V9: Fairy

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Fairy-240113.png
Fairy
Description Fairies are generally fun-loving pranksters. Their small stature and natural abilities allow them to get into all sorts of trouble.
Roleplay Inspiration I want to be fae. I want to be glittery and fly with wings. I want to play tricks and be mischievous while being hard to retaliate against. I am pretty harmless at the end of the day and might even help you if you play with me.
Playstyle Evasive, Crowd Control, Backline, Skirmisher, Ranged
Class Identifier Fairy Wings that can be seen from all sides, or otherwise be clearly identifiable as a Fairy to other players.
Weapons Dagger, Small Thrown
Shields None
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Fae Glamour - Immune to Verbal Abilities (T)
Tiny - Fragile (T)
Distraction - Break Concentration - Level/Life ♻10
Rude Gestures - Taunt - Level/Life ♻10
Wings - Flight - Level/Life ♻20
Dance of the Fae - Song of Power - Unlimited
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule







Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.





List of Monster-Specific Abilities


Break Concentration
Simple Summary Break Concentration: Incant "I command thee suppressed" to make the target Suppressed for 10 seconds.
Available to Bard, Monk, Wizard, Curios, Monster (Fairy)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thee suppressed."
Effects Status Effect: Target is Suppressed for 10s.


Flight
Simple Summary Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies.
Available to Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy)
Type Verbal (Non-Offensive)
Range Self
Incantation "I take flight" x3
Chant "Flying"
Effects Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.

Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die.

Other Details The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen.


Taunt
Simple Summary Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s.
Available to Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thy attention" x3
Effects Status Effect: Target is Taunted by the caster for 30s, or until the caster dies.


Song of Power
Simple Summary Song of Power: Incant "I sing a song of power" and either chant "Song of Power" or perform. While you do, you Rest at double time, and players Resting near you also count at double-time. (Does not affect Confidence or Rest at Base). Ends if your Rest or chant are interrupted.
Available to Bard, Monster (Fairy, Siren)
Type Verbal (Non-Offensive)
Range Self
Incantation "I sing a song of power"
Chant "Song of Power" OR the caster may perform.
Effects Chant Effect:
  • Caster is affected as per Rest. They may chant without breaking the Rest and may use Innate without breaking this chant.
  • The caster and other players that are resting within 20ft of the caster may count their rest at double-time. Confidence and the 'Rest at Base' options cannot benefit from this increased rate. Players wishing to Rest for either of these options must still wait for the full, unmodified time.
  • If the caster's Rest or chant is interrupted, the effects of Song of Power immediately end.
Other Details
  • If the caster chooses to perform, their performance is the chant and must meet all the requirements for chants. The caster must also do their best to avoid confusion on the battlefield by declaring that they are using Song of Power to potential aggressors or anyone who might be confused. It should be clear whether someone is performing for Song of Power or just for the fun of it.
  • The effects of multiple Songs of Power do not stack.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary