weapons]]: All Melee, [[Javelins]], [[Rocks]] |
− | other steppe tribes.
| |
| | | |
− | ===Examples=== | + | ===[[Class Abilities]]=== |
− | Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
| + | [[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]] |
− | ===Equipment===
| + | {| class="wikitable" | style="border: 1px solid blue;" |
− | '''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br>
| |
− | '''[[Look The Part]]:''' Blood and Thunder 1/Refresh (ex)<br>
| |
− | '''[[Armor]]:''' 3pts<br>
| |
− | '''[[Shields]]:''' Medium<br>
| |
− | '''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
| |
− | '''Limitations:''' May not receive [[Enchantments]] from other classes.
| |
− | | |
− | ==[[Class Abilities]]==
| |
− | {| class="wikitable floatright" | |
| |+ Abilites By Level | | |+ Abilites By Level |
| |- | | |- |
| ! Level !! Abilities | | ! Level !! Abilities |
| |- | | |- |
− | |1st||[[Immune]] to [[Subdual (School)|Subdual]] ([[T]])<br> | + | | style="border: 1px solid blue;" |1st || style="border: 1px solid blue;" | |
− | [[Immune]] to [[Command (School)|Command]] ([[T]])<br> | + | *[[Berserk]] ([[T]]) |
− | Berserk ([[T]])<br>
| + | *[[Immune]] to [[Command (School)|Command]] ([[T]]) |
| + | *[[Immune]] to [[Subdual (School)|Subdual]] ([[T]]) |
| |- | | |- |
− | |2nd || Fight After Death 1/Refresh ([[ex]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" | |
| + | *[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]]) |
| |- | | |- |
− | |3rd || Adrenaline Unlimited ([[ex]]) | + | | style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" | |
| + | *[[Adrenaline]] Unlimited ([[ex]]) |
| |- | | |- |
− | |4th || Fight After Death becomes 2/Refresh ([[ex]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" | |
| + | *[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]]) |
| |- | | |- |
− | |5th || Brutal Strike 1/Life ([[ex]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" | |
| + | *[[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]]) |
| |- | | |- |
− | |6th || Blood and Thunder 2/Refresh ([[ex]]) | + | | style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" | |
− | |}
| + | *[[Blood and Thunder]] Unlimited ([[ex]]) |
− | | + | *Optional – Pick one: |
− | | + | **[[Raider]] ([[Archetype|A]]) |
− | ===Berserk===
| + | **[[Berserker]] ([[Archetype|A]]) |
− | '''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
| + | |}{{ruleblock-end|{{CurrentRulebookNumber}}}} |
− | '''E:''' All weapons wielded in melee are [[Effects|Armor Breaking]].
| |
− | ===Fight After Death===
| |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
| |
− | '''I:''' “Fight after death” immediately after dying<br>
| |
− | '''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
| |
− | Players ignore further [[Wounds]] during Fight After Death.<br>
| |
− | Player’s melee weapons are [[Effects|Shield Crushing]].<br>
| |
− | '''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
| |
− | Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
| |
− | [[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[Death (Combat)|death]].<br>
| |
− | Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
| |
− | '''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
| |
− | | |
− | ===Adrenaline===
| |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
| |
− | '''I:''' “Adrenaline”<br>
| |
− | '''E:''' Player heals a wound.<br>
| |
− | '''L:''' [[Kill Trigger]].<br>
| |
− | ===Brutal Strike===
| |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
| |
− | '''I:''' “And stay down!”<br>
| |
− | '''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
| |
− | '''L:''' [[Wound Trigger]].<br>
| |
− | ===Blood and Thunder===
| |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
| |
− | '''I:''' “Blood and Thunder!”<br>
| |
− | '''E:''' Player gains [[Blessing Against Wounds]].<br>
| |
− | '''L:''' [[Kill Trigger]]<br>
| |
− | '''N:''' Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
| |
− | | |
| | | |
− | ==Previous Versions:== | + | ==Note== |
− | ===V7.7===
| + | Barbarians ''May now take [[Enchantments]]!'' |
− | [[Barbarian (V7)|Barbarian]] | |
| | | |
| ==See also== | | ==See also== |
Line 86: |
Line 51: |
| | | |
| {{Template:Classes}} | | {{Template:Classes}} |
− | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
| |
− | [[Category:Barbarian Abilities]]
| |