V9: Stopped

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Stopped

A Stopped player cannot move from their current location. They may rotate in place and otherwise act freely but their center of gravity must remain roughly over the point where they became Stopped.


Forced Movement VS Stopped

  • If a Stopped player is affected by a forced movement effect that would send them directly to a specified destination (such as with Shove or Teleport) the player must move to complete the forced movement and then the player continue being Stopped in their new location.
  • If a Stopped player is affected by an effect that would force or limit their movement without a specific destination (such as Blink, Fear, Reload, etc.) then the player will remain unable to move until the Stopped effect ends.



Keywords
States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary