Difference between revisions of "V9: Monk"
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| NAME = [[V9: Monk| Monk]] | | NAME = [[V9: Monk| Monk]] | ||
− | | DESCRIPTION = | + | | DESCRIPTION = Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes. |
− | | PLAYSTYLE = | + | | PLAYSTYLE = Effective vs Abilities, Evasive, Melee, Ranged, Skirmisher, Support |
| IDENTIFIER = [[File:ColorCodeGray-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Gray]] [[V9: Sash| Sash]] | | IDENTIFIER = [[File:ColorCodeGray-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Gray]] [[V9: Sash| Sash]] | ||
− | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: | + | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Large Thrown| Large Thrown]] |
− | | SHIELDS = | + | | SHIELDS = None |
− | | ARMOR = | + | | ARMOR = 1pt [[V9: Natural Armor| Natural Armor]] |
− | |||
− | |||
− | |||
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | | GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | ||
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| HEADER COLOR = #818285 | | HEADER COLOR = #818285 | ||
− | | LEVEL 1 = | + | | LEVEL 1 = [[V9: Enlightened Soul| Enlightened Soul]] (T) |
− | | | + | [[V9: Missile Block| Missile Block]] (T) |
− | | ROW | + | | ROW A = [[V9: Heal| Heal]]<br>2/Life ♻10<br> |
− | | ROW | + | | ROW B = [[V9: Transfer Life| Transfer Life]] (Unlimited)<br> |
− | | | ||
− | |||
− | | ROW | + | | ROW C1 = [[V9: Taunt| Taunt]]<br>1/Life ♻10<br> |
− | | | ||
− | |||
− | | ROW | + | | ROW C2 = [[V9: Banish| Banish]]<br>1/Life ♻10<br> |
− | | | ||
− | |||
− | | | + | | ROW C3 = [[V9: Break Concentration| Break Concentration]]<br>1/Life ♻10<br> |
− | |||
− | | | + | | ROW D1 = ⬗[[V9: Taunting Strike| Taunting Strike]] ⚔️<br>1/Life ♻20<br> |
− | |||
− | | ARCHETYPE 3 = ''' | + | ⬗[[V9: Inner Fire| Inner Fire]] (Unlimited)<br> |
− | Transfer in progress | + | | ROW D2 = ⬗[[V9: Shove Strike| Shove Strike]] ⚔️<br>1/Life ♻20<br> |
+ | |||
+ | ⬗[[V9: Inner Fire| Inner Fire]] (Unlimited)<br> | ||
+ | | ROW D3 = ⬗[[V9: Suppressing Strike| Suppressing Strike]] ⚔️<br>1/Life ♻20<br> | ||
+ | |||
+ | ⬗[[V9: Inner Fire| Inner Fire]] (Unlimited)<br> | ||
+ | |||
+ | | ROW E1 = ⬗[[V9: Flight| Flight]]<br>1/Life ♻20<br> | ||
+ | |||
+ | | ROW E2 = [[V9: Inspired Soul| Inspired Soul]] (Other)<br>3/Refresh<br> | ||
+ | |||
+ | | ROW E3 = [[V9: Shove| Shove]]<br>1/Life ♻10<br> | ||
+ | |||
+ | | ARCHETYPE 1 = '''Eternal Challenger''' | ||
+ | Gain [[V9: Fireball| Fireball]]<br>1 Ball<br> | ||
+ | |||
+ | Cannot use Heavy Thrown.<br> | ||
+ | |||
+ | | ARCHETYPE 2 = '''Ascetic''' | ||
+ | Gain ⬗[[V9: Undying Will| Undying Will]]<br> | ||
+ | 2/Refresh ♻30<br> | ||
+ | |||
+ | Lose Natural Armor.<br> | ||
+ | |||
+ | | ARCHETYPE 3 = '''Mage Hunter''' | ||
+ | Transfer in progress<br> | ||
}} | }} | ||
</onlyinclude><br><br> | </onlyinclude><br><br> | ||
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<div style="column-count: 2"><small> | <div style="column-count: 2"><small> | ||
+ | {{:V9: Banish}} | ||
+ | {{:V9: Break Concentration}} | ||
+ | {{:V9: Enlightened Soul}} | ||
+ | {{:V9: Essence Transfer}} | ||
+ | {{:V9: Fireball}} | ||
+ | {{:V9: Flight}} | ||
{{:V9: Heal}} | {{:V9: Heal}} | ||
− | + | {{:V9: Inner Fire}} | |
− | {{:V9: | + | {{:V9: Inspired Soul}} |
+ | {{:V9: Missile Block}} | ||
+ | {{:V9: Shove}} | ||
+ | {{:V9: Shove Strike}} | ||
+ | {{:V9: Suppression Strike}} | ||
+ | {{:V9: Taunt}} | ||
+ | {{:V9: Taunting Strike}} | ||
+ | {{:V9: Undying Will}} | ||
</small></div> | </small></div> | ||
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| HEADER COLOR = #818285 | | HEADER COLOR = #818285 | ||
− | | NAME = | + | | NAME = Trying Out V9 Monk |
| IDENTIFIER = [[V9: Color Code|Gray]] [[V9: Sash|sash]] | | IDENTIFIER = [[V9: Color Code|Gray]] [[V9: Sash|sash]] | ||
− | | WEAPONS = | + | | WEAPONS = Dagger, Short, Long, Flail, Great, Reach, Pike, Heavy Thrown |
− | |||
− | |||
− | | | + | | SHIELDS = None |
− | | | + | | ARMOR = 1pt Natural |
− | | LEVEL 2 = | + | | LEVEL 1 = Enlightened Soul (T), Missile Block (T) |
− | | LEVEL 3 = | + | | LEVEL 2 = Heal 2/Life ♻10 |
− | | LEVEL 4 = | + | | LEVEL 3 = Flight 1/Life ♻20 |
− | | LEVEL 5 = | + | | LEVEL 4 = Banish 1/Life ♻10 |
− | | LEVEL 6 = | + | | LEVEL 5 = Essence Transfer (Unlimited) |
+ | | LEVEL 6 = Suppressing Strike 1/Life ♻20 | ||
− | | CURIO = | + | | CURIO = Gray (Banish 2/Refresh) |
− | *Requires garb and a | + | *Requires garb and a Gray [[V9: Garb Bonus Curios|curio]]. |
}} | }} |
Revision as of 08:13, 5 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Monk | ||||
---|---|---|---|---|
Description | Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes. | |||
Playstyle | Effective vs Abilities, Evasive, Melee, Ranged, Skirmisher, Support | |||
Class Identifier | Gray Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Large Thrown | |||
Shields | None | |||
Armor | 1pt Natural Armor | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Heal 2/Life ♻10 | ||||
---|---|---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | Transfer Life (Unlimited) | ||||
ROW C | {{{ROW C}}} | |||||
ROW D | ⬗ Taunting Strike ⚔️ 1/Life ♻20 ⬗ Inner Fire (Unlimited) |
OR | ⬗ Shove Strike ⚔️ 1/Life ♻20 ⬗ Inner Fire (Unlimited) |
OR | ⬗ Suppressing Strike ⚔️ 1/Life ♻20 ⬗ Inner Fire (Unlimited) | |
ROW E | ⬗ Flight 1/Life ♻20 |
OR | Inspired Soul (Other) 3/Refresh |
OR | Shove 1/Life ♻10 | |
ROW F | {{{ROW F1}}} | OR | {{{ROW F2}}} | OR | {{{ROW F3}}} | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Eternal Challenger
Gain Fireball Cannot use Heavy Thrown. |
Ascetic
Gain ⬗ Undying Will Lose Natural Armor. |
Mage Hunter
Transfer in progress |
List of Class-Specific Abilities
Banish | |
---|---|
Simple Summary | Banish: Incant "I banish thy ghostly form" x3 to make an insubstantial target return to base. |
Available to | Healer, Monk, Wizard, Curios |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I banish thy ghostly form" x3 |
Effects | Status Effect: If the target is not Insubstantial, this effect fails. If the target is Insubstantial, that status effect is replaced with the following: "Target becomes Insubstantial and is forced to move directly to their base. This effect ends when they reach their base or are at least 100ft away from all living enemies." |
Other Details | The previous Insubstantial effect is not returned if Banish is released or otherwise removed. |
Reminder | The victim must declare "No longer insubstantial" when the effect has ended. |
Break Concentration | |
---|---|
Simple Summary | Break Concentration: Incant "I command thee suppressed" to make the target Suppressed for 10 seconds. |
Available to | Bard, Monk, Wizard, Curios, Monster (Fairy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee suppressed." |
Effects | Status Effect: Target is Suppressed for 10s. |
V9: Enlightened Soul V9: Essence Transfer
Fireball | |
---|---|
Simple Summary | Fireball: Incant "The power of flame is mine to evoke" x2 to prime a red spellball. It’s Weapon, Shield, and Armor Destroying, and Wounds Kill. |
Available to | Anti-Paladin, Monk, Wizard, Monster (Red Drake) |
Type | Spellball |
Range | Strike |
Material Components | Red Spellball |
Incantation | "The power of flame is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill. |
Flight | |
---|---|
Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Heal | |
---|---|
Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Inner Fire | |
---|---|
Simple Summary | Inner Fire: Incant "Inner Fire" within 30s of killing an enemy or taking damage. Restore a Power Strike. |
Available to | Monk |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Inner Fire" |
Prerequisites | Can only be used within 30s of killing an enemy or taking damage from an enemy attack. |
Effects | Immediate Effect: Caster declares and restores one use of a power strike. |
Reminder | This can only be used once per triggering moment. |
Inspired Soul | |
---|---|
Simple Summary | Inspired Soul: Incant "A distant magic has no hold upon thy now inspired soul" x3 to grant the target a resistance against Verbals. (♻10) |
Available to | Bard, Healer, Monk |
Type | Enchantment |
Range | 5ft Other |
Incantation | "A distant magic has no hold upon thy now inspired soul" x3 |
Effects | Enchantment Effect: Bearer gains resistance to verbal abilities (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Missile Block | |
---|---|
Simple Summary | Missile Block: You can block all projectiles with your hands and weapons with no ill effects. (Except Phase/Sphere of Annihilation) |
Available to | Monk |
Type | Trait |
Effects | Trait Effect: Bearer and their carried equipment are immune to all effects of any projectile they block with their hands, wielded melee weapons, or wielded shield. Once blocked, the bearer and their carried equipment are immune to further strikes from that projectile until it stops moving. |
V8 Transition Note: |
|
Shove | |
---|---|
Simple Summary | Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you. |
Available to | Bard, Druid, Healer, Monk, Wizard |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "My power shoves thee" x3 |
Effects | Status Effect: Target is Shoved 20ft directly away from the caster. |
Reminder | If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove. |
V8 Transition Note: | Shove cannot be cast on oneself. |
Shove Strike | |
---|---|
Simple Summary | Shove Strike: Incant "Power Strike Shove" and strike an enemy within 2s. Target struck is forced to move 20’ further away. Engulfing. |
Available to | Barbarian, Paladin, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Shove" |
Effects | Status Effect: Target struck is Shoved 20ft directly away from the caster. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Taunt | |
---|---|
Simple Summary | Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s. |
Available to | Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thy attention" x3 |
Effects | Status Effect: Target is Taunted by the caster for 30s, or until the caster dies. |
Taunting Strike | |
---|---|
Simple Summary | Taunting Strike: Incant "Power strike taunt" and hit an enemy within 2s to Taunt them for 30s. Engulfing. |
Available to | Bard, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Taunt" |
Effects | Status Effect: Target struck is Taunted by the caster for 30s or until the caster dies. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Undying Will | |
---|---|
Simple Summary | Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed. |
Available to | Barbarian, Monk, Warrior, Wizard, Monster (Skeleton) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "My will to live is undying" |
Prerequisites | Must be cast immediately after dying. |
Effects | Immediate Effect: Caster is revived. Secondary Effect (Status):
|
Other Details | This ability can be used while dead and affect dead players. |
Reminder | Players cannot resist or be immune to secondary effects. |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Monk |
{{{ABILITY SUMMARIES}}} | ||
---|---|---|---|
Identifier | Gray sash | ||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Heavy Thrown | ||
Shields | None | ||
Armor | 1pt Natural | ||
Level 1 | Enlightened Soul (T), Missile Block (T) | ||
Level 2 | Heal 2/Life ♻10 | ||
Level 3 | Flight 1/Life ♻20 | ||
Level 4 | Banish 1/Life ♻10 | ||
Level 5 | Essence Transfer (Unlimited) | ||
Level 6 | Suppressing Strike 1/Life ♻20 |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Monk class was introduced in Amtgard V4 (1986).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes