Difference between revisions of "Anti-Paladin"

From AmtWiki
(8.6.3 Audit)
Line 1: Line 1:
[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 
'''Anti-Paladin''' is a prestige core [[class]] gaining martial prowess through fear and death.
 
 
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
 
 
 
==Rules of Play==
 
==Rules of Play==
  
{{Ruleblock-start}}
+
{{Ruleblock-start}}The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
 
  
 
;Examples:Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
 
;Examples:Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Line 18: Line 12:
  
 
===[[Class Abilities]]===
 
===[[Class Abilities]]===
 +
[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Abilites By Level
 
|+ Abilites By Level
Line 39: Line 34:
 
*[[Infernal]] ([[Archetype|A]])
 
*[[Infernal]] ([[Archetype|A]])
 
*[[Corruptor]] ([[Archetype|A]])
 
*[[Corruptor]] ([[Archetype|A]])
|}
+
|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
 
====[[Terror]]====
 
{{:Terror}}
 
====[[Poison]]====
 
{{:Poison}}
 
====[[Steal Life Essence]]====
 
{{:Steal Life Essence}}
 
====[[Brutal Strike]]====
 
{{:Brutal Strike}}
 
====[[Flame Blade]]====
 
{{:Flame Blade}}
 
====[[Infernal]]====
 
{{:Infernal}}
 
====[[Fireball]]====
 
{{:Fireball}}
 
====[[Corruptor]]====
 
{{:Corruptor}}
 
====[[Void Touched]]====
 
{{:Void Touched}}
 
====[[Shadow Step]]====
 
{{:Shadow Step}}
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
  
 
==See also==
 
==See also==
Line 67: Line 40:
 
*[[About Anti-Paladins]]
 
*[[About Anti-Paladins]]
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 
[[Category:Anti-Paladin Abilities]]
 

Revision as of 17:07, 21 March 2025

Rules of Play

The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
Examples
Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Garb
Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Terror 1/Life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood
Abilites By Level
Level Abilities
1st Immune to Command (T)

Immune to Flame (T)

2nd Poison (Self) 1/Life Charge x3 (ex)
3rd Steal Life Essence 1/Life Charge x5 (m)
4th Brutal Strike 1/Life Charge x10 (ex) (Ambulant)
5th Terror 1/life (m)
6th Flame Blade (Self) 2/Refresh (ex)

Optional - Pick one:

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure