Difference between revisions of "Paladin"
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|1st||Immune to [[Command]] ([[T]])<br> | |1st||Immune to [[Command]] ([[T]])<br> | ||
− | Immune to [[Death]] ([[T]]) | + | Immune to [[Death]] ([[T]]) |
|- | |- | ||
− | |2nd || Heal 1/Refresh then Charge x3 ([[m]]) | + | |2nd || Heal 1/Refresh then [[Charge]] x3 ([[m]]) |
|- | |- | ||
− | |3rd || Extend Immunities 1/Refresh Charge x5 ([[ex]]) | + | |3rd || Extend Immunities 1/Refresh [[Charge]] x5 ([[ex]]) |
|- | |- | ||
|4th || Resurrect 2/Refresh ([[m]]) | |4th || Resurrect 2/Refresh ([[m]]) | ||
Line 46: | Line 46: | ||
'''E:''' Heal a [[Wound]].<br> | '''E:''' Heal a [[Wound]].<br> | ||
===Extend Immunities=== | ===Extend Immunities=== | ||
− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [Protection (School)|]] '''R:''' Touch<br> | + | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br> |
'''I:''' Tie strip on target: “May the blessing of my god protect thee” x3<br> | '''I:''' Tie strip on target: “May the blessing of my god protect thee” x3<br> | ||
'''M:''' [[Spell Strip|White strip]]<br> | '''M:''' [[Spell Strip|White strip]]<br> |
Revision as of 17:20, 12 December 2014
Paladin is a Knight-only core class that marches against death and darkness with goodness.
Contents
From the Rulebook
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
Examples
Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
Equipment
Garb: White belt and an openly displayed white phoenix on clothing or armor.
Requirements: Must be a knight.
Look The Part: Awe 1/life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins
Class Abilities
Level | Abilities |
---|---|
1st | Immune to Command (T) |
2nd | Heal 1/Refresh then Charge x3 (m) |
3rd | Extend Immunities 1/Refresh Charge x5 (ex) |
4th | Resurrect 2/Refresh (m) |
5th | Awe 1/life (m) |
6th | Protection from Magic (self/touch) 2/Refresh (m) |
Heal
T: Verbal S: Spirit R: Self or Touch
I: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath healed thee.”
E: Heal a Wound.
Extend Immunities
T: Enchantment S: Protection R: Touch
I: Tie strip on target: “May the blessing of my god protect thee” x3
M: White strip
E: The target player gains either Resistant to Command or Resistant to Death.
L: Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.
Resurrect
T: Verbal S: Spirit R: Touch
I: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.”
E: Target Dead player is returned to life.
Non-Persistent Enchantments on the player are removed before the player returns to life.
Any Wounds on the player are healed.
Awe
T: Verbal S: Command R: 20’
I: “I command thee awed” x3
E: Target may not attack or cast magic at the caster.
Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.
Lasts 30 seconds.
N: If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.
Protection from Magic
T: Enchantment S: Protection R: Self or Touch
I: “I enchant thee with protection from magic” x5
M: White strip
E: Bearer is Immune to magic from any school.
Upon death the player is Cursed.
Previous Versions:
V7.7
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |