Difference between revisions of "Magic Balls"
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− | + | ==From the [[Rulebook]]== | |
+ | ===[[Thrown Weapons]]=== | ||
+ | {{ruleblock-start}}{{:Magic Balls/Projectiles}}{{ruleblock-end|{{CurrentRulebookNumber}}}} | ||
+ | {{Thrown Weapons}} | ||
+ | ===[[Magic and Ability Mechanics Defined]]=== | ||
+ | {{ruleblock-start}} | ||
+ | {{:Magic Balls/MagicMechanics}}{{ruleblock-end|{{CurrentRulebookNumber}}}} | ||
+ | {{Magic and Ability Mechanics Defined}} | ||
+ | |||
+ | {| class="wikitable floatright" | ||
+ | |+ Magic Balls Listing | ||
+ | |- | ||
+ | ! Name !! Color !! [[School of Magic|School]] | ||
+ | |- | ||
+ | | [[Abeyance]] || Green || [[Subdual (School)|Subdual]] | ||
+ | |- | ||
+ | | [[Entangle]] || Brown || [[Subdual (School)|Subdual]] | ||
+ | |- | ||
+ | | [[Fireball]] || Red || [[Flame (School)|Flame]] | ||
+ | |- | ||
+ | | [[Force Bolt]] || Blue || [[Sorcery (School)|Sorcery]] | ||
+ | |- | ||
+ | | [[Iceball]] || White || [[Subdual (School)|Subdual]] | ||
+ | |- | ||
+ | | [[Lightning Bolt]] || Yellow || [[Flame (School)|Flame]] | ||
+ | |- | ||
+ | | [[Phase Bolt]] || Grey || [[Sorcery (School)|Sorcery]] | ||
+ | |- | ||
+ | | [[Sphere of Annihilation]] || Black || [[Sorcery (School)|Sorcery]] | ||
+ | |- | ||
+ | | [[Suppression Bolt]] || Purple || [[Subdual (School)|Subdual]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Additional notes: | ||
+ | * [[Effect]]s and [[State]]s caused by Magic Balls last 60 seconds. | ||
+ | * Starting an [[Incantation]] renders the player’s active Magic Balls inactive. | ||
+ | |||
+ | ==See Also== | ||
+ | [[Missile Block]]<br> | ||
+ | [[Ancestral Armor]]<br> | ||
+ | [[Harden]]<br> | ||
+ | [[Greater Harden]]<br> | ||
+ | [[Engulfing]]<br> | ||
+ | |||
+ | {{Spellballs}} |
Latest revision as of 02:19, 20 March 2025
From the Rulebook
Thrown Weapons
Thrown Weapons Light Thrown · Heavy Thrown · Rocks · Javelins · Magic Balls
Projectiles Thrown Weapons · Ammunition
Weapon Types, Shields, and Equipment Melee · Shields · Projectiles · Bow · Siege Weapons · Other Equipment
Magic and Ability Mechanics Defined
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
Name | Color | School |
---|---|---|
Abeyance | Green | Subdual |
Entangle | Brown | Subdual |
Fireball | Red | Flame |
Force Bolt | Blue | Sorcery |
Iceball | White | Subdual |
Lightning Bolt | Yellow | Flame |
Phase Bolt | Grey | Sorcery |
Sphere of Annihilation | Black | Sorcery |
Suppression Bolt | Purple | Subdual |
Additional notes:
- Effects and States caused by Magic Balls last 60 seconds.
- Starting an Incantation renders the player’s active Magic Balls inactive.
See Also
Missile Block
Ancestral Armor
Harden
Greater Harden
Engulfing
Magic Balls |
---|
Anti-Paladin: Fireball 6
Druid: Entangle 1 · Force Bolt 2 · Iceball 4 Healer: Entangle 2 · Iceball 3 · Abeyance 5 Monk: Force Bolt 6 · Suppression Bolt 6 Wizard: Force Bolt 1 · Entangle 2 · Suppression Bolt 2 · Iceball 3 · Lightning Bolt 3 · Fireball 4 · Phase Bolt 5 · Sphere of Annihilation 6 |