Difference between revisions of "Anti-Paladin"

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These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
 
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
  
===Examples:===
+
===Examples===
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone
+
The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood
 +
===Equipment===
 +
'''[[Garb]]:''' [[Knight|White belt]] and an openly displayed black [[phoenix]] on clothing or armor.<br>
 +
'''Requirements:''' Must be a [[knight]].<br>
 +
'''[[Look The Part]]:''' Awe 1/life (m)<br>
 +
'''[[Armor]]:''' 4pts<br>
 +
'''[[Shields]]:''' Large<br>
 +
'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
  
===[[Garb]]:===
+
==[[Class Abilities]]==
Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
+
{| class="wikitable floatright"
 
+
|+ Abilites By Level
===Requirement:===
 
Must have been a [[Knight]] for twelve weeks.
 
 
 
===Class details:===
 
{| class="wikitable"
 
 
|-
 
|-
! Anti-Paladin Level
+
! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
+
|1st||Immune to [[Command]] ([[T]])<br>
| 4
+
Immune to [[Flame]] ([[T]])<br>
| [[Weapons|All melee]], [[javelins]]
 
| 4 points, Large [[shields]]
 
| [[Control]]
 
| -
 
 
|-
 
|-
| 2nd
+
|2nd || Poison (self-only) 1/Refresh then Charge x3 ([[ex]])
| -
 
| -
 
| -
 
| -
 
| [[Touch of Death]] (ex) (1/game)
 
 
|-
 
|-
| 3rd
+
|3rd || Steal Life Essence 1/life ([[m]])
| -
 
| -
 
| -
 
| -
 
| [[Poison Weapon]] (ex) (1/game)
 
 
|-
 
|-
| 4th
+
|4th || Brutal Strike 1/Life ([[m]]) ([[Ambulant]])
| -
 
| -
 
| -
 
| -
 
| [[Steal Life]] (m) (1/game)
 
 
|-
 
|-
| 5th
+
|5th || Awe 1/life ([[m]])
| -
 
| -
 
| -
 
| -
 
| Innate Ability - Choose one before game starts: [[Poison Weapon]] becomes [[2/game]], [[Touch of Death]] becomes (1/life)
 
 
|-
 
|-
| 6th
+
|6th || Undead Minion 2/Refresh ([[m]])
| -
 
| -
 
| -
 
| [[Flame School|Flame]]
 
| Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game)
 
 
|}
 
|}
 +
 +
===Poison===
 +
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
 +
'''M:''' [[Enchantment Strip|Red strip]]<br>
 +
'''I:''' Hold weapon in both hands “I coat these weapons with a deadly poison” x2<br>
 +
'''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br>
 +
===Steal Life Essence===
 +
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
 +
'''I:''' “Steal life”<br>
 +
'''E:''' Caster may heal a [[wound]] or instantly [[Charge]] an ability.<br>
 +
'''L:''' May only be used on a dead player. That player is [[Cursed]].<br>
 +
Does not work on Cursed players.<br>
 +
===Brutal Strike===
 +
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 +
'''I:''' “And stay down!”<br>
 +
'''E:''' Victim is [[Cursed]] for 30 seconds and [[Suppressed]] for 30 seconds.<br>
 +
'''L:''' Must be used immediately upon the caster dealing a Wound to the victim in melee combat.<br>
 +
===Awe===
 +
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]]<br>
 +
'''R:''' 20’<br>
 +
'''I:''' “I command thee awed” x3<br>
 +
'''E:''' Target may not attack or cast magic at the caster.
 +
Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.<br>
 +
Lasts 30 seconds.<br>
 +
'''N:''' If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.<br>
 +
===Undead Minion===
 +
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
 +
'''I:''' “Flesh rots, bones break, skulls sigh, spirits take<br>
 +
let the power of my will descend on thee<br>
 +
let the power of my will restore thy spirit<br>
 +
let the power of my will knit thy corpse<br>
 +
let the power of my will give thee direction<br>
 +
let the power of my will cheat thy death<br>
 +
by the power of my will, arise my minion!”<br>
 +
'''M:''' [Spell Strips|Yellow strip]]<br>
 +
'''E:'''
 +
# Bearer does not die or respawn as normal.
 +
# Bearer is [[Cursed]], [[Fragile]], and [[Suppressed]].
 +
# When the bearer would normally die, they instead become [[Insubstantial]] and return to the caster as soon as possible. Insubstantial players may not move more than 10’ from the caster and may not speak. The caster may touch the player and then Incant '''“Rise and fight again” x10''' to end this Insubstantial State and remove all Wounds from the player so long as no living enemies are within 10’ of the bearer.
 +
# If Insubstantial is removed from the Bearer in any other manner than outlined in item 3 (or prevented entirely) this Enchantment is removed.
 +
# If the caster dies, this Enchantment is removed the next time the bearer returns to the caster.
 +
# If the Enchantment is removed, the bearer dies.
 +
# For the duration of the Enchantment, the Caster is considered the players respawn.
 +
# Dead players may be targeted by Undead Minion and are immediately returned to life with all Wounds removed and the Insubstantial State applied.
 +
'''L:'''
 +
# The Insubstantial State imposed by Undead Minion can be removed or prevented by any Magic or Ability which would normally be capable of removing Insubstantial or preventing Insubstantial such as [[Tracking]], [[Planar Grounding]], [[Release]], or similar Magic and Abilities.
 +
# This Enchantment is removed by [[Banish]] and [[Dimensional Rift]] if used on the player while they are Insubstantial.
 +
# The caster may not have more than three active [[Greater Undead Minion]] and Undead Minion Enchantments combined.
  
 
==See also==
 
==See also==

Revision as of 16:28, 12 December 2014

Antipal.gif

Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples

The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood

Equipment

Garb: White belt and an openly displayed black phoenix on clothing or armor.
Requirements: Must be a knight.
Look The Part: Awe 1/life (m)
Armor: 4pts
Shields: Large
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (self-only) 1/Refresh then Charge x3 (ex)
3rd Steal Life Essence 1/life (m)
4th Brutal Strike 1/Life (m) (Ambulant)
5th Awe 1/life (m)
6th Undead Minion 2/Refresh (m)

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: Hold weapon in both hands “I coat these weapons with a deadly poison” x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Steal Life Essence

T: Verbal S: Death R: Touch
I: “Steal life”
E: Caster may heal a wound or instantly Charge an ability.
L: May only be used on a dead player. That player is Cursed.
Does not work on Cursed players.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed for 30 seconds and Suppressed for 30 seconds.
L: Must be used immediately upon the caster dealing a Wound to the victim in melee combat.

Awe

T: Verbal S: Command
R: 20’
I: “I command thee awed” x3
E: Target may not attack or cast magic at the caster. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.
Lasts 30 seconds.
N: If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.

Undead Minion

T: Enchantment S: Death R: Touch
I: “Flesh rots, bones break, skulls sigh, spirits take
let the power of my will descend on thee
let the power of my will restore thy spirit
let the power of my will knit thy corpse
let the power of my will give thee direction
let the power of my will cheat thy death
by the power of my will, arise my minion!”
M: [Spell Strips|Yellow strip]]
E:

  1. Bearer does not die or respawn as normal.
  2. Bearer is Cursed, Fragile, and Suppressed.
  3. When the bearer would normally die, they instead become Insubstantial and return to the caster as soon as possible. Insubstantial players may not move more than 10’ from the caster and may not speak. The caster may touch the player and then Incant “Rise and fight again” x10 to end this Insubstantial State and remove all Wounds from the player so long as no living enemies are within 10’ of the bearer.
  4. If Insubstantial is removed from the Bearer in any other manner than outlined in item 3 (or prevented entirely) this Enchantment is removed.
  5. If the caster dies, this Enchantment is removed the next time the bearer returns to the caster.
  6. If the Enchantment is removed, the bearer dies.
  7. For the duration of the Enchantment, the Caster is considered the players respawn.
  8. Dead players may be targeted by Undead Minion and are immediately returned to life with all Wounds removed and the Insubstantial State applied.

L:

  1. The Insubstantial State imposed by Undead Minion can be removed or prevented by any Magic or Ability which would normally be capable of removing Insubstantial or preventing Insubstantial such as Tracking, Planar Grounding, Release, or similar Magic and Abilities.
  2. This Enchantment is removed by Banish and Dimensional Rift if used on the player while they are Insubstantial.
  3. The caster may not have more than three active Greater Undead Minion and Undead Minion Enchantments combined.

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared