Difference between revisions of "Classes Made Easy"
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− | + | {{Ruleblock-start}}<onlyinclude>[[Class]]es have [[level]]s. Each level unlocks new [[abilities]] you can use. Your level in a class is determined by the number of times you have signed in as that class before. See ‘[[Credits and Levels]]’ for more information. | |
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+ | Except for [[Traits]], all abilities require an [[Incantation]] in order to be activated. That’s just a short audible sentence that announces to everybody what is going on. | ||
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+ | All [[class]]es also have a [[Class Abilities|list]] of [[weapons]] and [[armor]] they can use regardless of level. Available [[equipment]], along with any additional restrictions or limitations, is listed in the class description. | ||
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+ | Classes are grouped into two broad categories: | ||
+ | *Magic Users: [[Bard]], [[Druid]], [[Healer]], and [[Wizard]]. | ||
+ | *Martial Classes: [[Anti-Paladin]], [[Archer]], [[Assassin]], [[Barbarian]], [[Monk]], [[Paladin]], [[Scout]], and [[Warrior]] | ||
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+ | Magic users have access to a broad array of [[magic|Magical abilities]], which are listed along with their class description. Fighting classes have fewer, but more focused, [[abilities]] to go along with their expanded equipment availability. | ||
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+ | Abilities for martial classes are listed like this: Name [Frequency] ([Category]) ([Notes]) | ||
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+ | '''Name:''' The name of the [[ability]].<br> | ||
+ | '''Uses:''' How often the ability can be used. Possible options are: | ||
+ | :'''Unlimited:''' This ability may be used any number of times. | ||
+ | :'''‘X’/[[Per-life|Life]]:''' This ability may be used X number of times each life. Each time you [[respawn]] you have a fresh set of these ‘per life’ abilities. | ||
+ | :'''‘X’/[[Refresh]]:''' This ability may be used X number of times per Refresh. You start the game with a full set of these ‘per Refresh’ abilities, but they are only refilled when a [[Reeve]] announces a Refresh. | ||
+ | :'''[[Charge]]:''' May be used in conjunction with per life or per Refresh, or on its own. Charge abilities can be used any number of times, but must be Charged after the initial uses are expended. See the definition of [[Charge]] under the section '[[Magic, Abilities, States and Special Effects|Abilities, States, and Special Effects Defined]]' for a full explanation of how Charge works. | ||
+ | :'''Not listed:''' This ability isn’t a cast ability. | ||
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+ | '''Category:''' What kind of ability it is. Possible options are: | ||
+ | :([[T]]): for [[Trait]]: This is an always-on ability which cannot be removed from the bearer in any way and never requires an [[Incantation]] of any sort to start and does not require an [[Enchantment Strip]] or count towards the bearer’s [[Enchantment limit]]. | ||
+ | :([[ex]]): for [[Extraordinary]]: This ability is not Magical in nature. It could represent poison from a vial or using a piece of twine to fix a broken [[arrow]]. An ability listed as (ex) which is defined as being an [[Enchantment]] in its ability definition generally behaves as an Enchantment but does not count towards the limit of Enchantments that may be worn by a player. See the definition of [[Enchantment]] under the section '[[Magic, Abilities, States and Special Effects|Abilities, States, and Special Effects Defined]]' for more information. | ||
+ | :([[m]]): for [[Magical]]: This Ability is Magical in nature. If the definition of this ability lists it as an [[Enchantment]] then it follows all the rules for Enchantments and counts towards the limit of Enchantments that may be worn by a player. | ||
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+ | '''Notes:''' Anything non-standard about the ability. Typical examples might be [[Ambulant]] or [[Persistent]].</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} | ||
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+ | {{V8 Made Easy}} |
Latest revision as of 03:11, 25 February 2025
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