Infernal Anti-Paladin

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A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood

IMPORTANT NOTE: This Archetype is currently in playtest and is subject to change
Anti-Paladin is a prestige core class gaining martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples

The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood

Equipment

Garb: Silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements: Must be 6th level in at least one class.
Look The Part: Terror 1/Life (m)
Armor: 4pts
Shields: None
Weapons: All Melee, Javelins

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd None
4th Brutal Strike 1/Life Charge x10 (ex) (Ambulant)
5th Terror 1/life (m)
6th Flame Blade (self-only) 2/Refresh (ex)

Infernal (A)

  • Fireball (Ball)

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison” x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Terror

T: Verbal S: Death R: 20'
I: “Death makes thee terrified” x3
E: Target may not attack or cast magic at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
N: If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.

Flame Blade

T: Enchantment S: Flame R: Self
I: “The element of fire shall infuse your weapons” x3
M: Red strip and White strip
E: Bearer’s melee weapons are Armor Breaking and Shield Crushing. Bearer and weapons they hold are Immune to Flame.

Fireball

T: Magic Ball S: Flame
I: “The flame of fire is mine to evoke” x3
M: Red Magic Ball
E: Fireball will have one of the following effects on the object first struck:
1. A weapon hit is destroyed
2. A shield hit is subject to Shield Destroying
3. Armor hit with Armor Points remaining is subject to Armor Destroying.
4. A player hit dies.

Previous Versions:

V7.7

Anti-Paladin

V8.6

Anti-Paladin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared