V9: Missile Block

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Missile Block
Simple Summary Missile Block: You can block all projectiles with your hands and weapons with no ill effects. (Except Phase/Sphere of Annihilation)
Available to Monk
Type Trait
Effects Trait Effect: Bearer and their carried equipment are immune to all effects of any projectile they block with their hands, wielded melee weapons, or wielded shield. Once blocked, the bearer and their carried equipment are immune to further strikes from that projectile until it stops moving.
V8 Transition Note:
  • Spellballs are projectiles in V9 and are blocked by Missile Block.
  • Missile Block only protects the user and their equipment. Projectiles are no longer ‘nullified’ on contact and may continue to strike other players until its movement is completely halted.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Missile Block was introduced in Amtgard V6 (1993).





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary