Sashes are used to denote certain classes by their color in games where classes are used. All sashes must be at least 2” wide and be worn from shoulder to opposite hip across the body.
Class Symbols are used for the garb requirement for some classes.
- Class Symbols must be primarily a solid color as specified by the class. Small color variations in details are allowed.
- Background must be of a contrasting color to the symbol.
- Symbols must protrude past all edges of a 5” square.
- Must wear at least two symbols. They must be located on opposite sides of the body.
- Symbols must be clearly visible from 20' away.
Strips are used to denote certain types of Enchantments and Special Effects for quick on-field identification.
The most common use of strips is to denote enchantments or abilities that function as enchantments.
- Strips must have at least 6” of visible drape, and cannot be covered by garb or equipment.
- Strips on players must be attached in a visible location when viewing a player from the front.
- Strips have a cohesive color-coding system.
- Offensive Enchantments and Special Effects are denoted by red strips.
- Defensive Enchantments and Special Effects are denoted by white strips.
- Miscellaneous Enchantments and Special Effects are denoted by yellow strips.
- Enchantments and Special Effects that require enchantment strips do not function if the enchantment strips are not present. It is the responsibility of the bearer to ensure their strips are present in order for the enchantment or ability to function.
- Traits do not require strips unless they require activation. Traits that are an always-on part of a class do not require strips.