Difference between revisions of "Warrior"

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[[Category:Warrior Abilities]]

Revision as of 22:12, 19 December 2014

        This page is about the core class. For the award, see Order of the Warrior.

Symbol cicra 6.0

Warrior is a core class exclusively focused on battlefield prowess through right of arms.

From the Rulebook

Pure warrior traditions also abound. Outstanding examples included the 300 Spartans who opposed the great Persian king Xerxes and his 10,000 Immortals, the incredibly warlike five nations of the Iroquois, and the fierce Maori clans native to New Zealand.

Warriors in Chainmail and Brigandine

Examples:

William Wallace, Lancelot, Achilles, Spartacus, Mad Martigan, Miyamoto Musashi, Roman Praetorians, and Julius Caesar

Equipment

Garb:Purple sash
Look The Part: Insult 1/Life (m) (Ambulant)
Armor: 6pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Scavenge Unlimited (ex)
2nd Harden (self-only) 1/Life (ex)
3rd True Grit 2/Refresh
4th Insult 1/Life (m) (Ambulant)
5th Shake It Off 1/Refresh Charge x3 (ex)
6th Ancestral Armor (self-only) 3/Refresh (ex) (Swift)

Scavenge

T: Verbal S: Sorcery R: Self
I: “Scavenge”
E: Repair one point of armor in one location, a shield, or a weapon.
L: May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as Undead Minion, Song of Survival, or other similar magic and abilities.
May not be used within 10’ of a living enemy.
N: May only be used by the player striking the final blow and only once per kill per eligible enemy.

Harden

T: Enchantment S: Protection R: Touch
I: “I enchant thee with Harden” x3
M: White strip
E: Bearers weapons or shield may only be destroyed by Magic Balls/Verbals which destroy objects, e.g. Fireball or Pyrotechnics.
L: Will only affect either the weapons or the shield of the bearer, not both.

True Grit

T: Verbal S: Spirit R: Self
I: “The wicked flee when I pursue” immediately after dying
E: Player returns to life with their Wounds healed and is immediately Frozen for 30 seconds.
Non-Persistent Enchantments on the player are removed before the player returns to life.

Insult

T: Verbal S: Command R: 20’
I: “I command thy attention sirrah” x3
E: Victim is unable to attack or cast magic at anyone other than the caster for 30 seconds.
If the victim of insult is attacked or has magic cast on them by someone other than the caster, the victim of Insult becomes able to choose to attack the offending party as well.

Shake It Off

T: Verbal S: Spirit R: Self
I: ”I shall overcome”
E: Shake It Off may be activated at any time the player is alive, even while the player would otherwise be prevented from activating abilities by Stunned, Suppressed, or similar.
10 seconds after activating Shake It Off the player may remove from themselves one State or effect of their choice which was present at the time they activated the ability.

Ancestral Armor

T: Enchantment S: Protection R: Self
I: “May this armor protect you from all forms of harm.”
M: White strip
E: The effects of a Magic Ball, projectile, or weapon which just struck armor worn by the player is ignored, even if the object would not otherwise affect the armor.
The armor loses one point of value in the location struck.
This effect will not trigger if the armor has no points left in the location struck.
Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar magic or abilities.
L: Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present.
N: Abilities that ignore armor do not trigger Ancestral Armor.


Previous Versions:

V7.7

Warrior

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared